By Dave ☢
Age of Civilizations 2: Ultimate Overhaul
It's been a while!
Welcome, dear people, who are still interested in the Development of UO! I do not know why the discord invite is invalid, i set it to forever, lmao.
So, I'm back. (Again), and we are still working on the mod. But due to the current situation of the Virus in europe, this all can just crumble down. I am happy, that I didn' t stop development, because these last time were incredibly harsh. But I'm back. (Fixed the Discord server link.)
We need Scenario & event creators!
Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc...
This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things.
Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this.
This mod will include the following list of things:
Translated Loading Screens
The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!)
Overhauling the World War II Scenario in the following ways:
Adding historical events with descisions.
Setting an other start time for the Scenario for better readiness.
Giving More corresponding bonuses to leaders given by their personality.
Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events.
Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you.
A Cold War Scenario is also being made, but i'm not promising anything for this one.
Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good.
From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Deposit Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV.
Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages.
Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Budapest and The map of Graz.
Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible.
Thank you for reading!
Current Status: Started with V0.0.4.8 on 22nd of january 2020
-A HOI4 style focus tree, but in this mod, it's called "Descision Tree", to avoid being sued by Paradox.
(I can't show you the whole thing just yet.)
-There will be lots of new stuff in the game, as we just decompiled it. These new system include:
-More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...)
-Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism
-Ideological support system (See: hearts of iron 4) as you do your actions
-Changing the values of terrains, planning before war nescessary
-Adding seasons, each one having it's own effects on attacks, income and happiness
-Adding a "secret service" action, where up to 400 people can work on a specific assignment, such as:
*1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you'd like to translate to your own, come to our discord!
If you want to help me create the mod, or get a look in the development diary with more images about the mod, feel free to join our discord server!: https://discord.gg/MnYRMxh
By Chairman Baad
Project Imperator is an AoC2 mod with a focus on quality rather than quantity.
This mod has only a few scenarios, but the main scenario (Imperator: Modern Day) has its own storyline with events and decisions for various countries.
When you play Project Imperator, the decisions you make will affect the outcome of the story and determine the fate of your nation in the long run.
The main goal of Project Imperator is to provide the AoC2 community with a unique gameplay experience.
Do note, however, that the name "Project Imperator" is actually just a code name for the mod. The actual title has not yet been revealed.
Play the Alpha!
The current version of Project Imperator is Alpha Build 2, with events until March 31st, 2027.
The open alpha will end when the story is about twice as many years long, ending in 2032.
Link for PC players (Drive) | Link for Android players (Drive)
Download Build 2 (PC patch, Drive)
Download Build 2 (PC patch, s-ul)
PC players need to install Build 2 after they install Build 1. Android players don't need to do this.
Link for PC players (s-ul) | Link for Android players (s-ul)
NOTE FOR ANDROID PLAYERS: The Android version is an older build than the PC version.
The s-ul download link may give you a warning saying "Files of this type can sometimes contain malware or viruses". This does not apply to Project Imperator.
Get the soundtrack!
The soundtrack is incomplete, but you can still take a listen.
Link for PC players - Link for Android players
Download Link (PC)
Download Link (Android)
I present the mod you'd never seen like this before - the mod which will deliver you in the Galaxy Far Far Away and make you as a ruler of interstellar civilization of the Star Wars Universe!
This mod was developed for 3 months: one week for the (most of) Galaxy map and the rest of all time for events. I wanted to create a mod as comperhensive as it possible for its fictional universe. I wanted to create a mod which would please not only casual AoC2 players but also potential Star Wars fans who may play this game. I studied Wookiepedia for hours to create a single events. I searched details to make it as accurate as it possible to the Star Wars canon, both Legendary and Disney Canon. It was a great work which would be sinful to not be shared.
The Galaxy Far Far Away map containing 1039 provinces. Not everywhere, but I tried to make their borders organic to each other to make them less border-gorish. The borders were made in account with the history and astrographical division of the galaxy. Star Wars galaxy map has its own Continents and Regions packs. Continents are Galactic Rims, and Regions are... Regions and some notable sectors. New biomes for the alien worlds. One province = one planet. Most of them have very valueable bonuses and/or fines since most of them are extraterrestrial and hostile for the organic life (Molten Worlds, Toxic Worlds) or over-developed (Ecumenopolises and Forge Worlds). Just check my map on the Landscape mode... The worlds I couldn't find an information for their landscape have the Hill or Space Station biome. 300+ new, Editor-made Star Wars civilizations, from the all-known Republic and Empire to the minor species and factions probably only complete Star Wars nerds ever heard or read of. Some of these civilizations have different flags and names for different governments. 21 new ages scoping the period since 38000 BBY (Pre-Republican Era) till 500 ABY (end of Post-Imperial Age). "BBY" and "ABY" stands for "before/after the Battle of Yavin", if someone doesn't knows. 17 scenarios scoping (almost) complete history of the Star Wars galaxy since the foundation of the Republic 25,000 years before the film events till the Second Imperial Civil War 130 years after. Most of these scenarios have events with 225 pictures included. Most of them were borrowed from Wookiepedia and some from Stellaris. Some of scenarios have even "alternate history" events! 6 new government types (if you possess Addon+): Corporate, Stratocracy, Criminal Organization, Magocracy, Hive Mind, Machine Intelligence. Each of them has their own crown. 120+ new leaders and their portraits. Some of them have poritraits in Hearts of Iron IV-style. The most well-known leaders (such as Palpatine, Dooku or Darth Revan) have their linkages to Wikipedia. 28 new tracks to better immersion in the Star Wars atmosphere. New main theme.
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