By German Conqueror
I would like to know how many numbers of an army is required to vassal and annex countries, like small, midsized, and large countries. That would be great if you could give me advice 🙂
We should be able to request with our allies to do much more things than preparing a war. As well as trade.
For example, insult / improve relation with another country, change ideologies(this one should be added to ultimatum too), scientific research etc.
Also, we should be able to help our allies in development, economy, building, and science.
About vassals, they should listen to whatever their master says. Master should be able to declare war on the vassal if they reject.
We should have some non-historical formable nations too, such as Benelux, European Union, East African Union as well as African Union, Arabian Union etc. But we also need to be able to form historical nations too. Such as you could form UK as England or Scotland, Germany as any German states, Netherland, and many more.
I know a lot of this is moddable and customizable, but wouldn't be great if it was in the base game?
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls