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How to make unconnected island provinces || TUTORIAL || VIDEO ||

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    • By Suzema
      Actual version of Age of Elder Scrolls - 2.2
      Age of Elder Scrolls - modification, that takes you to the universe of Elder Scrolls, to the planet Nirn.
      In these mod is:
      -Map of the Nirn (4648 prov., 77 scenarios, 334 form.civs);
      -Elaborated map of the Tamriel (1797 prov., 57 scenarios, 131 form.civs); (cuted from mod since version 2.0)
      -Map of the Shivering Isles (171 prov., 8 scenarios, 4 form.civs);
      -Map of the Vvardenfell (612 prov., 7 scenarios, 8 form.civs);
      -Simplified map of the Tamriel (612 prov., 9 scenarios, 87 form.civs); (cuted from mod since version 2.0)
      -Music from the TES games (61 tracks);
      -New sounds;
      -New font;
      -New icons;
      -New interface;
      -1622 new civilizations;
      -Some new ideologies;
      -Remaded "Ages";
      -Mechanics of the leaders remade under the "National bonuses" (246 in total);
      -Code changes like in Bloody Europe II.
      Mod is available for PC and Androids
      DOWNLOAD LINKS:
      PC:
      Yandex.disk
      Mail.ru
      Google Drive

      ANDROID:
      Yandex.disk
      Mail.ru
      Google Drive

      Also check my old mod: 
      Bloody Europe II

       
    • By Cado
      Could Anyone Help Me how to change an civilization name when they change their ideology?
      like example:i played as bulgaria then i want to change my government to monarchy,however i also want to change the name to the "bulgarian empire" but not by TAPPING the flag then change bulgaria's name but by permanent so its like when poland change its government to communism they will change their name to "Polish People's Republic"
      Could Anyone Explain How? 😩
       
    • By Chairman Baad
      Just cross-posting this code editing tutorial from Lipark here. Lipark shows you how to edit the code in the AoH2 .dex file. He explains how you can change the minimum army count to attack, the cost of the army required to attack, the effects of buildings, and the minimum limit to AI aggressiveness.
       
    • By Aryan
      Multi Space: https://drive.google.com/file/d/1DnONd-9iAb8yxN7uBB-0qMwwiSdTHDQ4/view?usp=drivesdk
      Install the a.p.k provided in the above link and open it
      Click AoH2 and press Clone
      Now anything you do in AoH2 in Multi Space will be stored at /data/user/0/com.dualspace.multispace.androie/virtual/data/user/0/age.of.civilizations2.tno/files/
      Make some change like creating a custom civ to test it and then open MT Manager
      Mt Manager: https://drive.google.com/file/d/1ChHFZmHauyJt4EcryfPQGkg9iBMoMCha/view?usp=drivesdk
      Click storage/emulated/0, paste /data/user/0/com.dualspace.multispace.androie/virtual/data/user/0/age.of.civilizations2.tno/files/ in its place and press Ok
      The folder there should contain any changes you make, it isn't normally accessible but the Multi Space a.p.k provided has been modified a little to allow it. This video shows how to make that change if you're interested, unfortunately it doesn't work directly on AoH2 so I had to go through Multi Space
       
    • By Lipark Japanese modder
      (·∀·) (clatter sound) This Game is very fun
       
      (・へ・) What game are you playing?
      ( ´ ∀ ` )ノ Hi. Im just played the game called "age of history ii"
      ( ゚o゚) Age of History? you mean a shit old strategy game?
      (´∀`) yes. but this isn't vanila. ive just played its mod. 
      Not only does this mod contain a lot of scenarios and content,
      but the author has also changed the code! if i could change the code....
      (^^) that's sounds fan. fortunally i know parts of coding. do you wanna know?
      (°o°) Why not?
      (^v^) Ok Let's go
      1. How to change minimum army required to attack ▶Menu_InGame_Slider.smali / Menu_InGame_Slider.smali (show alert in moving army)
      683    const/16 v2, 0x{number}
                ☝In this case, number must be written in hex number.
                 for example ; 10→a, 100→64, 1000→3e8, 3000 →bb8
      ▶Game_Action.smali
      43911 const/16 v2, 0x{number}
                                             ☝☟Same as above
      45871 const/16 v9, 0x{number}
      48635 const/16 v9, 0x{number}
      2. How to change cost of army required to attack 23186 rsub-int/lit8 v0, v0, 0x{number of cost of general army}
      and there are same option in the below. it's instant-recruit one
      3. How to change effects of buildings
      gre
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