Hello everyone, long time no see, I made you wait for a long time. Now the new update is finally ready!
After so long preparation, I bring you a new version of Europa Universalis 4 mod, code 1.31.6.
Here is the download link ：https://drive.google.com/file/d/174Rff2C309yayF3XN0qP_MiX12BT7SRK/view?usp=drivesdk
Then I'll introduce you to the new update.
The new tactical system, which I mentioned in an old post, is officially implemented in the game in this version. I need to introduce to you, the original author of this new system is the DDC of the Chinese Age of Civilization 2 forum, this system has many bugs, but we have fixed a lot of content with the help of our Russian friend TransAmur (author of Bloody Europe), this system The following functions are provided:
In an incomplete engagement, the army will not be completely lost in a round, both sides will lose a part of their troops, and then one side wins and the other side retreats. This mechanic is similar to the battle lines in Hearts of Iron. A routed army will automatically retreat to friendly territory, but if it is already surrounded, the entire army will be wiped out. So you can take full advantage of this. Reservists system, as you can see, the data of reservists is added at the top of the status bar. You need to spend reservists to recruit troops. Once the manpower is exhausted, you will not be able to continue recruiting soldiers. Reservists can only be obtained from the native population, and regions that have not been assimilated will not provide reservists. The trade function is actually very simple, just by calculating your economic situation, domestic buildings and territory distribution, it will give you a certain trade income every ten rounds, of course, it may be negative. That's when you need to open trade barriers to protect your home country's economy, this is the only way to interact right now, but you can use it to prevent your business-loving neighbors from getting income from you. Improved automatic construction and automatic command of troops, the previous version of the automatic function can only be turned on once and lasts ten rounds, and then you need to turn it on again, but now the automatic construction can be turned on and off at any time! In addition, with the help of TRANCAMUR, an additional function of automatic assimilation has been added, which makes you more hands-free. new government. In the old version, the conversion of government was restricted, and players could hardly change their government in the game. But in the new version these problems are solved，We designed an extremely complex overall transformation network, so that regimes can be linked to each other and unlocked in new eras, for example, when your feudal monarchy technology reaches 0.8, you can reform your regime into a bureaucratic monarchy, After giving the reform order, after 50 turns, suppress the rebels who oppose the reform, you can successfully change your government. Of course, before that, you can also change the government. After a cooldown period of 240 turns, you can change the feudal monarchy to a dictatorial monarchy of the same level in order to control your vassal state. The vassals are stronger, and their vassals will not declare war on their own, while the vassals of feudal countries have independent right to declare war, and they will even fight each other. You can also change to an aristocratic republic, in preparation for the subsequent move to a republic. The following is a detailed conversion diagram, for illustration only.
You need to reach 0.8 technology to upgrade to the second government, reach 1.0 technology to upgrade to the third, and reach 1.2 technology to upgrade to the fourth government is also the final government. In a republic type of government, you can have an election every 48 or 60 turns, choosing a different type of party or government. English translation, the last version was welcomed by many players, but the event text is only in Chinese, which is difficult for non-Chinese users to get a better experience, so I added the English translation of the event text, and now many events have English events Description (Rise of Ottoman only), 2/3 of the events are currently in English, and will try to translate all events. Translations in other languages are also available if needed in the future. For a more detailed mod introduction, check out my previous post, which includes an introduction to the script content.：Europa Universalis 4 MOD Of AoH II - Mods - Age of History Games (ageofcivilizationsgame.com)
I'm not the either editor of mods, nor translator, not even an modder, I'm just an fan of aoh2, who gathers mods in this page.
The torch that I turned on is now being held by other people, and It makes me satisfied and happy.
The early aoh2 mods that i post in this page were combined with bloody europe 2 1.1.3 and 1.1.4 and 1.1.6 codes, but now jabal wagnerJabal Wagner , dedicate his page to bloody europe 2 1.1.8 mods.
link to his page, here:
, so i decided to put an end to my activity in gathering aoh2 combined mods, and take a new path.
But for now, some mods from early days will remain, until i be sure that they will get update with 1.1.8 codes.
Thanks to all aoh2 fans and specially, terrian ra or also known as Jabal Wagner.
(Terian ra's (Jabal Wagner's) discord:
My other page in forum:
Russian/Ukranian mods in VK:
Note : combined version of sieg redux is the called sieg redux + (it is also called addon 3.0 by Russian community)
I hope you enjoy the game.
