There's nothing here yet
First, greetings to all of you, Age of Leaders mode/Plugin the main purpose will be a mode/plugin with more leaders, more Leader images, leader portraits. I'll try to finish it this month. First, it will be exclusive to Conquerors II mode, and then support for other modes will be added.
For Later Versions:
Age of leaders v1.0: Adding portraits to almost all leaders present in the game....
Age of leaders v1.1: Colorization of black and white leader photos...
Age of leaders v1.2: Adding photos to all leaders who have been added to the game but do not have photos...
Age of leaders v1.3: Compatibility with other modes...
Age of leaders v1.4: Not planned...
(All leaders in the cover photo are leaders included in the game)(I'm sorry for my bad english)
During modding, I found myself need the operation of adding events to formable civilizations. e.g.: assume A forms a civilization B through formable decision (instead of events) then I would like to trigger a event for civilization B.
However, after I added events to civilization B, such civilization would be added to the game at the beginning, with land 0.
Then A can not form B since it violates the condition "civilization B does not exist".
I've tried to first form B into another civilzation C, but that does not work.
What should I do? I would really appreciate it if anyone could tell me how to solve this problem. Thank you in advance for your help!!!
By Emperor Zhang Zhongchang
Hello Everyone, today i want to introduce my first mod ever, It's called "In The Name Of The Kaiser".
In The Name Of The Kaiser (AKA Kaiserreich discount version) is an Age of History 2 mod which is inspired from Kaiserreich, A mod about the world where the German Empire won the First World War for a game called Hearts of Iron 4, the reason i didn't name this mod Kaiserreich because of the Rules say no.
Okay enough chit chat, this is what the Mod offers to you :
New Ideologies. Scripted Events & Peace Deals. Scripted Coring Lands. Reworked World Map Borders. Reworked Population Grow. Removed Diplomacy Points ( I know this confuse you, but i will explain this more soon ). Removed Rebels ( To prevent border gore ). A Lot of new countries. ETC. Here's the world map in this mod
Credits (List might expanded soon) :
-Kaiserreich & Kaiserredux, For the Content, Flags, & Ideas.
-Lipark Japanese Modder, For the Map Background
-Clemendive, For the Qing Empire flag design
I keep trying to add civilizations to my game (PC, Steam) and I use the legit process, (Add Flag, add Tag, add correct info in Language file). My only issue is, if I add more than around 10 civilizations like this, it causes me to crash when I hit the play button (shown in picture). I can still edit/make scenarios, edit map stuff, add formables, and do everything else, but I can't actually play the game part of the game. If anyone has a fix or any info I'd greatly appreciate it!
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls