dziś przychodzę do was z scenariuszem o Erze militarystów która była w latach 1915-1928 w Chinach był to okres największego rozbicia chin gdzie poszczególne regiony tworzyły własne państwa tzw Kliki scenariusz odbywa się w 1924 roku 2 lata przed ekspedycją północną. 1924 jest okresem dominacji Rządu Pekińskiego stworzonego przez Klike zhilli (jeśli są jakieś błędy w granicach to przepraszam ale każde źródło podaje inne granice xD)
Time of Civilizations-Topic
ToC is a great scenario that is being developed by JPM. In one single stage will be the whole History of Human Civilization. From the dawn of civilization through empires that rise and fall, to today and the tomorrow.
Many Events, Historical ones, even diferent paths for some special nations. New Civilizations. A new system made by events, where you can change your nation every 100 Years if you want. A new system aganist Overexpansion but without limiting you to play. Progress
Working in the Demo, based on Mesopotamia, where you will see Hordes and how Empires are created and fall. This means that we will have new Civilizations inside the Game. MESOPOTAMIA EDITION (Without Events) OUT
In this Small Scenario, you can play in 1500BCE in the Middle East. From the Hittites to Egypt. There is a HRE, "Mesopotamia" where you can try to be the Emperor of the Entire Middle East. Also it has some minor Nations which could be very hard to play. But well, you decide with who you are going to play. 😁
ToC-Mesopotamia Edition without Events by JPM.zip
While you are playing with, for example, England, at half game you are already powerful enough to declare war on all your neighbors, and, once finished, you lose all interest in the game.
It is not the first time that a campaign of 1440 is played, it calls a kingdom like Holland in the Netherlands, I establish a route through islands to Asia from Africa and I colonize to form a vassal with the name of the "Dutch East Indies". The rest of the countries seem that there is nothing. At first the rest of the great nations that surround and frighten me becomes a retouching, but in a measure that advances the game and once overcome, the other kingdoms are touched in ants and my eyes, the game ends, no longer there is a challenge, and that becomes very boring and repetitive.
From my point of view, the AI needs to pursue certain objectives. That the Japanese clans form Japan, the Germanic kingdoms form the German Empire, or that they seek to unify the region, including, that Hungary, being the power that it is, try to control Europe, and the Holy Roman Empire begins a crusade against the Hungarian kingdom to be able to defend itself. In short, the game needs objectives, rivalries, challenges that not only have to surpass the own player, but the AI. That the world advances and evolves and never belongs to the nation that one chooses, less from the beginning, since, if not, I lost my time playing and persisting in playing the game itself.
Sorry for the English level but I am not native in the language.