Original sieg redux mod (without codes) :
Original Combined version of bloody europe 2 with sieg redux taken from VK CHANEL (Russian language) :
Combined version of bloody europe 2 with sieg redux+ English language (translated by domb) :
Original Kaiserreich mod taken from VK Chanel (non combine, without bloody europe 2 codes):
All the new combined mods by Trian RA (with English keyboard and cheat commands) :
PROJECT -COMBINED- ANDROID
PROJECT -COMBINED- ANDROID
1. Addon+ | Addon+ 1.4.1 | ivr7
2. AoI+ REPACK 1.1 | Age of Imperialism | Italian P&C
AoI+ REPACK 1.1 DARK MAP | Age of Imperialism Dark Map | Italian P&C
(note from Trian RA: I changed imperalism to AoI+ REPACK 1.1
AoI+ REPACK 1.1 is my repacked version (my android convertion version) of Age of Imperialism 1.1)
3. Conquerors+ | Conquerors | AoCModdingTR
4. FoW R.E+ | Fate of World Remastered Edition | AocModdingTR
5. Gathering Storm+ | The Gathering Storm 2.0 AoCModdingTR | BaronAoC
6. Great War+ | The Great War | The Best
7. HoA RE+ | Hearts of AoH Remastered Edition | Simon Wilford
8. King of Dynasties+ | King of Dynasties | Krauser3ful
9. Medieval+ | Medieval Age Scenarios | Ple2
10. Sieg Redux+
11. TNO+ | The New Order | Aren / Aryan
1.51 GB folder on MEGA
-(Android) 11:59 0.92b (original _ non - combined)
-(Android) AoCC_1.0 (original _ non - combined)
AoCC+ (Age of Chinese Civilizations)
AoH Ultra+ 0.5
Asia+ by Giorgio | more languages and --- version by Domb:
Game days per turn changed to 7 days to make it more playable
cheat commands for combined mods by Trian RA:
setarmy (value) / setarmy 111111
army = +11111 Army
money = +11111 money
population = +11111 population
economy = +11111 economy
technology (value) / technology 690 = now you can cheat technology to 690 (6.9) not just 100 (1.0) but if you cheat technology to 690 diplomacy points will bug
You can install them without delete the original mods
An important note from Trian RA :
note: since I am not asking permission before starting this project, i will deleted some mods if original modders not pleased with this project.
This is mys maps for Age of History II;
Medieval Style: https://drive.google.com/drive/folders/1Kq__82bptz-7T9MT4woqWe5xVXLVpgWG?usp=sharing
Universalis Style: https://drive.google.com/drive/folders/1ammPIRXh-n33c4AZZgDwYd_L1_8EgNHm?usp=sharing
Hellow everbody.Do you want to try my NEW MOD?
I made a Age of Civilization 2 mod that restores Europa Universalis 4 on the PC side, using a new system (a game system made by players that enhances AI military diplomacy, enriches gameplay and increases the difficulty of the game).
This is a detailed description of the mod：
about 30 scenarios form the BC3000 to AD2020 Complete restoration of maps and countries of Europa Universalis 4 (slightly optimized) Use a COAT OF ARMS instead of a rectangular flag Smarter AI which will reject unreasonable diplomatic proposals, will take the initiative to form alliances and handle relationships, and will take the initiative to give gifts and insult enemies. The more useful happiness mechanism, happiness is affected by war, war weariness, taxes and unemployment, and if you can't manage your country well, it can lead to excessive unemployment and eventually the collapse of the country towards civil war.（The specific values are still being adjusted） The new UI is used to restore the style of Europa Universalis 4. New tags and some flag fixed. Automatic develop function.Open your country's diplomatic interface and there is a green heart button in the resolution. Ten rounds of economic trusteeship can be carried out for you, which can help you complete projects such as regional investment and building construction. When your country is too large, try using this button to relieve operational stress. One-click festival function.Tired of constantly clicking on holidays to boost happiness? Maybe you need this, a one-click festival, to consume as much of your current round of action and money as possible in all the provinces that can be celebrated. One-click recruitment and automatic management of the army. The former will spend all your money on conscription across the country (use it with care, as the location of his activation is uncertain and may help in war), and can be used when you need to massively expand your army. Automatically managing your army will help you move scattered around the army to the front line where the enemy borders, which can only be used in peacetime. Event read fix, as we all know (and some people may not know yet), in the old version of Age of Civilizations 2, when you archive, those events with the condition "an event has been triggered" will never be able to trigger these events because the event trigger records cannot be read, and after you read the file again, these events will never be triggered. The new system fixes this issue. World news events, which allow certain events to be broadcast to the whole world, such as in this mod, the Renaissance, colonialism, Enlightenment and other ideas will be received all over the world. And give bonuses to the corresponding countries.This technology can mainly be used to restore modern news events.But there is no deeper application in this mod for the time being. NO.1 Scenario: Rise of the Ottoman The main scenario of the mod.
