By Dmitry Bunt
Equestria at war 1.1
Equestria at War mod, the purpose of which is to port the original Equestria at War mod with HOI4
At the moment, the following are completely ready:
-possible to reduce aggressive AI to 0 on pc
-fonts (few options)
You can also follow the development of the mod in my VK group Screenshots:
From the creator of the Star Wars mod...
I'm making a mod which will deliver you in the grim darkness of the far future, where is only war -
into the Warhammer 40,000 Universe!
A mod where you can play as a mighty Chaos Lord... an awesome Ork Warboss... an ambitious T'au Ethereal... or as the Emperor of Mankind himself leading His Legions to conquer the galaxy!
The map of Milky Way Galaxy of 41st millenium containing 4,982 provinces! 344 for Segmentum Solar, 1016 for Segmentum Obscurus, 395 for Segmentum Pacificus, 511 for Segmentum Tempestus, 1514 for Segmentum Ultima and rest of them for galactic fringes. First applied in Star Wars mod, organic bordering is applied to the most of the provinces. It was made to make borders look nicer. There is also a province size restriction: there are no provinces bigger than a certain cube of space (that's why you may see some gaps on the map). Systems were added as a concentric circles of provinces. There is also a couple of trinary systems! New biomes for the alien worlds that present in Star Wars mod plus 5 new biomes: Daemon World, Maiden World, Craftworld, Webway Gate, Space Hulk. One province = one planet (mostly). Most of them have very valueable bonuses and/or fines since most of them are extraterrestrial and hostile for the organic life (Molten Worlds, Toxic Worlds) or over-developed (Hive Worlds and Forge Worlds). Just check my map on the Landscape mode... The worlds I couldn't find an information for their landscape have the Hill (if aligned to the Imperium), Airless World (if unclassified) or Space Station biome (if it's just a sector). 400+ new, Editor-made civilizations including: 118 Imperium-aligned factions; 105 Chaos-aligned factions; 43 Ork factions; 28 Eldar factions; 31 Dark Eldar factions; 14 Tyranid & Genestealer factions; 30 Necron factions; 8 T'au-aligned factions; 31 minor xenos factions. 14 new Ages scoping the period since 8000 BC to 42000 AD plus War in Heaven set back 60 million years BC which sole purpose is to mark Necron leaders birth date. Initially, there would be only two scenarios: Warhammer 40,000 Civilizations from Homeworlds and 7th Edition set at the third quarter of the 41st millenium. Then here surely would be 8th Edition (set in the 42nd millenium), Great Crusade (set at the third quarter of the 30th millenium) and Horus Heresy (set at the beginning of 31st millenium). New government types borrowed from Addon+ but without governments which are useless in this universe (such as Liberalism, Syndicalism, Centrism, etc.) plus governments added in Star Wars mod: Corporate, Stratocracy, Magocracy, Hive Mind, Machine Intelligence. There are also 7 absolutely new governments: Decadent Hierarchy and 6 nomadic governments: Space Nomads, Caravaneers, Pirates, Order, Enclave, Commune. Almost 300 new leader portraits, both unique and generic, most of them are Hearts of Iron IV-styled and coloured depending on faction. For example, Chaos rulers have reddish background, while Orks have greenish one. New leaders were made for all new civilizations (except for Abhumans and minor xenos factions). 76 new tracks, both from Warhammer-related production and non-related but well-fitting to the the 40k universe. "Wonders" added to make finding important Imperial planets easier (not recommended if you are the professional fan or want the better feeling of Adiministratum official trying to find another Imperial world). New fonts stripped right from the 8th Edition codex. The mod will be released when I would consider "7th Edition" scenario to be rather interesting. There will be only a PC version, you are free to port the mod on Android.
WARNING! Regions are broken in this mod. Please do not check the map in the Regions mode.
A GREAT MOD FROM ME!! THE GREAT DIEGO I DE PERSIA!!
VENI VIDI VICI, a mod designed to bring the Imperator: Rome experience to Ages of History.
all of the imperator civilizations (some hundred, maybe a thousand) New leaders!! around 8-9,000 provinces Improved UI JOIN THE DISCORD: https://discord.gg/hymrDTj
at the moment only Spanish and English translations are planned, if you want your language to be added, join the discord to apply
Base Imperator EU4 map Omniluxia The Bronze Age Gladio et Sale+base map Greater Earth Project Earth? Mundus Poenicus (smol) GOVERNMENTS
Democratic Republic Aristocratic Republic Oligarchic Republic Plutocratic Republic Theocratic Republic Athenian Republic Autocratic Monarchy Aristocratic Monarchy Stratocratic Monarchy Theocratic Monarchy Plutocratic Monarchy Dictatorship Empire Imperial Cult Migratory Tribe Settled Tribe Federated Tribe PLANNED SCENARIOS (Imperator base map)
Imperator (just the base map, no events) Imperator (base map - vassals) Imperator+ (base map + events) The Bronze Age Gladio Et Sale Light 559 BC 1204 280 BC rome 2 grand campaign rome 2 rise of the republic rome 2 wrath of sparta rome 2 empire divided attila CREDITS:
Gladio Et Sale mod team
Omniluxia mod team
Bronze Age mod team
A Broken World mod team
Antzz (kokakolabrooo on the forum)
By Dolphin General
(I'm sorry if my english is bad, of course for the brazilians I will translate)
(me desculpa pelo meu inglês ruim, é claro que pros brasileiros eu foi traduzir)
So, Brazil is a BIG country, but in AoC2 it's a medium country and it has a interesting history that isn't represented well in the default game.
Because of that, in the mod I'm woking now, Brazil and its close regions or countries (Argentina, Uruguay, Paraguay, Bolivia, half of Peru, the Guyanas and a little bit of Venezuela and Chile) will recive a new map, with a new satellite background, new provinces (of course focused on Brazil) and some more scenarios (all based on Brazil's history).
I will post some advances here, like the done parts of the map and the scenarios made
Então, o Brasil é um país GRANDE, mas no AoC2 é médio, o país tem uma história interessante na qual não é bem representada no jogo normalmente.
Por causa disso, no mod que estou trabalhando neste momento, Brasil e suas regiões mais perto (Argentina, Uruguai, Paraguai, metade do peru, as Guianas e um pouco da Venezuela e Chile) vão receber um novo mapa, com um fundo "estilo satélite", novas províncias (é claro, focadas no Brasil) e uns cenários (todos baseados na história do Brasil).
Eu vou postar aqui alguns avanços, como as partes prontas do mapa e os cenários até então feitos.
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls