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On 7/19/2020 at 2:48 PM, Kerems2434 said:

Age of Civilizations II - Conqueror's II Mod by AoC2ModdingTR

Conqueror's II is a Europa Universalis IV patch for Age of Civilizations II. We added a lot of new features to the game with this mod. 
We'll do updates every week or every two weeks to the mod.
So what is the features of the mod?

FEATURES:

- New EU4 - Extended Timeline Map (3708 Provinces)
- 1386 City Names for the EU4 Map
- N
ew improved HRE (Holy Roman Empire) System
- New Formable Systems to Some Countries (Will be added to more countries with 4th update)
- Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates)

- Over 50 New Leaders
- 114 Formable Civilizations
- EU4 Civilizations Colors for all scenarios
- EU4 Extended Timeline Scenarios
- Improved Graphics
- Quicker Turn Pass Speeds (with v1.1 Fixing the Bugs Update)
- About 50 New Civilizations
- EU4 Interface

- EU4 Icons
- EU4 Musics
- EU4 Declare War Sound
- Improved WW1 Scenario
- Improved WW2 Scenario
- New Flag Effect
- New Font
- New Game Logo
- Compatible Versions for Windows & Android   


SCENARIOS: 

- Modern World
- Fall of Soviet Union: 1991  
- Cold War: 1947
- Blitzkrieg: 1939 (WW2)
 - Spain Civil War: 1937 (DLC Version)
 - The Gathering Storm: 1936 (WW2)
- Spain Civil War: 1936 (Default Version)
- 1919 Turkish War of Liberation
- World War I (with correct leaders) 
- 1870 Year
- A House Divided: 1861
- Victorian Era: 1836
- 1792 Year
- 1566 Year
- New World: 1492
- Fall of Byzantium: 1453
- Rise of the Ottoman: 1444
- The Grand Campaign: 1399 
- 1350 Year
- 1299 Year
- 1243 Year
- 1200 Year
- 1150 Year
- 1080 Year
- Byzantine - Sasanian War
- 750 Year
- 661 Year
- 632 Year
- 450 Year
- 395 Year
- 224 Year
- 58 Year
- 2 Year
- Ancient Greece
- B.C 50 Year
- B.C 100 Year


NEW FORMABLE CIVILIZATIONS SYSTEMS FOR SOME CIVILIZATIONS
Ottoman Empire (Turkey):  Ottoman Beylik -> First Ottoman Empire -> Great Ottoman Empire <- Ottoman Empire (Development period) <- Ottoman Empire (Downfall Period) <- Turkey
Greece (Byzantine Empire): Greece -> Megali Idea -> Byzantine Empire -> Eastern Roman Empire -> Roman Empire
Italy (Roman Empire): Italy -> Italy Kingdom -> Western Roman Empire -> Roman Empire
England (United Kingdom): Anglo-Saxons -> Sussex,Wessex,Essex -> England -> Great Britain -> United Kingdom -> British Empire
Azerbaijan (Safavids): Azerbaijan -> Great Azerbaijan -> Caucasus Turkish State -> Safavids

And more with 4th update...

WHAT FEATURES WILL COME WITH UPDATES?

UPDATE 1: FIXING THE BUGS UPDATE (RELEASED)
- Fixed over 134 capital problems in all scenarios years
- Fixed and added new leaders to the WW1
- Fixed over 57 connection problems
- Fixed Eastern Germany Leader in the Cold War Scenario
- Improved Background
- All of the islands added to 1991, 1947 and Modern World Scenarios
- Fixed some ideology problems (like Ottoman – Democracy)
- Solved the slow turn pass problem in all of the scenarios 
- Remade WW1 Scenario
- Remade WW2 Scenario
- Added 1939 Scenario 
- Added Spanish Civil War Scenario (DLC Version)

- Fixed default Spanish Civil War Scenario 

UPDATE 2: THE DARK AGE UPDATE (RELEASED)
- Added 15 scenarios to between 395 - 1399 years.
- Added new improved HRE (Holy Roman Empire) System
- Added new formable system to Azerbaijan (This feature will be added to more countries with 4th update)
- Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates)
- Fixed over 49 connection problems and some bugs
- Fixed some borders in the scenarios
- Added over 50 new leaders
- Added Nile, Danube, Iberian, Euphrates and Tigris Rivers

- Improved the WW2 Scenario
In v1.1 and earlier, in the WW2 scenario, France topped the rankings despite being a powerless country of the era. He could easily defeat Nazi Germany. In order to make this absurd situation more realistic, a detailed nerf (power reduction) was applied to the country of France. The powerful states of the period, Nazi Germany and the Soviet Union, were given buff (empowerment). The nerf made to France was made more logical by detailing. The Gallic region, where France's main territory is located, was made stronger, while the value of the African territory, where France's colonies are located, was reduced to a minimum. So, when you play with a country that is an enemy of France, it will be a little difficult on the territory of main France, but it will be quite easy for you to invade the rest of France after you drop the main line.