This scene almost restores the ottoman rise map in the European storm, resetting the flags of all countries and modifying the national color scheme accordingly.More importantly, of course, more than 500 events have been made to the game.
There are a large number of complete chains of events in mod. include：
The complete chain of events of the Ming Dynasty, from the immigration to Taiwan, to the unification of the Central Plains, was followed by the conquest of northeastern China, Mongolia, Xinjiang, and the countries of Korea and Southeast Asia. Each event will reward you and guide you to the next event. Complete random events in Ming, Byzantium, France.There are dozens of random events, including emperor court events, advisor events, trade events, diplomacy events, etc., and one of them will be triggered randomly in a certain number of rounds. Mission tree of the Sultanate of Delhi, the Grand Duchy of Moscow, Afghanistan, England, Austria, Ottoman, Byzantium, France.All task trees are made up of events, which is a shame, and when you complete a task, there will be events that reward you and tell you what to do next.The mission tree of the Delhi Sultanate guides you to reunify India, and the mission tree of Afghanistan allows you to get rid of Timur and march into India to form the Mughal Empire. Moscow's mission tree guides you to unify the Russian region, establish the Russian Empire, expand into Eastern Europe and Siberia, and Russia's exclusive Siberian frontier event can help you quickly occupy Siberia. England's mission tree is relatively simple, mainly to allow you to unify the British Isles and form the United Kingdom. The Austrian Quest Tree guides you to establish joint rule with other countries and expand the Austrian Empire. If you use the task tree to expand, you can easily expand your territory. However, limited by the mechanism of Civilization Age 2, perhaps the connectivity mechanism is not ideal. Ottomans have a rich chain of events that allow you to build the Ottoman Empire across three continents, conquering Byzantium and the Mamluks as well as other countries. Events in Byzantium are mainly the restoration of the homeland, when you recover some important Roman cities, there will be events to give rewards, when you roughly recover the territory of the Roman Empire, there will be events that allow you to choose to continue as the Greek "Eastern Roman Empire" Byzantium or the orthodox Roman Empire. Ming's Mandate of Heaven reform mechanism, Ming was originally a heavenly government, allowing him to maintain a large standing army, but in terms of income, combat effectiveness and other aspects are extremely weak, once the rise of Walla or Manchuria, it may pose a threat to Daming. Therefore, Daming needs to improve himself through reform. Daming's government forbade it to conduct scientific research, but when his happiness grew to more than 95%, he could deduct happiness (that is, the mandate of heaven value) in exchange for reform and science and technology points, and when Daming completed the five mandate of heaven reforms, the political system could be transformed into an incomparably powerful Chinese imperial government. As a player around Daming, you can take advantage of the weakness during Daming's reforms to defeat Daming. Other events: Colonial events, where Spain could initiate a voyage westward to discover the Americas and establish colonies in Cuba and New Mexico. Portugal could also establish a Brazilian colony. After the British occupied North America, they could form thirteen colonies (the United States after independence) and Canadian colonies. The Hundred Years' War between Britain and France, the Hundred Years' War between England and France is still continuing, if there is no agreement between the two sides for peace, then the war will soon begin, France will recover the territory of Normandy and other regions, and finally the Hundred Years' War will end. The Rose Wars event, which britain could trigger without being in war (mainly for the sake of balance), would recur rebels, and red and white roses would compete for control of the throne. The polish joint rule over Lithuania was an event in which Poland annexed Lithuania and established a glass confederation (imperfect). The Prussian Events, Brandenburg had the task tree event of unifying Germany and establishing Prussia as well as further establishing the German Empire. The Jianzhou Jurchens also had events that could unify Manchuria and establish the Qing Dynasty. The Mongols could return to China, establish the Great Yuan, and later form the real Mongol Empire. After the collapse of the Wallachia, the Dzungars will be divided.In the event of the Burgundy succession, French Austria could inherit Burgundy, and Burgundy could choose to be independent, but each option would result in a different outcome. Easter Egg Event: After 1500, there is a probability of triggering (only 10% of each game is general), mechanical intelligence invades The Earth, and declares war on all major civilizations. Fight for The Earth! NO. 2 650
In 650, the Tang Dynasty in the east reached its maximum territory, with several capital protectorates ruling the frontier, the Arabs in the west were rising, and the Byzantine Empire was in decline.
NO. 3 Year 5 A.D
The original scene, with a little restoration.
NO. 4 1200 AD
It was also a primitive scenario, with extensive modifications to the east, refining the Mongol tribes and strengthening the tribe of Genghis Khan, who would quickly rise to unify Mongolia and launch a conquest of the entire world, trying to defeat him. The border between the Western Xia and Jin Dynasties was revised, and the flag of the Western Xia was replaced with the Western Xia script instead of Chinese characters.
