By Communist Indonesia
Sometimes, if my country is really big, i cant ask for peace even when they all provinces are occupied by my country.
When your country is really REALLY big, there are some more weird bugs, such as you cant move the map if its unzoomed 100%, or you cant move troops, and etc.
Hey, i want to show you the scenario i made:
The scenario is in year 3543.
Democracy dosent exist here, the only ideologies wchich exist is:monarchy,fascism,communism,socialism and nationalism (scenario made in Addon+,i highly reccomend downloading addon+ to play this scenario.)The scenario have no events, but i may add some in future. (german empire in addon+ is somehow democracy, but sadly i cant fix that.)
The backstory: in year 2187 Human radars saw a big asteroid comming into the earth, the one who killed dinosaurs, but hopefully most countries had arleady colonies in other planets.By the years democracy was weaker and weaker, and europe was stronger and stronger, and one day,the whole europe (on kepler) has declared war to the rest of the worls in year 3523.The europeans has won the war about 5 years later.and then they came back to earth,but some nations forgot some of their history on earth back then (it was more than 1000 years without being on earth!)
This is the new world.
If you found bugs, have suggestions or questions, please dm me on my discord: Wayhe#6955 or join my discord server: https://discord.gg/Gv7uC6D
So here is the idea:
So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal)
Why should it be in the game?
1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released)
2.AI cant release vassals
3.it will make the game less bordergory
4.It will be easy to make your own colonies (in the map editor just like formable civs)
5.No more hours spent on events (literally just like formable civs you will be able to choose which civs will be able to form the colony)
6.Good for roleplay (pretty obvious why)
- 59 replies
- 2,287 views
- 146 replies
- 20,163 views
- 802 replies
- 239,126 views
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls