Jump to content
Age of Civilizations
Sign in to follow this  
PETER

Why Countries Should Not be Ranked

Recommended Posts

Unlike many Paradox games and other Grand strategy games, AOC2 has the curse of a ranking system.  This perhaps seriously downgrades progression to world superpower, as it doesn't feel natural.  

This also takes away all the fun of studying your neighbors, and deciding which ones are safe for conquest.  In my Tuscany campaign Mantua and Venice are obviously far apart, but Genoa and Milan is a little blurred.  Ranking ruins the surprise.

On top of that, the ranking isn't even that good.  There are so many factors that should be at play, such as army size, but again Lucas entirely prioritizes on economy.  

Thankfully, this isn't adding, only taking away.  If anyone disagrees, then implement the option to toggle it.

Share this post


Link to post
Share on other sites

Being a Great Power (top 10) really doesn't mean much since all it takes is just 2-3 lesser ranks to take you down.

If anything is should be about the influence it has around the surround nation. 

Say if you have a strong enough Army you can almost guarantee peace in the surround area or if you have a high economy which would be good for other economy's or some other system.

Share this post


Link to post
Share on other sites
11 hours ago, PETER said:

Unlike many Paradox games and other Grand strategy games, AOC2 has the curse of a ranking system.  This perhaps seriously downgrades progression to world superpower, as it doesn't feel natural.  

This also takes away all the fun of studying your neighbors, and deciding which ones are safe for conquest.  In my Tuscany campaign Mantua and Venice are obviously far apart, but Genoa and Milan is a little blurred.  Ranking ruins the surprise.

On top of that, the ranking isn't even that good.  There are so many factors that should be at play, such as army size, but again Lucas entirely prioritizes on economy.  

Thankfully, this isn't adding, only taking away.  If anyone disagrees, then implement the option to toggle it.

nah I would rather see the ranks

Share this post


Link to post
Share on other sites
Guest Guest
On 1/24/2019 at 5:07 AM, PETER said:

Unlike many Paradox games and other Grand strategy games, AOC2 has the curse of a ranking system

I don’t know paradoxl games without a “curse ranking system”, that can be displayed directly from the menu (as in Victoria) or with “retirement”, as in HoI4, with lots of information about all empires. What game did you mean?

Share this post


Link to post
Share on other sites

I think that the Ranking System is ok and that it should be in the game, but it needs to be worked on such as special features for great powers (like Vic2's Crisises and Sphering) and there should be other factors for being considered a great power (such as Army ,etc) I also think that you shouldnt be able to see the ranking of every nation. you should only be able to see the top 10 great powers.

Share this post


Link to post
Share on other sites
On 1/23/2019 at 7:07 PM, PETER said:

Unlike many Paradox games and other Grand strategy games, AOC2 has the curse of a ranking system.  This perhaps seriously downgrades progression to world superpower, as it doesn't feel natural.  

This also takes away all the fun of studying your neighbors, and deciding which ones are safe for conquest.  In my Tuscany campaign Mantua and Venice are obviously far apart, but Genoa and Milan is a little blurred.  Ranking ruins the surprise.

On top of that, the ranking isn't even that good.  There are so many factors that should be at play, such as army size, but again Lucas entirely prioritizes on economy.  

Thankfully, this isn't adding, only taking away.  If anyone disagrees, then implement the option to toggle it.

We need an infamy system

Share this post


Link to post
Share on other sites

The current ranking system needs some rework. Since it was entirely based on your economy and population, not your tech and armies.

It's ridiculous to see Indonesia has a better rank than most of European powers in Modern World campaign just because they had more population than them.

Share this post


Link to post
Share on other sites
19 hours ago, Ms.Kanna said:

The current ranking system needs some rework. Since it was entirely based on your economy and population, not your tech and armies.

It's ridiculous to see Indonesia has a better rank than most of European powers in Modern World campaign just because they had more population than them.

The truth, Indonecia is always world power IS ILOGIC.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Similar Content

    • By Duchy of Darkis and Fungus
      http://geacron.com/home-en/
      Will get you the most accurate that you can get for your scenarios.
    • By Beter Griffin
      Hey guys, Beter here.
      I would like to say that I'm working on a map based off of the one in Hearts of Iron 4!
      It will feature the two scenarios in the game along with many others that I like to make!
      I expect it to come out within a month but no promises!
      Provinces: probably 10000+ 
      Scenarios planned: 1936, 1939, Modern Day
      Latest progress update:
      I lost the data so I will reset the development
       
      Check my progress here https://trello.com/b/9c7RLqdF/aocii-hoi4-map

    • By CyclistSteve
      forgot to announce that countries had won, i already finished both americas
      tell me if there is any territory error
      (repost)

  • Our picks

    • Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.
      Fix: 0 relations glitch. Plus new way to switch countries.
      • 14 replies
    • Map Editor 2.0
      Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
      • 28 replies
    • Age of Civilizations 2 | Addon 2.0 | Addon+ | Update 01.12.19
      Addon 2.0 is our new global modification, designed to revise the idea of the original, and significantly expand its potential, due to the excellent implementation.
    • Age of Elder Scrolls | FROZEN
      Age of Elder Scrolls -  is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
      - A big map of Nirn;
      - Large count of elaborated scenarios;
      - New ideologies;
      - New diseases;
      - Music from TES games;
      - Remaded ages;
      - Various wonders;

      This mod will be developed for a long time, during the development something new will be added. 
      We are in VK - https://vk.com/ageofelderscrolls

       
      • 158 replies
    • Bloody Europe II | FROZEN
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Big map of Europe (maybe 1k-2k provinces)
      -Large count of scenarios from antic times to modern
      -New music, sounds, icons and fonts
      -Some new civilizations, form civs and unions

      Mod has been released! Actual version - 0.1B
      If you want download link, go to the page 3 of this topic

      Mine group in VK- firstovinc

      My first mod project - Age of Elder Scrolls


       
×
×
  • Create New...