Jump to content
Age of History Games

Recommended Posts

On 03/11/2020 at 20:57, ivr17 said:

Avancement du développement : vse normalnon

RCNwzYJubf0.jpg?size=700x700&quality=96&sign=0a95a84d46095ac10739ac85e468525e&type=albumASC (Addon SC)  - l'union de deux modifications avancées, développant le jeu dans toutes les directions .

FONCTIONNALITÉS:

  • Le nouveau mod fusionné comprendra :

    • 2 cartes détaillées
    - Earth+ 5000+ provinces
    - Survia 2.0 ~3000 provinces
    - Développement de paysages et d'autres éléments cartographiques
    - Beaucoup de nouvelles rivières
    - Frontières administratives de nombreux pays du monde
    • Plus de 160 scénarios pour les deux cartes !
    • 4500 nouveaux états ! A la fois historique et alternatif
    • Un grand nombre d'états formables !
    • Plus de 4 nouveaux arrière-plans parmi lesquels choisir

    • Un grand nombre de modifications de code !
    - Événements auto-générés
    - Reddition
    - Élections dans les pays démocratiques
    - Annexion
    - Nouveaux bâtiments
    - Nouveaux paramètres
    - Refonte des rébellions
    - Corrections de bugs du jeu original
    - Autres modifications

    • Plus de 40 nouvelles idéologies capables de refléter n'importe quel système politique
    • Un grand nombre de nouveaux drapeaux
    • Drapeaux vassaux
    • Deux options de localisation
    - Détaillé (République de Pologne, Royaume de Suède, Fédération de Russie, Grand-Duché de Moscou)
    - Simplifié (Pologne, Suède , Russie, Moscou)
    • Et bien plus encore

Plus d'actualités et d'informations dans notre groupe

La sortie complète est prévue en 2022

image.pouce.png.b385446083b29787ff997d80d92f3c2d.png

image.pouce.png.ca2df6e3374136c1072bf0545af31543.png

IKKXUlPe4BA.jpg?size=1680x1050&quality=96&proxy=1&sign=345ffba16ef01e0ea35a444fc997f13a&type=album

image.pouce.png.491c2671672e52ce49f6bfdb54d40f17.png

PqQ6vleYnAU.jpg?size=1680x1050&quality=96&proxy=1&sign=966edbfe9689993de3feee07929fb99b&type=album

image.pouce.png.e6e16afe86ccc0fdcd572977e3ef0c0c.png

jTZfIk5LzXA.jpg?size=1680x1050&quality=96&proxy=1&sign=a3122f3464efd9e9e47205f7efb4e1e4&type=album

image.pouce.png.335ae8b2326ff401f010aaa9e7a4bb7e.png

F3E0vFJraW8.jpg?size=1680x1050&quality=96&proxy=1&sign=b0822009926e07be6a10bd05e706d887&type=album

image.pouce.png.0ccc3a8af934526d7369c046bb92f19b.png

vCdhLDdWK7s.jpg?size=1680x1050&quality=96&proxy=1&sign=cff44f1773aa86e0403cc854285ddbdb&type=album

image.png

we have a date for the release of the addon or is it dead?

Share this post


Link to post
Share on other sites

Global Population Mechanics Update!

Basic moments:

- Now the population directly depends on the "Real-tag" of the country.

- Assimilation has been significantly slowed down. In general, it will take hundreds of turns to completely assimilate the captured country, which further motivates the creation of vassals.

- If the percentage of the national population in the province is less than 5, then the province is no longer considered national.

- In the provinces, the population of not only the nationality of the owner, but also other nationalities is growing (previously this only worked on the PC version, and then not always).

- Changes have been made in the editor! Now you can add a percentage of non-titular population in it or make the province not national for the owner.

- Now you can create vassals in the vassal selection menu even if there is a country with a similar "Real-tag" (that is, you can invade one country and immediately create its counterpart with a different ideology)

- During the peace agreement, you can create vassals, even if there is a country with a similar "Real-tag", while your ideology is extended to the newly created vassal.

- Localization for nationalities can be set via "real-tag"-nation (fra-nation = French, rus-nation = Russian, etc.)

I-5pw1mnJF0.jpg?size=1920x1080&quality=9

 

b5ipE0X1KEg.jpg?size=1920x1080&quality=9

 

nvDMcZ0y5yc.jpg?size=1920x1080&quality=9

 

_tTXE36IUXs.jpg?size=1920x1080&quality=9

Share this post


Link to post
Share on other sites

2 hours ago, ivr17 said:

Global Population Mechanics Update!

Basic moments:

- Now the population directly depends on the "Real-tag" of the country.

- Assimilation has been significantly slowed down. In general, it will take hundreds of turns to completely assimilate the captured country, which further motivates the creation of vassals.

- If the percentage of the national population in the province is less than 5, then the province is no longer considered national.