NO. 5 1917 AD
China is in a period of warlord melee, while the West is fighting World War I. When the Allies gained superiority on the battlefield, Germany would surrender, the Treaty of Versailles would be signed, the German colonies would be divided, and the Allies would be dissolved. And in Russia, a vigorous revolution is breaking out, and the overwhelming revolutionary army will overthrow the corrupt Russian government and unite the country under a new leader.
NO 6 The destruction of the YUAN Empire
The Yuan Dynasty, which has ruled China for nearly a hundred years, is collapsing, all kinds of rebels are rising up, and warlords loyal to the Yuan Dynasty government are also taking action, it is obvious that the Yuan Dynasty and the end, more importantly, after the collapse of the Yuan Dynasty, who will unify China? The incident allowed Zhu Yuanzhang, the King of Wu, to grow in power and eventually establish the Ming Dynasty. This scenario is not finished.
NO.7 World War II
Original scenario, not much content.The flag of the Chinese warlord was modified
This is the download address：version：1.31.4 https://drive.google.com/file/d/1-dRIa8oTB-pumRwhnyC_pUruX0RThQrv/view?usp=drivesdk
Note to the game:
In diplomacy, joint rule will cause the game to crash. Our players discovered when studying the code that Lucas had mistaken the code of the joint rule. It should have asked the country under the joint rule to annex the country under the joint rule. , But Lucas did the opposite completely. When you submit your application for union rule, you will be annexed, but Lucas did again that the player will never be annexed by ai, and no one found this error. In order to prevent the occurrence of the "Soviet Union Rule Donutua", our producer deleted the code that protects the player and finally found that Lucas's code was reversed. , So we adjusted the order of the joint rule in the event. Because the player protection was lost, the joint rule in the diplomatic proposal will eventually cause the player to be annexed and the game crash. This will be fixed later. The default aggressiveness of the game is 0, please adjust to 100% to achieve the best experience (you can also adjust freely according to personal preferences) All the texts of the events, the names of the leaders, and the names of the cities are written in Chinese, so they are not visible in the English version. I tried to solve this problem. However, there seems to be no way to localize these texts in the Civilization Age 2 forum. Unemployment rate is very important, and there are also certain bugs that cause happiness to fall. Please pay attention to the unemployment rate. update 2021.1.12
Guys, this is good news. The Europa Universalis mod is getting its next update. This is just a small update that mainly fixes some balance issues that the game originally had. such as economic growth. In past versions, the growth rate of the economy was tightly controlled by a cap. This resulted in you having to manually invest to solve the unemployment problem, and now the investment bar is fixed, allowing you to solve most unemployment problems by pulling the investment bar. In addition to this, the polity has been modified accordingly, and the problem of suddenly turning an empire into a republic or even a communist state in the later script will no longer arise (probably). Because of the expansion of the economy, the income growth brought by the economy has greatly increased, so I have weakened the economic income, but it will still be the main component of your income.
In addition to this, the latest update includes some event fixes and UK event improvements, with more than a dozen new fun events and ten random events added to the UK.
(Read this before you start questioning things)
What this mod provides:
Only England, France, Portugal and Castile colonize. (A.I will colonize faster than you so you have to compete or war) Events. (more for the future) Major powers do not die immediately. (depends on player action) Creation of dutchy of Prussia, polish - Lithuanian commonwealth, Spain, Tsardom of Russia and Austria-Hungary (soon japan) by events Ming is weakened a lot. (+ Civil war) Western Europe cant colonize Africa until 1480, exceptions are Nigeria and Angola. (that's why there is wastelands on the coasts) More realistic populations Tribes cant take all of America with armies If you defeat a western power you can free it's colonizes, such as thirteen colonizes, south Africa and more It will stay kind of historical depending on what you do / choose or what the A.I chooses Cons of the mod:
Still a lot of cancer. Not done yet. (Lacks Content) If your a tribe then don't border anyone until your a monarchy otherwise you are at war with western Europe. (I'm to dumb to fix) Western Europe is 50+ technology points above the rest of the world, except Brandenburg and Muscovy Not even close to historical events such as when Columbus discovered America Less tribes ( I need to do this because if I don't then it will be less realistic) Warnings: Don't turn on wasteland provinces colonization
How to set it up:
1) Place both civilizations (the two folders on top) in 'civilisations_editor'
2) Replace the original 1440 scenario with this Mod
I PASSED THE MOD TO XJENTO WITH THE LINK TO HIS SITE HERE: http://www.ageofcivilizationsgame.com/topic/189539-a-1440-modfourth-update/
The new update is already on his page but not completely finished only japan, America (not tested) and French revolution. I think he can bring new aspects to this mod I cannot, such as customizing the mod to make it feel more personal for the player.
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls