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Kerem Yılmaz

(1Mn Views) Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!

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We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquer's II v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.
I thank the Russian Community for sharing this feature with us. @Reich

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1 hour ago, Kerems2434 said:

We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquer's II v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.
I thank the Russian Community for sharing this feature with us. @Reich

w-what?!  were they succeed in replace the programs? what's the feature🤨

 

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19 hours ago, Kerems2434 said:

IMPROVED HRE (HOLY ROMAN EMPIRE) SYSTEM (With v1.2 "The Dark Age" Update)
As you know, Conqueror's II is an EU4 mod. And when you attack a Holy Roman State in EU4, all the Holy Roman States go to war with you. But the Holy Roman system in Age of History 2 is useless. You can become another country and conquer the Holy Roman States very easily. To break this ease, tomorrow we will introduce the system of the Holy Roman Empire, which we have just added to the game. Conquering the Holy Roman States will no longer be as easy as it used to be. Especially, we will make states that were superpowers of their time, such as the Austrian Empire, stronger. And with this system, if you declare war on a Holy Roman State, All Holy Rome will declare war on you. This system will be more focused on scenario 1444.

wouldnt the New HRE system also technically work for the irl german confederation in a victorian era scenario?

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5 hours ago, snarls200 said:

Will this be an update to conquers II or a new app?

I will share the update as an A.P.K, but in mobile, it will install above the old version

Edited by Kerems2434

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2 hours ago, Ecofcu said:

The borders of the Russian empire are a bit wrong. and the austrian empire border is wrong. I'm just saying that I don't like these country borders. But it is not a problem that cannot be fixed.

I'll check them again. Thanks for report.

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8 minutes ago, Houtmonin225 said:

I found a problem where india technology level is 0.05 lower than every countrys in Modern world and Collapse of USSR 1991 scenarios

 

1 minute ago, Anti spam-bot said:

They did that. Its not a problem because if you make India's technology level normal it becomes too powerful

@Houtmonin225Like Anti-Spam's says.
We did that. Its not a problem because if you make India's technology level normal it becomes too powerful

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Conqueror's II v1.2 "The Dark Age"

In v1.1 and earlier, in the WW2 scenario, France topped the rankings despite being a powerless country of the era. He could easily defeat Nazi Germany. In order to make this absurd situation more realistic, a detailed nerf (power reduction) was applied to the country of France. The powerful states of the period, Nazi Germany and the Soviet Union, were given buff (empowerment).

The nerf made to France was made more logical by detailing. The Gallic region, where France's main territory is located, was made stronger, while the value of the African territory, where France's colonies are located, was reduced to a minimum. So, when you play with a country that is an enemy of France, it will be a little difficult on the territory of main France, but it will be quite easy for you to invade the rest of France after you drop the main line.

Adsz1.png

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For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels. Like "Being able to cross the Suez Canal in the scenario of the year 632"... But now you will be able to pass through the channels without disrupt realism.

Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal).

On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals. On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals.

In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map.

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1 hour ago, Kerems2434 said:

For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels. Like "Being able to cross the Suez Canal in the scenario of the year 632"... But now you will be able to pass through the channels without disrupt realism.

Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal).

On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals. On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals.

In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map.

Adsz2.png

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1 hour ago, Kerems2434 said:

For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels. Like "Being able to cross the Suez Canal in the scenario of the year 632"... But now you will be able to pass through the channels without disrupt realism.

Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal).

On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals. On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals.

In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map.

javaw_2020-12-13_02-06-15-88.png

Suez Canal 👍 

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Em 12/10/2020 às 09:00, Kerems2434 disse:

Negociamos com o Addon + Creator para usar o recurso "Mudando líderes com eventos" (criado pela comunidade russa) para o Conquer II e obtivemos respostas positivas. No II v1.5 do Conquer (3ª atualização) há uma grande possibilidade de incluirmos atualização, morte de líderes, novos líderes assumindo o controle, etc. Continue esperando.
Agradeço à comunidade russa por compartilhar esse recurso conosco.@Reich

Vai ter para monarquia?

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