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Age of Civilizations
  1. Miraakos

    Miraakos

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    • By Dave ☢
      Age of Civilizations 2: Ultimate Overhaul
      It's been a while!
      Welcome, dear people, who are still interested in the Development of UO! I do not know why the discord invite is invalid, i set it to forever, lmao.
      So, I'm back. (Again), and we are still working on the mod. But due to the current situation of the Virus in europe, this all can just crumble down. I am happy, that I didn' t stop development, because these last time were incredibly harsh. But I'm back. (Fixed the Discord server link.)
      We need Scenario & event creators!
      Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc...
      This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things.
      Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this.
      This mod will include the following list of things:
       
      Translated Loading Screens
      Scenarios:
      The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!)
       
       
      Overhauling the World War II Scenario in the following ways:
      Adding historical events with descisions.
      Setting an other start time for the Scenario for better readiness.
      Giving More corresponding bonuses to leaders given by their personality.
      Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events.
      Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you.
      A Cold War Scenario is also being made, but i'm not promising anything for this one.
      Backgrounds:
      Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good.
      Government, ideologies:
      From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Despotic Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV.
      Languages:
      Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages.
      Custom Maps:
      Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Budapest and The map of Graz.
      Leaders:
      Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible.
      Thank you for reading!
      Current Status: Started with V0.0.4.8 on 22nd of january 2020
       
      Systems:
      -A HOI4 style focus tree, but in this mod, it's called "Descision Tree", to avoid being sued by Paradox.

      (I can't show you the whole thing just yet.)
      -There will be lots of new stuff in the game, as we just decompiled it. These new system include:
      -More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...)
      -Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism
      -Ideological support system (See: hearts of iron 4) as you do your actions
      -Changing the values of terrains, planning before war nescessary
      -Adding seasons, each one having it's own effects on attacks, income and happiness
      -Adding religions
      -Adding a "secret service" action, where up to 400 people can work on a specific assignment, such as:
      Assasination
      Espionage
      Capture
      Recapture
      Special Operations
       
      *1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you'd like to translate to your own, come to our discord!
       
      If you want to help me create the mod, or get a  look in the development diary with more images about the mod, feel free to join our discord server!: https://discord.gg/MnYRMxh
       
    • By AOC2: UO Development Team
      Age of Civilizations 2: Ultimate Overhaul
      Development Re-Continues! Discord works!
      Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc...
      This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things.
      Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this.
      This mod will include the following list of things:
       
      Translated Loading Screens
      Scenarios:
      The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!)
       
       
      Overhauling the World War II Scenario in the following ways:
      Adding historical events with descisions.
      Setting an other start time for the Scenario for better readiness.
      Giving More corresponding bonuses to leaders given by their personality.
      Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events.
      Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you.
      A Cold War Scenario is also being made, but i'm not promising anything for this one.
      Backgrounds:
      Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good.
      Government, ideologies:
      From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Deposit Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV. Also, new flag overlays, and divisions, for the ones, that like to Roleplay out there! 😉
      Languages:
      Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages.
      Custom Maps:
      Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Budapest and The map of Graz.
      Leaders:
      Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible.
       
      Systems:
      -There will be lots of new stuff in the game, as we just decompiled it. These new system include:
      -More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...)
      -Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism
      -Ideological support system (See: hearts of iron 4) as you do your actions
      -Changing the values of terrains, planning before war nescessary
      -Adding seasons, each one having it's own effects on attacks, income and happiness
      -Adding religions
      -Adding a "secret service" action, where up to 400 people can work on a specific assignment, such as:
      Assasination
      Espionage
      Capture
      Recapture
      Special Operations
      Unit types, such as tanks, motorized infantry, and planes will be added.
      Nuclear Bombs, that could make a province uninhabitable.
      A launcher.
       
      *1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you'd like to translate to your own, come to our discord!
       
      If you want to help me create the mod, Just connect the discord server here: https://discord.gg/yDWmvf5

    • By Marius
      Guys we need a lot of thinks for these to work but we could do it.
      Starting with tech
      The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees
      Next buildings
      The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.
      Next units should be implemented 
      Infantery
      Cavalery after will become tanks
      Ships( you should build it in port level 3)
      Each with different modifiers
       
      Resourses like iron wood food fish iron and more
       
      Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys 
      And last
      Religions and cultures 
       
       
    • By Olrak112
      This game is so real, i dont know if i play right game. Italy is a defender, and have casualties almost 4 times my, and lost 71 provinces.

    • By Adx97
      MILITARY 
       
      Army
       
      Morale 
      Army has morale as hp bar. When it reach 0 the army retreat. The chances of army recreating depends on general skill and technology difference. 
      General
      Each army need a general. Army that doesn't have general has -50% morale. 
      When a general die in a battle it decrease  army morale by 50% and have 10% chances to retreat. 
      General skills 
      1 ⭐ general to 5 ⭐ general
      Each ⭐ increase morale by 2%
      Retreat chances :
      ⭐ - 60%
      ⭐⭐ - 70%
      ⭐⭐⭐ - 80%
      ⭐⭐⭐⭐ - 90%
      ⭐⭐⭐⭐⭐ -100%
      No general - 10%
       
      Siege 
      Province occupation :
      No fortress - 1 turn
      Lv 1 fortress - 2 turn
      Lv 2 fortress - 3 turn
      Lv 3 fortress - 4 turn
       
      Garrison 
      Each fortress have garrison. Each level add 1000 garrison army. A fortress province need at least equivalent amount of army to occupied. An army will never occupy a fortress province if it has less army than the garrison. 
       
      Technology 
      Each point of military weapon technology increase 10% attack. (because there is no way a tribe with spear need same amount of army that equipped with gun and have an even casualties in a battle) 
       
      I'll think about unit type that range from early civilization to modern era later. 
      I don't know how to mod to add all these stuff, probably need some programming (which is I don't know a thing). I just give an idea that will improve the game. 
       
      Unrelated stuff:
      Stellaris ancient relic is out. 
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