- Added canals and a system for the canals.. (Suez, Panama, Kiel..)
For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels.
Like "Being able to cross the Suez Canal in the scenario of the year 632"...
But now you will be able to pass through the channels without disrupt realism.
Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal). On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals.
On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals.
In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map.

- Improved the background
- Fixed some formable civilizations problems (like need lands from India for form the Yugoslavia)
- India nerfed in WW1, WW2 and Modern World scenarios.
- Nazi Germany buffed in WW2 scenario.

UPDATE 3: CONQUERORS OF THE NEW AGE (SOON)
- We'll add more scenarios to the between 1399-2020 years
- We'll fix some bugs and mistakes
- We'll fix some borders in the scenarios
- Changable of leaders with events

UPDATE 4: NEW FORMABLE SYSTEMS (SOON)
- We'll add more formable civilizations systems (like Ottoman, Italy, Greece systems)
- We'll fix some bugs and mistakes
- We'll fix some borders in the scenarios

After all of the updates, we'll release "Conqueror's II - Complete Edition"

IMPROVED HRE (HOLY ROMAN EMPIRE) SYSTEM (With v1.2 "The Dark Age" Update)
As you know, Conqueror's II is an EU4 mod. And when you attack a Holy Roman State in EU4, all the Holy Roman States go to war with you. But the Holy Roman system in Age of History 2 is useless. You can become another country and conquer the Holy Roman States very easily. To break this ease, tomorrow we will introduce the system of the Holy Roman Empire, which we have just added to the game. Conquering the Holy Roman States will no longer be as easy as it used to be. Especially, we will make states that were superpowers of their time, such as the Austrian Empire, stronger. And with this system, if you declare war on a Holy Roman State, All Holy Rome will declare war on you. This system will be more focused on scenario 1444.

CHANGABLE OF LEADERS WITH EVENTS (WITH V1.5 (3RD UPDATE))
We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquer's II v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.

I thank the Russian Community for sharing this feature with us. @Reich

PICTURES:

javaw_2020-12-09_15-42-54-33.png

javaw_2020-12-09_16-33-35-79.png

javaw_2020-12-09_16-19-36-89.png

javaw_2020-12-09_16-33-16-68.png

javaw_2020-12-09_16-34-36-79.png

javaw_2020-12-09_16-32-52-74.png

javaw_2020-12-09_16-38-37-23.png

ledaers.png

YOU CAN DOWNLOAD THE MOD FROM THE DESCRIPTION OF THE VIDEO! (V1.2 "THE DARK AGE")

AoC2ModdingTR YouTube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g
AoC2ModdingTR Discord Server: https://discord.gg/XXkgg695u4
AoC2ModdingTR Twitter Account: https://twitter.com/AoModding

CREDITS:
AoC2ModdingTR
Kerem Yılmaz (Turkey) - Furkan (Turkey) - Ege Ceylan (Turkey) - Seyit (Turkey) - Gurren Lagann (Brazil) - Adil (Kazakhstan) -  Vaux (Turkey) - Ebubekir Eren (Turkey) - TuranOglu (Turkey) - Chairman Baad (USA)

Updated the main page of the topic! 

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On 7/19/2020 at 2:48 PM, Kerems2434 said:

Age of Civilizations II - Conqueror's II Mod by AoC2ModdingTR

Conqueror's II is a Europa Universalis IV patch for Age of Civilizations II. We added a lot of new features to the game with this mod. 
We'll do updates every week or every two weeks to the mod.
So what is the features of the mod?

FEATURES:

- New EU4 - Extended Timeline Map (3708 Provinces)
- 1386 City Names for the EU4 Map
- N
ew improved HRE (Holy Roman Empire) System
- New Formable Systems to Some Countries (Will be added to more countries with 4th update)
- Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates)

- Over 50 New Leaders
- 114 Formable Civilizations
- EU4 Civilizations Colors for all scenarios
- EU4 Extended Timeline Scenarios
- Improved Graphics
- Quicker Turn Pass Speeds (with v1.1 Fixing the Bugs Update)
- About 50 New Civilizations
- EU4 Interface

- EU4 Icons
- EU4 Musics
- EU4 Declare War Sound
- Improved WW1 Scenario
- Improved WW2 Scenario
- New Flag Effect
- New Font
- New Game Logo
- Compatible Versions for Windows & Android   


SCENARIOS: 

