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Reich

Norrvägen | Age of Civilizations 2

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3 hours ago, Lipark Japanese modder said:

can you convert the file for android user?

 

I'll try to convert it myself, but the game code changes will not be possible since on mobile all of the things are on a .dex

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4 hours ago, Cjskks said:

I'll try to convert it myself, but the game code changes will not be possible since on mobile all of the things are on a .dex

Did you do it? 

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On 5/8/2020 at 10:46 PM, Reich said:

Norrvägen is modification is dedicated to one of the most interesting parts of the World in terms of history - Scandinavia.

Norrvägen will give you the opportunity to plunge into Scandinavian history, feel like one of the founders of the Viking Age and be the ruler of any existing state in Scandinavia at different times. It is planned to create at least 20 scenarios of different scales, whether it is the entire map, strewn with tribes and clans, or local conflicts, seasoned with events. Well, a few alternatives do not hurt.

The main feature of the mod is a new map, currently consisting of 2261 provinces. The map province template was created by me personally, drawn by hand based on data from various historical sources, and includes a fairly accurate historical and modern administrative division.
From the images below, you can see that the map includes not only Scandinavia, but also Britain, the Northern parts of Russia and Germany, as well as part of the Baltic States. These lands were added for historicity. For example, England and Baltica are present for the reason that the Vikings often organized campaigns in England and the Baltic States, which seriously affected the history of these peoples.
In addition to the typical work on the map, I will create an atmospheric soundtrack, thematic interface, and other nice "accessories" to the mod.

Innovations of mod:
 New worked map of Northern Europe (2263 provinces). There are borders for 10 centuries of history on this map;
• About 1700 cities;
 Two backgrounds: Minimalistic (main) and Realistic (alternative);
• 11 Scenarios:

- Regional Conflicts (2017);
- Great Northern War (1700) ;
- Swedish War For Independence (1521);
- Kalmar Union (1397);
- 1164;
- William The Conqueror (1066);
- New Millennium (1000);
-  Christianization Of Denmark (980);
- Rage of Normanns (850);
- The Beginning of The Viking Age;

• Great scenario "Rage of Normanns" with a lot of events;
 95 formable civilizations;
 Edited and new added terrain types;

► Gameplay innovations:
 New leaders with portraits (some of them were colored by me);
 New Ages in game timeline system;
• New Governments:

- The monarchy was divided into two forms of government: Absolute and Elective. I don't think there's much to tell.
- Chiefdom is the main ideology for the countries of the "ancient" eras. In fact, it is a collective image of various jarldoms and small tribal unions.
- Tanistri is a form of government for the Irish and Scottish clans, of which there are many in some scenarios.
- Althing is a unique form of government for Iceland. The Althing is one of the oldest parliaments in the world: at first, the word Althing meant people's meetings of the first Icelandic settlers, where various issues were resolved and future plans of the communities were discussed. Now the Althing is called the Parliament of modern Iceland.
- Theocracy - a form of government based on religious principles. It will be a unique government for the Teutonic Order, etc.

 Edited game code. For example, we added feature of changing leaders (check here).

► Other innovations:
• More than 500 new civilizations;
• UI was changed. It is still original UI but in pleasant black and white shade. Also a new font;
 Atmospheric music (40 tracks) and changed sounds.

 Pleasant Pallet of Civilizations Colours.

Snimok_ekrana_555.thumb.png.8f8fc8aac6c7bc1d3da3f742c1f2090c.png

Snimok_ekrana_556.thumb.png.7c169daa5d6641f2de4a3e3134fb9656.png

Snimok_ekrana_557.thumb.png.afcfd1f07f224588445cdca4ebeb14e3.png

Snimok_ekrana_558.thumb.png.59180e13aea604c7c5c494356cdc153a.png

Snimok_ekrana_559.thumb.png.92783aa655ccf40b7f918602c59e9f93.png

Snimok_ekrana_560.thumb.png.320c18bab258c17416b733086705d07a.png

Snimok_ekrana_561.thumb.png.c2e615cd571b07c31e863130ce6ada71.png

Snimok_ekrana_562.thumb.png.8f9be14f9105461fb599ee0affb51dfc.png

Snimok_ekrana_563.thumb.png.058cad7c9c0560b2c814cf3750b8fc30.png

858264228_(2804).thumb.png.d60625ab2780574607855ccada9c8119.png

ideoly.thumb.png.37657d310f2a8b09ce3d6d74c1e584da.png

DOWNLOAD (PC)

Installation: Move the folder from the archive to the desktop. To start the game, go to the folder and run either AoC2.jar, or AoC2.exe (there are changes to the game code on the jar).

I want to note that the mod was released earlier than the stated deadline, because I do not yet have the opportunity and desire to continue working due to my studies and other circumstances. But I don't want it to just get dusty on my hard drive, so I decided to share what I have. Rage of Normans scenario with events was not completed.
Have a nice game.

uaua.png.d364ab88d6d1dee1fd2832c5f4677f1a.png

polished and fun mod. i like it a lot

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On 2/15/2021 at 4:30 AM, Lipark Japanese modder said:

i tried to convert the file. of course i converted AOC2.jar to classes.dex. but it crashed. i found there are no sea route file in map file.

 

to determine if the error is in sea routes, throw in the vanilla aoc2 map in pc version and see if it runs. if it does, then sea route not necessary. also, i believe the jar file could just be placed in your fav mod's folder and it would run it properly

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33 minutes ago, Simon Wilford said:

to determine if the error is in sea routes, throw in the vanilla aoc2 map in pc version and see if it runs. if it does, then sea route not necessary. also, i believe the jar file could just be placed in your fav mod's folder and it would run it properly

what's fav mod's fordor?

maybe main problem is that i forgot to convert hex to decmail🤔

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On 12/16/2020 at 12:55 AM, Reich said:

collector#0725

Can we talk on DMs in discord? I'm confused about a lot of things and I'm so close to modifying the code but it just never works. I was hoping you would show me how you changed the code without getting the jar file corrupted. My discord is BeneluxRex#0712

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