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Age of Civilizations
soulplexis

list of suggestion ideas [updated]

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Posted (edited)

i hope you can find it inspirational 😁

  • a button for selecting all provinces in select mode (for example when assigning provinces)
  • custom AI menu such as:  "AI will declare wars: true/false, AI will expand: true/false" this way we can make historical scenarios
  • AI colonization speed to make them colonize slow or fast and maybe a mode thats like "Contiguous/noncontiguous" where they only colonize what they touch already.
  • AI more likely to declare war when theyre low on money, or their neighbors have different ideologies.
  • Instant animation when they take a province, it always fades (i tried changing in the options it doesnt work)
  • something like where you can make the AI's first priority to take certain provinces over others like maybe the USA only wants the real-world USA territories and will prioritize getting it first.
  • civil wars (i think they arleady happen IDK)
  • AI will avoid delcaring war on more powerful foes (if its on higher difficullty)
  • "make copy" button in scenarios
  • some simple AI modes like "protect, expand, none" protect will only try keeping their cores. maybe it can be tied to ideologies.
  • make the philippines flag flip when they're at war lol
  • if real time play is ever added instead of turn based it can be switchable maybe?
  • instant mode wherein the next turn happens as soon as the last one is done
  • I wish there was an autoexpansion thing where you could doublerightclick on an army group and it would queue moves for expanding into the enemies territory. too cheatlike?
  • trade request -> stop war then you click on the civilization and you can put that in a trade request, and you can either stop a war on someone's ally in exchange for something or you can pay someone to stop a war for example.
  • a cheat that makes the AI always accept your proposals cuz thats fun.
  • a cheat to toggle eternal war off and on
  • a cheat to set the aggressiveness % ingame
  • the money cheat actually add an amount like "money 50000"  etc. same with the other cheats like population.
  • changeideology cheat then you put the tag like "changeideology 130 c"
  • auto assimilate provinces ?
  • When a country is in debt they should be willing to sell things they otherwise wouldnt like core provinces or forming coalitions. more debt would mean you would be able to buy more from them and obvioulsy higher gold offering would also mean that theyll be more willing. imagine seeing land being exchanged for once without a giant war making the borders all ugly. that would be really cool. you could implement an equasion that would favor trades where both parties have contiguous landmasses (north korea often wont if south korea wars them and wins)
  • i wish you could put a thing where each turn you will automatically give an amount of your gold to another civilization and in return your relations are always going up or maybe they dont declare war on you, or you give them money every turn in exchange for military access. this is good for fighting proxy wars and supporting the country (hint hint Vietnam) i also think that if you have vassals you should be able to put the gold amount into the negative so that you give your vassals gold instead of the other way. it kind of makes more sense for the big guy to support the small, like colonies.
  • if a weaker nation is under threat they should send you trade requests to guarentee their independence or form alliance, etc. for example central america under big soviet threat will send nearby neighbors alliance requests like Mexico.
  • When you click surrender should say "start from beginning as spectator" and you get to watch yourself play but you're like in spectator mode. like an AI will do everything you did but youre spectating.
  • make the AI send ultimatums before going to war. this way theres not always just big wars going on instead borders can change around without being ridiculous.

Ideas which I think are stupid but i had them anyway SO they are only for inspiration or they were just interesting:

  • defense spending: basically, if someone invades you (takes a core province) an AI will take over all of your armies which border the province that was taken (this makes it not too op-cheatlike) and will automatically make sure you keep all your core provinces. after al one person doesnt really run the entire army do they? the higher the spending on it is the more advanced the AI is (beginner -> legendary).
  • trade request -> change Ideology. you can trade things and in exchange that civilization will change their ideology to something you choose.
  • alliances shouldnt be so limited by distancce between borders
  • if you trade a lot the relations should probably go up?

thats all i got for now enjoy

i really love this game lol

Edited by soulplexis
adding more

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I think that a function as the foundation of vassal civilizations should already exist.

A simple example:

You are France and you have territory in North America; you are at war with the UK and all its troops are in Europe; Some American civilization declares war on you when all its troops are on another continent. It is an unnecessary loss of territory when a function could be implemented to found a vassal state to serve as a cushion and to have no relations with nearby enemies.

As an example: the French would found Louisiana to have a vassal and avoid a war. It would only take the capital of a province to found it.

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