- Modern World
- Fall of Soviet Union: 1991  
- Cold War: 1947
- Blitzkrieg: 1939 (WW2)
 - Spain Civil War: 1937 (DLC Version)
 - The Gathering Storm: 1936 (WW2)
- Spain Civil War: 1936 (Default Version)
- 1919 Turkish War of Liberation
- World War I (with correct leaders) 
- 1870 Year
- A House Divided: 1861
- Victorian Era: 1836
- 1792 Year
- 1566 Year
- New World: 1492
- Fall of Byzantium: 1453
- Rise of the Ottoman: 1444
- The Grand Campaign: 1399 
- 1350 Year
- 1299 Year
- 1243 Year
- 1200 Year
- 1150 Year
- 1080 Year
- Byzantine - Sasanian War
- 750 Year
- 661 Year
- 632 Year
- 450 Year
- 395 Year
- 224 Year
- 58 Year
- 2 Year
- Ancient Greece
- B.C 50 Year
- B.C 100 Year


NEW FORMABLE CIVILIZATIONS SYSTEMS FOR SOME CIVILIZATIONS
Ottoman Empire (Turkey):  Ottoman Beylik -> First Ottoman Empire -> Great Ottoman Empire <- Ottoman Empire (Development period) <- Ottoman Empire (Downfall Period) <- Turkey
Greece (Byzantine Empire): Greece -> Megali Idea -> Byzantine Empire -> Eastern Roman Empire -> Roman Empire
Italy (Roman Empire): Italy -> Italy Kingdom -> Western Roman Empire -> Roman Empire
England (United Kingdom): Anglo-Saxons -> Sussex,Wessex,Essex -> England -> Great Britain -> United Kingdom -> British Empire
Azerbaijan (Safavids): Azerbaijan -> Great Azerbaijan -> Caucasus Turkish State -> Safavids

And more with 4th update...

WHAT FEATURES WILL COME WITH UPDATES?

UPDATE 1: FIXING THE BUGS UPDATE (RELEASED)
- Fixed over 134 capital problems in all scenarios years
- Fixed and added new leaders to the WW1
- Fixed over 57 connection problems
- Fixed Eastern Germany Leader in the Cold War Scenario
- Improved Background
- All of the islands added to 1991, 1947 and Modern World Scenarios
- Fixed some ideology problems (like Ottoman – Democracy)
- Solved the slow turn pass problem in all of the scenarios 
- Remade WW1 Scenario
- Remade WW2 Scenario
- Added 1939 Scenario 
- Added Spanish Civil War Scenario (DLC Version)

- Fixed default Spanish Civil War Scenario 

UPDATE 2: THE DARK AGE UPDATE (RELEASED)
- Added 15 scenarios to between 395 - 1399 years.
- Added new improved HRE (Holy Roman Empire) System
- Added new formable system to Azerbaijan (This feature will be added to more countries with 4th update)
- Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates)
- Fixed over 49 connection problems and some bugs
- Fixed some borders in the scenarios
- Added over 50 new leaders
- Added Nile, Danube, Iberian, Euphrates and Tigris Rivers

- Improved the WW2 Scenario
In v1.1 and earlier, in the WW2 scenario, France topped the rankings despite being a powerless country of the era. He could easily defeat Nazi Germany. In order to make this absurd situation more realistic, a detailed nerf (power reduction) was applied to the country of France. The powerful states of the period, Nazi Germany and the Soviet Union, were given buff (empowerment). The nerf made to France was made more logical by detailing. The Gallic region, where France's main territory is located, was made stronger, while the value of the African territory, where France's colonies are located, was reduced to a minimum. So, when you play with a country that is an enemy of France, it will be a little difficult on the territory of main France, but it will be quite easy for you to invade the rest of France after you drop the main line.


- Added canals and a system for the canals.. (Suez, Panama, Kiel..)
For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels.
Like "Being able to cross the Suez Canal in the scenario of the year 632"...
But now you will be able to pass through the channels without disrupt realism.
Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal). On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals.
On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals.
In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map.

- Improved the background
- Fixed some formable civilizations problems (like need lands from India for form the Yugoslavia)
- India nerfed in WW1, WW2 and Modern World scenarios.
- Nazi Germany buffed in WW2 scenario.

UPDATE 3: CONQUERORS OF THE NEW AGE (SOON)
- We'll add more scenarios to the between 1399-2020 years
- We'll fix some bugs and mistakes
- We'll fix some borders in the scenarios
- Changable of leaders with events

UPDATE 4: NEW FORMABLE SYSTEMS (SOON)
- We'll add more formable civilizations systems (like Ottoman, Italy, Greece systems)
- We'll fix some bugs and mistakes
- We'll fix some borders in the scenarios

After all of the updates, we'll release "Conqueror's II - Complete Edition"

IMPROVED HRE (HOLY ROMAN EMPIRE) SYSTEM (With v1.2 "The Dark Age" Update)
As you know, Conqueror's II is an EU4 mod. And when you attack a Holy Roman State in EU4, all the Holy Roman States go to war with you. But the Holy Roman system in Age of History 2 is useless. You can become another country and conquer the Holy Roman States very easily. To break this ease, tomorrow we will introduce the system of the Holy Roman Empire, which we have just added to the game. Conquering the Holy Roman States will no longer be as easy as it used to be. Especially, we will make states that were superpowers of their time, such as the Austrian Empire, stronger. And with this system, if you declare war on a Holy Roman State, All Holy Rome will declare war on you. This system will be more focused on scenario 1444.

CHANGABLE OF LEADERS WITH EVENTS (WITH V1.5 (3RD UPDATE))
We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquer's II v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.

I thank the Russian Community for sharing this feature with us. @Reich

PICTURES:

javaw_2020-12-09_15-42-54-33.png

javaw_2020-12-09_16-33-35-79.png

javaw_2020-12-09_16-19-36-89.png

javaw_2020-12-09_16-33-16-68.png

javaw_2020-12-09_16-34-36-79.png

javaw_2020-12-09_16-32-52-74.png

javaw_2020-12-09_16-38-37-23.png

ledaers.png

YOU CAN DOWNLOAD THE MOD FROM THE DESCRIPTION OF THE VIDEO! (V1.2 "THE DARK AGE")

AoC2ModdingTR YouTube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g
AoC2ModdingTR Discord Server: https://discord.gg/XXkgg695u4
AoC2ModdingTR Twitter Account: https://twitter.com/AoModding

CREDITS:
AoC2ModdingTR
Kerem Yılmaz (Turkey) - Furkan (Turkey) - Ege Ceylan (Turkey) - Seyit (Turkey) - Gurren Lagann (Brazil) - Adil (Kazakhstan) -  Vaux (Turkey) - Ebubekir Eren (Turkey) - TuranOglu (Turkey) - Chairman Baad (USA)

YOU CAN DOWNLOAD THE MOD FROM THE MAIN PAGE NOW!

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The new update looks good. Props to you for adding rivers and canals. However,I found 1 new issue. The brand new formable civilizations for Turkey and Azerbaijan are in Turkish,even though my language is set to English. Haiti still has the province of Jamaica, Colombia has Easter Islands and Venezuela has the provinces of Trinidad & Tobago and Curacao (at least in the modern world scenario). 

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10 minutes ago, Commieslav said:

The new update looks good. Props to you for adding rivers and canals. However,I found 1 new issue. The brand new formable civilizations for Turkey and Azerbaijan are in Turkish,even though my language is set to English. Haiti still has the province of Jamaica, Colombia has Easter Islands and Venezuela has the provinces of Trinidad & Tobago and Curacao (at least in the modern world scenario). 

Thanks for these reports. These will be fixed 👍 

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-The leaders portrait in Modern scenario are still the same in us and uk which it's not change

-There is a wasteland in china during ww2 (both scenario) that are surounding by Tibet Xinjaing and Xbei san ma pls give this wasteland to any of these state to make boder look good

-China in 1947 is not yet unified It's still in civil war

Hope u fix it in next update!

Btw nice mod!

Edited by Houtmonin225

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So, is the new HRE system where the emperor puppets the other princes? In another word the Holy Roman Empire is consist of 50-60 vassals under the emperor which I see there is Bohemia and Austria. I just want to make sure if that's the new HRE system because otherwise the HRE still seemed like the same in other scenarios.

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3 minutes ago, Poland_in_1939 said:

Hey, i have a request, this mod is very nice but im a little colorblinded and i cant tell at first secounds if someone is improving relations with me or insulting me. Could you make it more obvious? Maybe a colour or more visible minus?

Hm, what color should we do it, do you have an example?

Edited by Kerems2434

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28 minutes ago, Kerems2434 said:

Hm, what color should we do it, do you have an example?

I can clearly see a difference on those two, i think it could work but i am not sure how it will look in the game

Best option i think is the green from the left side and the darker red from the right sideIMG_20201214_235124.thumb.jpg.192b234c066f4d41b95e1654fd3c4533.jpg

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Just now, Poland_in_1939 said:

I can clearly see a difference on those two, i think it could work but i am not sure how it will look in the game

Best option i think is the green from the left side and the darker red from the right sideIMG_20201214_235124.thumb.jpg.192b234c066f4d41b95e1654fd3c4533.jpg

I'll add these on the next version for you 👍 

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Sugestão: vc pode colocar quando vc invadir um país e fazer um tratado de paz,cada território que vc pegar os amigos daquele país que vc conquistou vão fazer uma coalizão contra vc no futuro se vc invadir outros países.

 

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