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Age of Civilizations
  1. EmpirePlanner145

    EmpirePlanner145

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    • By Gheovgos
      Hi guys. I want create a new mod but i want to know if you like it. This mod will makes days slower, the income will be lower, rebeles should be stronger and it will increase risks of riots, it will be more expensive create a new army. So, the game will be very hard. What do you think about? Do you want this mod?
    • By Adx97
      MILITARY 
       
      Army
       
      Morale 
      Army has morale as hp bar. When it reach 0 the army retreat. The chances of army recreating depends on general skill and technology difference. 
      General
      Each army need a general. Army that doesn't have general has -50% morale. 
      When a general die in a battle it decrease  army morale by 50% and have 10% chances to retreat. 
      General skills 
      1 ⭐ general to 5 ⭐ general
      Each ⭐ increase morale by 2%
      Retreat chances :
      ⭐ - 60%
      ⭐⭐ - 70%
      ⭐⭐⭐ - 80%
      ⭐⭐⭐⭐ - 90%
      ⭐⭐⭐⭐⭐ -100%
      No general - 10%
       
      Siege 
      Province occupation :
      No fortress - 1 turn
      Lv 1 fortress - 2 turn
      Lv 2 fortress - 3 turn
      Lv 3 fortress - 4 turn
       
      Garrison 
      Each fortress have garrison. Each level add 1000 garrison army. A fortress province need at least equivalent amount of army to occupied. An army will never occupy a fortress province if it has less army than the garrison. 
       
      Technology 
      Each point of military weapon technology increase 10% attack. (because there is no way a tribe with spear need same amount of army that equipped with gun and have an even casualties in a battle) 
       
      I'll think about unit type that range from early civilization to modern era later. 
      I don't know how to mod to add all these stuff, probably need some programming (which is I don't know a thing). I just give an idea that will improve the game. 
       
      Unrelated stuff:
      Stellaris ancient relic is out. 
    • By Farenhite
      I was thinking about an idea where based off of how many troops you have compared to the enemy it would take off a percentage + a bit extra. Instead of it being subtraction based where battles occur instantaneously; this will allow you to hold off/take longer to invade while you/the enemy has some time to get reinforcements.
            And a bit unrelated but Forts also should be modified to be more powerful.
       
    • By Emil
      First of all I really appreciate your work AoC2. Great game having fun while playing it.
      I know it is really annoying to code something Java bugs etc lol. And I don't know if it is really hard to code my suggestion.  
      Anyway my suggestion is that can you add game give loan and take loan but with interest not from Game itself instead  from other countries like in EU4 if im not mistaking. My point is instead of creating big empire or developing industry you gain money from Banking.
       
       
       
       
    • By Dave ☢
      It's just a minor idea, but looking at the fact that leaders have custom traits and such (A. K. A. a leader can change a country with it's bonuses) i think it wouldn't be a bad idea to add a "Change ruler/leader" option for event outcomes to create more creative scenarios!
      -Dave
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