- In the provinces, the population of not only the nationality of the owner, but also other nationalities is growing (previously this only worked on the PC version, and then not always).

- Changes have been made in the editor! Now you can add a percentage of non-titular population in it or make the province not national for the owner.

- Now you can create vassals in the vassal selection menu even if there is a country with a similar "Real-tag" (that is, you can invade one country and immediately create its counterpart with a different ideology)

- During the peace agreement, you can create vassals, even if there is a country with a similar "Real-tag", while your ideology is extended to the newly created vassal.

- Localization for nationalities can be set via "real-tag"-nation (fra-nation = French, rus-nation = Russian, etc.)

I-5pw1mnJF0.jpg?size=1920x1080&quality=9

 

b5ipE0X1KEg.jpg?size=1920x1080&quality=9

 

nvDMcZ0y5yc.jpg?size=1920x1080&quality=9

 

_tTXE36IUXs.jpg?size=1920x1080&quality=9

Nice

Share this post


Link to post
Share on other sites

Hey you all. 

As you know the addon+ developers have one group in the russian app VK. This is an app that most people have problems going in but I could make an account and found the addon+ group with a lot of information that isnt in the forum.

I will list that information next. This information probably is inaccurate because i dont speak russian and maybe the developers will change it into the future:

Map of World War 2 with 100+ events

40 new ideologies

The New World Order scenario in 2018

An alternative history scenario based in asia

 

Share this post


Link to post
Share on other sites

Ivr, Im horrible with creation of provinces. So, can I use your map in my mod giving all map credits for you?

Share this post


Link to post
Share on other sites

39 minutes ago, Mic12 said:

Ivr, Im horrible with creation of provinces. So, can I use your map in my mod giving all map credits for you?

@ivr17 would probably say

 

 

 

No

Share this post


Link to post
Share on other sites

1 hour ago, Mic12 said:

Ivr, Im horrible with creation of provinces. So, can I use your map in my mod giving all map credits for you?

No

Share this post


Link to post
Share on other sites

⠚⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠀⠀
⠀⠀⠀⠘⠛⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠈⠛⢿⣿⣿⣿⠟⠛⠋⠉⠉⠉⠙⣿⣿⣿⣿⣶⣀⠀
⠶⠿⢰⣿⣶⣦⠀⠀⢸⣿⣿⣦⡄⠀⢀⣴⣾⣿⣿⣿⡿⠿⣿⣿⣿⠀
⠀⠀⠀⠻⠿⠃⠀⠀⠀⣿⣿⣿⣧⠀⠀⠉⣉⣉⣩⣥⡶⠀⠀⠀⣿⡇
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⣿⣿⣿⣿⠀⠀⣻⣿⣿⣿⠃⠀⠀⢠⣿⠃
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠁⣴⣿⣿⣿⠟⠃⡀⠀⢠⣿⠟⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣄⠀⣤⣤⣤⢰⣿⡦⣿⠀⣿⣿⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠛⠛⠀⠛⠛⠋⠈⠉⠀⠀⢀⣿⣿⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢴⡆⣤⣤⣄⡄⢀⣀⣀⢀⣀⢀⡄⠀⢨⣿⣿⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠘⠃⣿⣿⣿⠇⣿⣿⡋⣿⠏⠛⣃⣤⣾⣿⣿⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⣤⣄⣠⣤⣠⣴⣶⣾⣿⣿⣿⣿⣿⣿⡀

Share this post


Link to post
Share on other sites

On 4/13/2022 at 9:00 AM, ivr17 said:

Global Population Mechanics Update!

Basic moments:

- Now the population directly depends on the "Real-tag" of the country.

- Assimilation has been significantly slowed down. In general, it will take hundreds of turns to completely assimilate the captured country, which further motivates the creation of vassals.

- If the percentage of the national population in the province is less than 5, then the province is no longer considered national.

- In the provinces, the population of not only the nationality of the owner, but also other nationalities is growing (previously this only worked on the PC version, and then not always).

- Changes have been made in the editor! Now you can add a percentage of non-titular population in it or make the province not national for the owner.

- Now you can create vassals in the vassal selection menu even if there is a country with a similar "Real-tag" (that is, you can invade one country and immediately create its counterpart with a different ideology)

- During the peace agreement, you can create vassals, even if there is a country with a similar "Real-tag", while your ideology is extended to the newly created vassal.

- Localization for nationalities can be set via "real-tag"-nation (fra-nation = French, rus-nation = Russian, etc.)

I-5pw1mnJF0.jpg?size=1920x1080&quality=9

 

b5ipE0X1KEg.jpg?size=1920x1080&quality=9

 

nvDMcZ0y5yc.jpg?size=1920x1080&quality=9

 

_tTXE36IUXs.jpg?size=1920x1080&quality=9

Since you're going with the approach of encouraging people to create vassals, will you try to make them more better to manage? Ie preventing them from declaring wars on others? 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...