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qwd2359@gmail.com

Big change mod (feat.classes.dex)(backgrounds)('5'goverments)(move icons)

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Posted (edited)

 

<Last update

 

Plus points: change backgrounds, 

plus 2 governments, Changing the era of changing the government system, add flags editor overlays (etc.

 

premonition my updates...:

I'm make this mod to use mobile 

So if l have a computer. I learn java language. l add a army response  supply systems and fix supply systems. But l think. When is This work come true?

It's long future. 

My mod links

https://drive.google.com/file/d/1TFouA9dgc1iCitwCL-c59qYLKDfrFiIj/view?usp=drivesdk

 

 

Ah ah ah l want to play AoC3...so l have 20000types of feedbacks. but he isn't make this 

Inform ) it's long feedbacks.

 

========================

the existing ones in Age of Civilization 2.

========================

Port 

 

10 percent economic growth, 5 percent population growth

========================

Add General

 

The General has a mobile point of 5.0 

allow to be obtained by use

 

The General has a mobile point 3.0. 

allow for use and dismissal

 

The General has a moving point of 1.0. 

Use the Matton retention point.

 

The general's level is up to 10.

 

General's level one. General's level one. 

receive

 

General Level 1 Party

Add 2% more military attack.

Add 1% military defense.

 

Through combat and training, 

You can get an experience value of 1.

 

If you're 20 years old, the general's level is high.

It's going up

 

It can only be put into a land unit.

 

After 70 years, it is gone.

 

Even if it wins, it disappears with a 0.5 percent chance.

 

It disappears with a 60 percent chance of defeat.

 

========================

technical ability

 

Per 0.01 skill 

> 0.05% increase in military defense

> 0.05% increase in military attack power

 

ex) Your country's technology 1.0 

The enemy's technological prowess

My Military 10000 vs Enemy Military 10000

|10000×{(120/100)<-Army attack buff)}×[{(100-10)/100}<-Enemy's Defensive Buff}] vs 10000×{(1110/100)<-Enemy's Attack Buff)}×[{(100-20)/100}<-Army's Defense Force]=>

10000× 12/10 × 9/10 vs.

10000 × 11/10 × 8/10 => 10800-8800=8000 

 

 

When we send troops from land to sea, 

Add charges (shipbuilding)

========================

dissemination system 

 

Supplies only have ports, supply stations.

possibility

 

There's no port or supply station.

Out of nowhere, out of nowhere.

Where there's only the ocean. 

His own Provins,

Wherever you are, you have more than 10 percent of your economic power. 

In the presence of troops, supply is not available.

 

========================

Add Tribute Bureau System

 

Only money can be collected.

 

a secular system

Not only money, but the diplomatic score of the underworld,

Enable adjustment of moving scores.

========================

Addition of Military Training

 

> 2% increase in military defense

> 3% increase in military attack power

> After 50 without training, every 2 tons 

3% reduction in military defense

2% reduction in military attack power

The training takes three turns.

>A military attack through training is up to 15%.

It can be increased.

>A military defense through training is up to 10%.

It can be increased.

>A military attack through training is up to 30%.

can be lined up.

>The military defense through training is up to 40%.

can be lined up.

========================

economic development and assimilation system 

 

I can't do it at once with brushes or regional bundles.

Make it happen.

========================

Add leader hereditary system

 

Every five years of democracy and republic.

The leader changes automatically.

 

When we're outside of democracy, republicanism,

Leaders change automatically every 80 years.

 

Every time a leader changes, his name changes.

Let me set it up.

========================

leadership ability value conversion

 

We're going to have to figure out what the leadership is capable of.

It is divided into diplomacy, politics, military and charisma. 

And all of these capabilities range from at least 10 to 1.

It can be up to

 

In the event of a diplomatic increase

>Add 6% diplomatic points. 

>5 The chance of success of the alliance proposal increases.

 

At the rate of political increase from zero,

>Add 6% moving point

>3% building construction cost, assimilation cost reduced.

> 0.1% increase in political legitimacy per ton

> Increases speed of happiness by 2%

> Decrease research costs by 10%

 

When the number of troops increases from zero,

>1% additional military defense.

>1% more military attack.

 

At zero, charisma increases by one.

>The rate of increase in national corruption decreased by 20 percent

>Reduce corruption by 0.5% per ton

> 3% reduction in military maintenance costs

 

If diplomacy drops by one from zero,

Six percent of the diplomatic points are added.

The chances of success in the alliance proposal of >5 are reduced.

 

If politics drop by zero,

>Add 3% more moving points

>3% building construction cost, assimilation cost increase.

> Decrease 0.2 per ton in political justification

> Increases happiness rate by 2%

> Increases research costs by 10%

 

If we reduce the military by one from zero,

>1% less military defense

>1% less military aggression

 

If you decrease your charisma by one at zero,

> National corruption increases by 20 percent

>Collapse per ton increases by 0.5%

> 5% increase in military maintenance costs

========================

Added national corruption

 

Added red-money clearing items from the budget

Budgets can be adjusted to suit your disposal

 

in the capacity of a leader

If your charisma decreases from zero to one,

Corruption per ton increases by 0.5 percent.

 

per ton of inflation

Corruption Increases 2%

 

Corruption per ton per loan also increases by 1%

 

Corruption per ton increases by 0.5% when war fatigue is over 80.

 

Happiness is under 50, corruption per ton increases by 1%.

 

Corruption per ton increases by 2% when the capital is lost.

 

political justice from zero to 100

at the rate of one rise

0.02 per ton also reduces corruption

 

in the capacity of a leader

When charisma increases from zero to one,

Decrease in per-ton corruption by 0.5%.

 

At 0% of the budget for the liquidation of the enemy. 

at the rate of 1%

Decrease corruption per ton by 1%.

 

If corruption increases by 1%. 

> Increase the rate of rebellion by 2%

> 2% reduction in tax income

>Reduced military defense by 0.3%

>Reduced military offensive power by 0.3%

> 0.05 reduction in political justification per ton

========================

the addition of political legitimacy

 

If political justice is zero,

a coup d'etat

 

political justice from zero to 100

at the rate of one rise

>Add 0.05 moving point per ton

>Add 0.02 diplomatic point per ton

> 0.02 per ton less corruption

 

3 increase per ton if water is lost.

 

If war fatigue is over 70 

a five-point increase per ton

 

in the capacity of a leader

If politics drop by zero,

> Decrease 0.2 per ton in political justification

 

in the capacity of a leader

At the rate of political increase from zero,

> 0.2% increase in political justification per ton

 

a statue built in Province

at the rate of increase

> 0.05 increase in political justification per ton

 

If corruption increases by one percent,

a reduction of 0.02 per ton in political legitimacy

========================

Addition of coup

 

Zero political legitimacy leads to coup.

 

in the event of a coup 

>Province, where the soldiers are, is 50 percent

Probability turns a soldier into a coup d'etat.

> Add 30 degrees of corruption

 

When the coup d'etat takes over the capital,

>The leader of a nation that has fallen into the hands of its capital

Turns into a coup d'etat leader

The Kudeta army was captured by the capital city.

fall into the possession of the state

Province ate by Kudetta

Become the Province of the Fallen State.

 

========================

Add Health Center

 

It can be built in three stages.

 

Step 1: 0.2 Construction is possible if technology is more than 0.2

 

Phase 2: 0.6 Construction is possible if the technology is above capacity

 

Step 3: Buildable if over 0.9 skill set

 

In the event of construction in Province,

30% of disease per stage of disease occurrence

mortality reduction

========================

adding frostbite

 

In the event of construction in Province,

an increase of 0.05 per ton in political justification

 

========================

Added the religious system, race and culture.

 

the dominant state and the controlled state.

If the system of religion and race and culture are different,

than at the same time

 

Increase in costs of assimilation; increase in rebellion.

 

in the religious system

Add Buff and Debuff to Different Religions

========================

Navy Additions

 

Can only be created in Pro Vince with ports.

 

When moving troops on land into the sea,

Cheaper half the money of the navy.

 

addition of artillery fire

 

(In exchange for not moving)

2% economic power reduction in the number of artillery in the next Province

Next to Province, the soldier was responsible for the attack 

Half as low as military attack, in the next Province. 

Decreased military defense by 10 percent, next to Provins. 

5% less military fraud.

{ex)The economy is 5000-(1/50× 20000)= 

It becomes an economic power of 4,800. 

(Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909

The number of soldiers stands at 909. For your information, I calculated without the other buffs.})

 

In the naval battle with the Army,

20% military defense and military attack. 

Add 10%

 

========================

 

Admiral Addition

 

Admiral, you're going to have to take point 5.0. 

allow to be obtained by use

 

Admiral, you're going to need a mobile point 3.0. 

allow for use and dismissal

 

Admiral, you've got 1.0 moving point. 

Use the Matton retention point.

 

The admiral's level is up to 15.

 

The Admiral's level is 1 per capita. 

receive

 

per admiral level

Add 1.5% more military attack.

Add 1% military defense

 

Through combat and training, 

You can get an experience value of 1.

 

If you're 20 years old, the Admiral's level is high.

It's going up

 

It can only be put into the Navy.

 

After 70 years, it is gone.

 

Even if it wins, it disappears with a 0.5 percent chance.

 

It disappears with a 95 percent chance of defeat.

========================

the addition of the emperor's authority in the Holy Roman Empire.

 

The emperor's authority is increased through reform.

the emperor and the state belonging to the Holy Roman Empire.

Decrease in War

 

Decommissioning the Holy Roman Empire on the 0th

 

30th day, the emperor can ask for war.

However, I get a diplomatic grade.

 

60 days, Holy Roman Empire.

the subjugation of the emperor's kingdom.

 

One hundred days, one Holy Roman Empire.

 

Another increase of 10 per increase in prestige

========================

adding trade system

 

Once we put the zoning in, 

the addition of trade power to the unit of the region

 

per trade power

> Increase population growth rate by 0.05%

> Economic growth rate increased by 0.1%

an increase in income of 20

 

The war has forced the trade power of the other region. 

Take up to 25% of them. 

It can be sent to its own region by trade power.

 

Trade power is compared to the existing trade power at the time of the port installation

an increase of 1.5 times

 

Trade power increases by 1 per 1,000 economic power in the region.

========================

addition of trade policy

 

Trade policy is mobile point 3.0, 

diplomatic point 2.0, gold 2000 

allow for alteration in writing

 

In free trade, trade is more common than general trade.

>Double the country's trade power

> Double the income of trade power

> 5 percent increase in economic growth rate of 5 percent

 

Partial free trade is more common than general trade.

> 1.6 times more trade power in the country

> 1.6 times the income of trade power

 

In case of limited free trade, it is more common than general trade.

> 1.2 times the country's trade power

> 1.2 times the income of trade power

 

It has no effect on general trade.

 

Watchdog trade is more than general trade

>a 1.5-fold drop in the country's trade power

> 1.5 times the income of trade power

>Two times the rate of technological increase

 

In case of limited trade, trade is more common than general trade.

a three-fold decline in one's trade power

> Double the income of trade power

>Three times the rate of technological increase

 

When trade is banned, trade is more common than general trade.

>Three times less trade power in one's.

> Double the income of trade power

>Four times the rate of technological increase

 

========================

Add Military Assistance System

 

Military support is based on the presence of its own military personnel.

There is a military option to send as a Providence choice.

 

After the selection, the countries supported 

with the right of way in the country of support.

The soldier turns into a country where ownership is supported.

========================

Adding a Modernization System

 

This effect occurs when certain technical skills are applied.

 

>Add 50% Attack Power 

>Add 40% more defense

>Add 50% increase in population, 

>Add 55% economic growth rate

========================

Add a variety of military types

 

Infantry

 

Production: gold 5 price per unit, maintenance: gold 2 price

 

no effect

 

a mounted soldier

 

Production: 20 gold per unit, maintenance: 5 gold prices

 

>30% more military attack than infantry

>20% less military defense compared to infantry

>10% increase in military offensive against shield troops

 

Artillery

 

Production: Gold15 price per unit, maintenance: Gold5 price

 

Available from 0.35 or higher technical skill.

20 percent more military attack than infantry

>20% less military defense compared to infantry

> 7% reduction in military defense against horseback disease

> Explosive technology (instead of moving)

2% economic power reduction in the number of artillery in the next Province,

Next to Province, the soldier was responsible for the attack 

Half as low as military attack, in the next Province. 

Decreased military defense by 10 percent, next to Provins. 

5% less military fraud.

{ex)The economy is 5000-(1/50× 20000)= 

It becomes an economic power of 4,800. 

(Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909

The number of soldiers stands at 909. For your information, I calculated without the other buffs.})

 

shield soldier 

 

Production: 10 gold prices per unit, maintenance: 3 gold prices

 

>35% increase in military defense compared to infantry

>30% less military attack than infantry

> Increases military attack on artillery by 10%

Every soldier in Province with a shield

More than a quarter of the time.

Add 20% ERA

 

 

Infantry on land. Shield's five-ton shift.

One turn can't move.

 

In the ground provins, the artillery will move three-tone,

One turn can't move.

========================

the addition of a soldier's morale

 

For every 0% to 1% increase in fraud,

Increased military offensive power by 0.5%. 

0.2% increase in military defense

 

Every time the fraud goes down from zero to one percent,

 

0.9% reduction in military attack power

Decrease military defense by 0.5%.

========================

Added military complaints

 

 Military dissatisfaction 50

 

There's a random military presence in Pro Vince.

of different ideologies or subordinate to the state. 

rise in revolt of the state

========================

Added military maintenance buffs

 

Less than 10% of the military maintenance cost.

1% less military complaints per turn,

5% less fraud per turn

 

Military Maintenance Expenses 

If the cost of maintaining the troops is less than 10% and 50% 

Every 50 percent to 1 percent drop, 

 

2% less fraud per ton

 

When military maintenance costs exceed 90%. 

 

>Increases fraud by 5% per ton,

Turntang Military Complaints Decrease 2

========================

Added large army and combat penalty

 

More than twice as many as our troops.

 

>Increases military attack power by 10% on enemy troops

 

Decrease military defense by 10% in our armed forces.

 

More than three times as many as four times as our troops.

 

>Increases military offensive power by 20 percent to enemy troops

 

Reduced military defense by 15% in our armed forces.

 

More than four times as many as six times as our troops.

 

>30% more military attack on enemy troops

 

20 percent less military defense for our armed forces.

 

More than six times the size of our army.

 

>Increases military aggression by 50 percent against enemy forces

 

Decrease military defense by 30 percent in our armed forces.

========================

In certain circumstances 

Added duration of battle in battle

 

Three times the difference in each other's armies.

 

> 20 percent reduction in battle period

 

Four times the difference in each other's forces.

 

> 40% reduction in battle period

 

Five times the difference in each other's army.

 

> 60% reduction in battle period

 

6 times the difference in each other's armies.

 

> 80% reduction in battle period

 

Every 50,000 soldiers in combat.

 

> Increases duration of battle by 20%

 

In battle in the castle

 

> Increases gender rating by 40% during 1 day fighting period

 

> 80% increase in the duration of battle when the gender rating is 2 days

 

If there's a war of Garylia of the General's character,

 

>When a grade is raised by about one degree, 

20 percent increase in combat time

 

========================

Add Regional Attendance

 

25 tons per region.

Use a diplomatic point of 0.7

Add your own core to the area.

 

========================

the addition of an economic alliance

 

0.9 Offerable for technical skill or higher than 0.

 

Available for half the price of a trading country

 

2% more opinions per turn with your country

 

 20 percent increase in the chance of alliance success

 

========================

the addition of big War

 

Both the attacker and the defense.

Occurs when hot steel is present

 

One and a half times as much war fatigue as a normal war.

Increase

 

with an ally of the powers or powers. 

Inter-border distance from possible alliance success,

It's war, diplomatic relations are severed.

Remove factors

 

========================

the addition of World War

 

Both the attackers and the defenders.

There is a strong fever and more than 1% of the world's population is dead.

Occurs upon occurrence of

 

Three times as much war fatigue as the general war.

Increase

 

with allies to which the powers or powers belong. 

The distance between borders is a possibility of the alliance being successful.

It's war, diplomatic relations have been severed.

Remove Factors

========================

 

Add Resources

 

as much as one-fifth of the economy's gold output per turn.

As much as Province's resource reserves.

 

3 production and 1 maintenance per shield unit required

Five production, two production per artillery unit

 

========================

Add Providence Resources Reserve

 

In the topography and map editor of Provins,

Per turn as much as the set resource reserves

give resources

 

========================

Add deal

 

Upon transaction request 

Exchange resources and money for transactions

 

========================

Add tension

 

Limit 200

 

a decrease of 100 after the end of 

the big war

 

a decrease of 180 after the end of the world war

 

In case of a merger per Province without a core

a tenfold increase 

 

Decrease by 1 per turn

 

 1 increase in tension 

Increased AI militancy by 2

 

========================

Add war justification

 

In the declaration of war, other religions, cores,

colonial objective, hostile country and invasion.

