There's nothing here yet
Courtesy of creator of Bloody Europe II map... Thank you!
I've been making this by myself on my android. Most of the civilizations, especially the tribes, but also many Greek and Etruscan city states, I had to make on my own. I'm working on adding the ancient Irish tribes (Hibernia), splitting Illyria into more accurate tribes, and I'm working on tons of events. Some of these include:
The Macedonian conquest and subsequent partition (into Ptolemy, Seleucid, etc.) Rise of Parthia The Hunnic invasions Somehow simulating Germanic displacement of continental Celts without making playing as one of them practically impossible migration of Slavs Muslim invasions Most ambitiously, slowly transition each tribe into medieval kingdoms (Herules to Denmark, Swedes to Svealand, Gaulic kingdom unity, Britonic kingdom unity, etc.) However, there are still many problems I am facing.
First, the timeline moves too quickly before 500 A.D. At first even at game speed 50% about 1-3 years pass each turn. yet once 500 A.D. is reached, it shifts to about 5 turns per year. That is absurd as it takes only 500 turns to go from 600 B.C. to 0 (Not nearly enough time for the AI to conquer and grow. Rome for example only starts to unite the Italian peninsula at 200 A.D.) yet it takes about 200 turns to go from 500 A.D. to 530 A.D. This makes it very hard to make events based on dates and certain years. I have to consider whether to put an event on its historically accurate date or on the date the AI will reasonably be ready for it.
I've seen others have the same problem, but there is this horrible bug that takes all of the tribes and maxes out their tech within the first 30 turns of the game. Considering most of the civilizations are tribes in this scenario, it has ruined games. The bug does not appear in AI only test runs, only when the game is actually being played.
This might only be a problem for android, but the growth rate editor is broken. Why would I need to edit? The default growth rate is clearly to reflect the industrial output of early modern Europe, but that is very different from ancient Europe. For example, both the Rhineland and the Baltics, which should be extremely underdeveloped and forested regions, have higher growth rates than Gaul, which should be much more developed by comparison with trading towns, or even Italy or Greece. How is it broken? Every time I go to change it, it gets reset to the default. As a side note, the terrain editors are also broken in the same way.
Last, this is mostly just an aesthetic worry, but adding cities is also broken, as in also immediately resets to default. Not a functional problem, but there is something frustrating about the capital of Babylon being Baghdad, or the capital of Carthage being Tunis.
So I decided to reach out to the community for guidance. Also, when I am done I'd love to share it with all of you, but being on Android I don't know how.
Every Province Independent.
Well Ive only finished Europe and north america, but if you check here often, eventually I will get south america done and I will update this post.
Also the civs are NOT in the right places, well some are but 98% aren't
This is the order that im doing them
Europe 100% Complete
North America 100% Complete
South America 1% Complete
Africa 0% Complete
Middle East 0% Complete
Central Aisa 0% Complete
South East Aisa 0% Complete
South Aisa 0% Complete
East Aisa 0% Complete
North Aisa 0% Complete
Oceania 0% Complete
Download link(v2) https://drive.google.com/open?id=1tuykxY2Ju_vTRF8WzsAlfj9bSUxZPRB3
Voltaire's Nightmare is the global modification for Age of Civilizations 2
Our grope in VK
Hello guys! I want to show you my new mod (well, named like the same EU4 mod) for the Holy Roman Empire.
Now this mod is being developed, but you can download pre-alpha version with this links (Windows):
What about future?
- Whole map of the Holy Roman Empire with 3800 provinces
- Many new countries
- More interesting music
- Many scenarios between 1250 to 1866
- New interface
Nova Ætate Mod (Between 14th and 19th Centuries) New Mod for AoC2
Hi, everybody. I Am Kerem From Aoc2ModdingTR. Today, I will introduce our new mode "Nova Ætate" for AoC2. Nova Ætate means "New Age" in Latin. Hence mod 14-19.centuries pass between. There are many new features in this mode, prepared by Vaux and Kerems2434.
- New UI
- New Map Background
- New 20 Scenarios from Between 14th and 19th Centuries
- New Leader Images
- New Music, Font etc.
- Battle of Maritsa (1364)
- 30 Year Wars
Our plans: We will add scenarios from 14, 15, 16, 17, 18 and 19th centuries to Mod.
Example: 14th Century - > 1350
15th Century - > 1470
16th Century - > 1530 etc.
Other scenarios are it is about wars from between 14th and 19th centuries. There will be no alternative scenarios in the mode. It will be a mode based entirely on facts. The UI we have designed is perfectly suited to the subject of the mode and a new background will be designed in accordance with the mode.
COMPLETED FEATURES (PICTURES):
NEW UI IS COMPLETED (PICTURE):
30 YEAR WARS SCENARIO IS COMPLETED (PICTURE):
BATTLE OF MARITSA (1364) SCENARIO IS COMPLETED (PICTURE):
COMPLETED OTHER FEATURES:
- New Font
- Some Leader Images is Added
Nova Ætate Mod will release 2 or 3 month later. That's long time but this mod be going to best. Only, you should be patient. 😄
Our Youtube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g
Our Discord Server: https://discord.gg/HPYTEBE
Nova Ætate Mod by AoC2ModdingTR
Producers: Vaux & Kerems2434
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