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Age of Civilizations
  1. juli1116

    juli1116

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    • By Kerems2434
      Nova Ætate Mod (Between 14th and 19th Centuries) New Mod for AoC2
      Hi, everybody. I Am Kerem From Aoc2ModdingTR. Today, I will introduce our new mode "Nova Ætate" for AoC2. Nova Ætate means "New Age" in Latin. Hence mod 14-19.centuries pass between. There are many new features in this mode, prepared by Vaux and Kerems2434. 
      FEATURES:
      - New UI 
      - New Map Background
      - New 20 Scenarios from Between 14th and 19th Centuries
      - New Leader Images 
      - New Music, Font etc.
      COMPLETED SCENARIOS:
      - Battle of Maritsa (1364) 
      - 30 Year Wars 
      Our plans: We will add scenarios from 14, 15, 16, 17, 18 and 19th centuries to Mod.
      Example:         14th Century - > 1350 
                               15th Century - > 1470      
                               16th Century - > 1530 etc. 
      Other scenarios are it is about wars from between 14th and 19th centuries. There will be no alternative scenarios in the mode. It will be a mode based entirely on facts. The UI we have designed is perfectly suited to the subject of the mode and a new background will be designed in accordance with the mode.
       
      COMPLETED FEATURES (PICTURES):
      NEW UI IS COMPLETED (PICTURE):  

       
      30 YEAR WARS SCENARIO IS COMPLETED (PICTURE):

       
      BATTLE OF MARITSA (1364) SCENARIO IS COMPLETED (PICTURE):

       
      COMPLETED OTHER FEATURES:
      - New Font
      - Some Leader Images is Added
       
      Nova Ætate Mod will release 2 or 3 month later. That's long time but this mod be going to best. Only, you should be patient. 😄 
      Our Youtube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g
      Our Discord Server: https://discord.gg/HPYTEBE
       
      Nova Ætate Mod by AoC2ModdingTR
      Producers: Vaux & Kerems2434
    • By เราเสียป้อม
      I am making victoria era mod but I do not know how to change leaders? 
    • By CoolieZN (🇧🇷)
      Hello, Guys! This is an cenario that focuses mainly on events. Most of them, decision events. These events are going to lead to 2027, an special year to my cenario, because some things are going to happen in 2027...
       
      Lore: The year is 2020, things are changing, many countries are starting to think that socialism is a good idea, the world is in a way to a global ideology conflict and some countries are going to take advantage of this... But your decisions can change the fate of the whole World... 
       
      ————————————————————————
      • [10/22/2019] Daily Update:
      13 events added, some non-decision events and updated diplomacy, focusing on random events about economy, development and etc. 
      ————————————————————————
      • Current Progress:
      45 events; Improved the inital diplomacy; some non-decision events, EDPBE (Economy, Development and Population Bonuses Events) 
      ————————————————————————








    • By CoolieZN (🇧🇷)
      How to Make Events? 
       
      ×Recipient×
      The country that will receiver the pop-up with the event :T
       
      ×Trigger×
      Trigger are Basically the thing that makes the whole thing work. If the recipient (country) is doing alright with the trigger, than the outcome (result) is going to happen. For exemple: If the trigger is [Civilization Existe: Turkey], If the country Turkey doesn't exists, than the event is not Gonna pop up for the recipient. 
       
      ×Outcome/Result×
      Alright, but in this case, Turkey DOES exists, to the trigger is working, than, the event will do the result. Let's say that in this case, the outcome is [Update Relations with Argentina], than, if Turkey exists <trigger>, Turkey is going to update relations with Argentina <outcome/result>.
       
      Basically version:
       
      Here how events work: a trigger makes the outcome work. For exemplo, if the trigger is [Government] that means that if the recipient has the government: (youchoose) the pop-up will appear. For example:

      That means that if the trigger is good/working (the trigger is usa being communist) IT is going to play the outcome

      I hope you guys understand it. But if you didn't, you Can comment bellow and I Can do a YouTube video maybe
       
       
    • By Venboven
      Hey guys, as the title says, I need some help with scenarios - specifically the events.
      So, I made my own custom WWII scenario and I'm making events to have real life events play out historically in the game. When I'm finished, I hope it'll be like watching World War II unfold before my eyes in video game form. A perfect display of history.
      However, I've just run into my first problem: ending the Spanish Civil War. I built the scenario so that the game starts out with both sides at war. It's actually surprisingly random with whoever wins, but I've easily rigged it in favor of the Nationalists by manually giving them extra troops at the start. The problem instead lies with ending the war and having the Nationalists fully annex the Communist Republicans. They never have enough war score points. They usually end up taking just a few provinces and peacing out. To fix this, I've tried making an event: "End of the Spanish Civil War!" which will result in an immediate white peace between both sides and a capital move to Madrid. The white peace should allow the Nationalists full annexation of all conquered territory, which will be perfect because the event is triggered by Spain having 62 provinces or more, which is the amount of provinces they would have once they've occupied all Communist Republican territory. Only problem is, it doesn't fucking work. I've tried making other triggers/conditions for the event, such as "controlled provinces" and "occupied provinces" and brush-selecting the provinces of Spain. The "Number of provinces >=" which was what I tried using first, didn't work either. I've run out of triggers that would make sense. If anyone out there understands the events in this game, please help me. 😕
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