 

a different religion

 

> Invasion and defense states

Create justification for different religions

 

Core

 

>The core of an invasive country is a defensive state

Generate justification if present

 

colonial objective 

 

An invasive country is a modernized country.

defenseless

Create a nation-time justification

 

a hostile country

 

> Opinion - Generate justification for a country less than 10

 

========================

Add penalty in case of invasion without cause of war

 

Increased tension by 5

 

Friendly nations and allies,

the Holy Roman Empire

Decrease 10 Opinions with the Empowerment

 

Emperor of the Holy Roman Empire

the 15th reduction of the emperor's authority

========================

General Added Capability Values

 

Guerrillas: General Capability Level Increase by 20% per Battle Period

 

Strategy: 1% increase in military attack per general level.

 

Mountain: General Skills 1 Party 

1% increase in military defense in mountain ranges and hills

 

Plain: General's Capability Level 

1% increase in military defense on flat ground

 

Desert: General Capability Level 1 

1% increase in military defense in deserts and reflectors

 

Forest: General Skills 1 Party 

1% increase in military defense in jungles and forests

 

Cold: General's Capabilities 1 Party 

1% increase in military defense in tundra

 

========================

Add Admiralty Capability Values

 

Avoidance: 2% increase in military defense per admiral's ability.

 

Strategy: 3% increase in military attack power per admiral's ability.

 

Continued: 20% increase in duration of battle per admiral's ability.

 

Land Defense: Admiralty Capabilities 1 Party 

2% increased attack on land units

 

========================

addition of troops

 

Flayer's got his own ratio.

Production after setup

 

Flayer sets the name himself

possibility

 

========================

the limit of military defense

 

all military defenses beyond the general's capability.

The agreed-upon variation is 0% to 90%.

 

========================

the threshold of military aggression

 

The limit of military aggression is

General's ability is greater than -100%.

Do not exceed 'number of enemies/number of allies'.

 

========================

Add Resource Support

 

He's been trying to convince other countries of his own resources. 

Support is available.

 

in case of volunteer assistance 

 

>Increate

>The countries that are funded by resources 

To a country that has volunteered. 

Make 'improvement of relations'

========================

addition of artillery fire

 

Available in the presence of artillery and navy

 

Production: 15 price per unit, maintenance: 5 price

 

Instead of moving,

2% economic power reduction in the number of artillery in the next Province

 

Next to Province, the soldier was responsible for the attack 

Reduce military aggression by half.

 

Decrease the military defense of the neighboring Province by 10%

 

Five percent less military fraud in the neighboring Province.

 

{ex)The economy is 5000-(1/50× 20000)= 

It becomes an economic power of 4,800. 

(Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909

The number of soldiers stands at 909. For your information, we calculated without the other buffs.}

 

========================

Add Party Support

 

It's the first time that we're going to be able to create a new version of the

Unlike spending money to change ideology,

according to party approval

It can change ideology.

 

Political parties each have a constitutional monarchy and an absolute monarchy.

There is fascism, republicanism and communism.

 

But the tribes, the cities, the nomadic tribes,

 

in case of need 

You can change it by choosing between a city state and a nomadic tribe by using the price of 1,000 gold

 

> City state, in case of a nomadic tribe 

the price of 3,000 gold

constitutional monarchy, absolute monarchy, fascism,

You can choose between republicanism and communism.

 

party approval rating 

You can turn it into publicity, blame.

 

When an ideological revolt broke out,

 

The party leadership is zero.

 

========================

Add Promotions

 

for four tons of gold at a price of 1,000. 

I've chosen the party's rightful support.

4 Increase it.

 

When an ideological revolt broke out,

Promoting the party is impossible.

 

However, the rebel state caused by this year 

Promotion is possible when all cores are removed.

 

Promote one party and the other party's support.

Decrease by one.

 

However, party leadership among the decreasing parties

in the presence of zero, as many as the number of the party 

Turn 1, increment 1 is reduced.

 

========================

the addition of criticism

 

for four tons of gold at a price of 1,000. 

