Привеnствую всех любителей Возраст истории II и просто людей, которые совершенно случайно попали на эту страницу.
По ка что это только скриншоты и видео грядущего проекта по которому можно сказать обсольтно всё о состоянии моды на данный момент.
Если будет много активности это предаст мне мотивации для продолжения работы над модом.
Ancient Tales of the Earth
-A Lot of Scenarios
-Large Amount of Provinces
I will release a beta when there are at least 300 provinces.
-If you want to contribute dört#8315 is my discord.
I will send the progress of the map in comments below
Courtesy of creator of Bloody Europe II map... Thank you!
I've been making this by myself on my android. Most of the civilizations, especially the tribes, but also many Greek and Etruscan city states, I had to make on my own. I'm working on adding the ancient Irish tribes (Hibernia), splitting Illyria into more accurate tribes, and I'm working on tons of events. Some of these include:
The Macedonian conquest and subsequent partition (into Ptolemy, Seleucid, etc.) Rise of Parthia The Hunnic invasions Somehow simulating Germanic displacement of continental Celts without making playing as one of them practically impossible migration of Slavs Muslim invasions Most ambitiously, slowly transition each tribe into medieval kingdoms (Herules to Denmark, Swedes to Svealand, Gaulic kingdom unity, Britonic kingdom unity, etc.) However, there are still many problems I am facing.
First, the timeline moves too quickly before 500 A.D. At first even at game speed 50% about 1-3 years pass each turn. yet once 500 A.D. is reached, it shifts to about 5 turns per year. That is absurd as it takes only 500 turns to go from 600 B.C. to 0 (Not nearly enough time for the AI to conquer and grow. Rome for example only starts to unite the Italian peninsula at 200 A.D.) yet it takes about 200 turns to go from 500 A.D. to 530 A.D. This makes it very hard to make events based on dates and certain years. I have to consider whether to put an event on its historically accurate date or on the date the AI will reasonably be ready for it.
I've seen others have the same problem, but there is this horrible bug that takes all of the tribes and maxes out their tech within the first 30 turns of the game. Considering most of the civilizations are tribes in this scenario, it has ruined games. The bug does not appear in AI only test runs, only when the game is actually being played.
This might only be a problem for android, but the growth rate editor is broken. Why would I need to edit? The default growth rate is clearly to reflect the industrial output of early modern Europe, but that is very different from ancient Europe. For example, both the Rhineland and the Baltics, which should be extremely underdeveloped and forested regions, have higher growth rates than Gaul, which should be much more developed by comparison with trading towns, or even Italy or Greece. How is it broken? Every time I go to change it, it gets reset to the default. As a side note, the terrain editors are also broken in the same way.
Last, this is mostly just an aesthetic worry, but adding cities is also broken, as in also immediately resets to default. Not a functional problem, but there is something frustrating about the capital of Babylon being Baghdad, or the capital of Carthage being Tunis.
So I decided to reach out to the community for guidance. Also, when I am done I'd love to share it with all of you, but being on Android I don't know how.
Hmm what if Western Europe moved to 140 BC?
Stupid idea! West conquers the world. Boredom!
The West Moves to 140 BC but the technology has been adapted to the era!
And what is in the game?
This scenario contains events!
You can also protect Europe from the invasion of huns!
Plans for the future
events for every Western European country events "first Christianity vs modern Christianity" rebuilding the Macedonian Empire events "Era of Vikings" beter caucasus Do you have idea for the sceanrio development? Please write!
You found a mistake! Please write!
What if Western Europe moved to 140 BC.zip
Time of Civilizations-Topic
ToC is a great scenario that is being developed by JPM. In one single stage will be the whole History of Human Civilization. From the dawn of civilization through empires that rise and fall, to today and the tomorrow.
Many Events, Historical ones, even diferent paths for some special nations. New Civilizations. A new system made by events, where you can change your nation every 100 Years if you want. A new system aganist Overexpansion but without limiting you to play. Progress
Working in the Demo, based on Mesopotamia, where you will see Hordes and how Empires are created and fall. This means that we will have new Civilizations inside the Game. MESOPOTAMIA EDITION (Without Events) OUT
In this Small Scenario, you can play in 1500BCE in the Middle East. From the Hittites to Egypt. There is a HRE, "Mesopotamia" where you can try to be the Emperor of the Entire Middle East. Also it has some minor Nations which could be very hard to play. But well, you decide with who you are going to play. 😁
ToC-Mesopotamia Edition without Events by JPM.zip
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls