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Valixor

T.O.R. Mod (FINAL 1.0)

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Posted (edited)
On 3/27/2020 at 3:04 PM, Philippine Empire II said:

Looks nice but anyways, why is it that if i open up AOC2 with this, it crashes while without it, it would not crash?

 

What other mods do you have? As stated near the download link, you should backup your game in case the mod causes the game to break.

Edited by Valixor

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12 hours ago, Valixor said:

What other mods do you have? As stated near the download link, you should backup your game in case the mod causes the game to break.

On your first part of your question, none, and yes ofc i backupped my game, i already said it on the last part of my message

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12 hours ago, Valixor said:

I'll look into reports of game-crashing bugs, and then move onto developing BETA 1.5.

The bugs that i encountered during my playthrough is that everytime i switch to TOR map(the original TOR file in it) the game crashes but when i delete the TOR file and remove it from A.O.C.json, it doesn't crash, why is this happening?

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Posted (edited)

The game-crashing bug seems to be caused by the custom continent package I forgot to add. The hotfix contains the custom continent package.

Link to hotfix: https://drive.google.com/open?id=18ap1x4MLgeIA1Aa473KR6LD1ZZFr7vMd (place "map" folder in main folder)

BETA 1.4.1 with included hotfix: https://drive.google.com/open?id=18qvYRSx1eJJrnK9kQmXua4ln7B1DGaxJ

Edited by Valixor

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On 4/3/2020 at 6:50 PM, Valixor said:

The game-crashing bug seems to be caused by the custom continent package I forgot to add. The hotfix contains the custom continent package.

Link to hotfix: https://drive.google.com/open?id=18ap1x4MLgeIA1Aa473KR6LD1ZZFr7vMd (place "map" folder in main folder)

BETA 1.4.1 with included hotfix: https://drive.google.com/open?id=18qvYRSx1eJJrnK9kQmXua4ln7B1DGaxJ

Ah thanks Valixor, i'll be sure to try this

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On 4/3/2020 at 6:50 PM, Valixor said:

The game-crashing bug seems to be caused by the custom continent package I forgot to add. The hotfix contains the custom continent package.

Link to hotfix: https://drive.google.com/open?id=18ap1x4MLgeIA1Aa473KR6LD1ZZFr7vMd (place "map" folder in main folder)

BETA 1.4.1 with included hotfix: https://drive.google.com/open?id=18qvYRSx1eJJrnK9kQmXua4ln7B1DGaxJ

So hey about the bug, it's still there, like when i play AOC2  and i have the file on, i get a loading screen, and when it got to 99%, the game crashed.

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Posted (edited)

I've unfortunately lost interest in developing this mod any further. Any new scenarios that have been made between Beta 1.4.1 and now will be put into a final version, hopefully to be released on the 1st of July.

I have however made huge progress on the Ravenfield map, it now has 760 provinces and I expect it to have around 1,100 in Ravenfield alone. If I can put together enough motivation to get through, this completed map, some scenarios and new civilizations to go with them will also be added, after the release of the final version.

760prov.png

Edited by Valixor

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1890provs.thumb.png.e040a51efc19c9b9742936bef5fde26b.png

The Ravenfield map is now complete, with 1890 provinces, of which roughly 1100 are in the Ravenfield region. Next, the province connections...

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20200921194525_1.thumb.jpg.78498786967712b9b62567dac1fd78b8.jpg

Ravenfield map (mostly) complete (modern day scenario shown here), now time to make over 600 civilizations to fill in the bordergore that was medieval Ravenfield...

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So AoC is now called Age of History, but it will remain Age of Civilizations to me. BTW, the ToR mod is still under development, but at a very slow rate, no ETA.

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