I've chosen the party's rightful support.

4 Decrease.

 

When an ideological revolt broke out,

It is impossible to criticize the party.

 

However, the rebel state caused by this year 

Blame is possible when all the cores are removed.

 

However, party leadership among the decreasing parties

in the presence of zero, as many as the number of the party 

Turn 1, decrease 1, decrease 1.

 

========================

election addition

 

constitutional monarchy or republican first city

There is an election every five years.

 

Fascism or absolute monarchy or communism

half the party's political support, or more than 50.

Move point 3.0, diplomatic point 2.0

Can be done by use.

 

the party with the highest political support in the election

Ideology shifts to national ideology.

 

========================

Add Core Removal

 

Probins' worth 3,0000 gold.

It can remove cores from other countries.

 

========================

 

That's enough.

AoC2_L.png

Screenshot_20200420-083209_Medieval Scenarios.jpg

Screenshot_20200420-083356_Medieval Scenarios.jpg

Edited by qwd2359@gmail.com

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Posted (edited)
On 5/8/2020 at 10:08 PM, Valders said:

How to use your mod?  and pls make an A-P-K

 

Oh if you want a p k? Ok! but I'm make 

New version mod. so I'm upload with 

App version and files version.

I think it's this weekend.

Why have not the mod app?

As l delect miss the mod a p k ...

Edited by qwd2359@gmail.com

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Posted (edited)

Yeah cool can you add new type of units or maybe new type of building and what is civilisation episode systems?

Edited by Valders

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On 5/13/2020 at 7:42 AM, Valders said:

Yeah cool can you add new type of units or maybe new type of building and what is civilisation episode systems?

Oh...l learn java but l didn't every java

Language...civilization episode is

Can change cilvilzation etc.

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On 5/16/2020 at 1:53 AM, Simon_123 said:

 

Hey, your mod download link doesn't work, will you send it again?

Oh. Sorry l fixed the link

Why it happened the error

As l test aoc2 file and l didn't upload 

Each veriosns this mod so There is no leftover.

 

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1 hour ago, Youdon'tneedtoknowmyname said:

AS SOON AS IT LOADS click the download button on the upper right corner, before it says "the file is in owner trash" it worked for me.

Thanks man, its downloading now 😄

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On 25.05.2020 at 15:25, Youdon'tneedtoknowmyname said:

WKRÓTCE, JAK TO OBCIĄŻA, kliknij przycisk pobierania w prawym górnym rogu, zanim zostanie wyświetlony komunikat „plik znajduje się w koszu właściciela”, zadziałało dla mnie.

Thanks!!

 

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      Arkadaşlar merhaba ben yeni başlıyorum AoC2'yi düzenlemeye o yüzden sizden yardım etmenizi istiyorum kendi oyun içindeki iconları nasıl kendi isteğim gibi yaparım mesela renklerini nasıl değiştiririm bunun gibi. Yardımcı olursanız sevinirim yeniyim. 
    • By qwd2359@gmail.com
      Difference before: +10  music + original  music, +3 ideology, change building icon, , classes.dex fixed( {CHANGE THINGS: stables system, tech defense etc.}but it change it.), change ages buffs, ideology buffs change, change move, move to icons, event images, map image 
       
      I can things: l want to make army gives system, Military defense per research skill Why can't add the systems because  the java so complex. and My platform is mobile. Why try to add the system. Because The game inventor. Not work it. I think he can make it because he is the founder, you will know the program of the game. I want Even if he couldn't immediately create the Age of Civilization 3 using my 20,000 words of feedback, I wish I could do it a bit. 
       
      (The key to modding is the province max POSITION defense, that is, there is a maximum defense rate. Up to 60, so up to 85. I've done a lot of trouble while changing this a little. For reference, there are more points in the writing itself I tried to fix the terrain bug and deleted it incorrectly The game is good! Usually, if you erase it incorrectly, I don't. In const4 / v0 v1, replacing 1 with 2 The game doesn't work. 0xa or 0x10 (Alphabet x) I borrowed the power of the calculator. Note classes.dex is mobile only When converting to com, solving dex and writing is complicated. The rest seems to be com.)
      my mods links and work images
       
      https://drive.google.com/file/d/1N8U11C1rX38Q0-DNF_mcLU-3l_Jf6Gdo/view?usp=drivesdk




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