Jump to content
Age of History Games
siyomono0

A 1440 Mod (Third update!) (Events)

Recommended Posts

On 7/6/2021 at 9:11 AM, deniz2009 said:

and ajam exist since 1443

So do you want me to change Ajam to Qom then add Ajam as an event in 1443? Please specify sooner rather than later because I'm updating soon.

Share this post


Link to post
Share on other sites
On 7/10/2021 at 2:32 PM, deniz2009 said:

And if your want i have discord i can help

Redeniz#2178

I don't have discord and also I will do that later, for now I have bigger problems

Share this post


Link to post
Share on other sites
Posted (edited)
On 7/3/2021 at 2:34 PM, siyomono0 said:

Sorry but I have no idea how to fix it, I tried and I can save past 450 turns. Have you tried auto save? Over than that I can t help you. Thanks anyway.

I dont know why this is happening. In the orignal 1440 scenario i couldn't save from the very first turn at all. I think this is a bug on the android version(i somehow got the scenario to work on android...i know...i am a chad) but too bad jakowski quit before he could fix the error. Thats sad. Oh well. Think you can make England, France, Castille or Spain and Portugal to start colonizing from the year 1500 at maximum or 1492 at minimum because by those years they already become to powerful to go to war with. Also, Austria Hungary wasn't formed until like the late 19th century in 1848 or later so that's a mistake. And i know im asking for a lot but can you make the Ottomans go to war with Byzantium in 1453? I really appreciated the 20k troops tho. It's an extremly good mod, one of the best i've ever seen because there are so much events. Whether it's competing in the Americas or saving Constantinople from being taken(i did both), it's fun and so eventful that you'll not get bored for a very long time. A shame my run ended at turn 450 tho 😞

Edited by OI lo

Share this post


Link to post
Share on other sites
16 hours ago, OI lo said:

I dont know why this is happening. In the orignal 1440 scenario i couldn't save from the very first turn at all. I think this is a bug on the android version(i somehow got the scenario to work on android...i know...i am a chad) but too bad jakowski quit before he could fix the error. Thats sad. Oh well. Think you can make England, France, Castille or Spain and Portugal to start colonizing from the year 1500 at maximum or 1492 at minimum because by those years they already become to powerful to go to war with. Also, Austria Hungary was formed until like the late 19th century in 1848 or later so that's a mistake. And i know im asking for a lot but can you make the Ottomans go to war with Byzantium in 1453? I really appreciated the 20k troops tho. It's an extremly good mod, one of the best i've ever seen because there are so much events. Whether it's competing in the Americas or saving Constantinople from being taken(i did both), it's fun and really eventful that you'll not get bored for a very long time. A shame my run ended at turn 450 tho 😞

Wow, thanks. I really appreciate that you enjoy my scenario I will most of your feedback as well. I'm sorry you cant go past 450 turns but I will make sure you can still enjoy it.

Share this post


Link to post
Share on other sites
Posted (edited)
2 hours ago, siyomono0 said:

Wow, thanks. I really appreciate that you enjoy my scenario I will most of your feedback as well. I'm sorry you cant go past 450 turns but I will make sure you can still enjoy it.

Also did you make byzantium more difficult to play? Can you like give it more technological points and not just 19 since because it shared continuity with rome it was more technologically superior than the rest of Eurorpe. Even in 1440(hence why the renaissance happened AFTER it fell). I would recommend somewhere between 45 and 50

 

Edited by OI lo

Share this post


Link to post
Share on other sites
1 hour ago, OI lo said:

Also did you make Byzantium more difficult to play? Can you like give it more technological points and not just 19 since because it shared continuity with rome it was more technologically superior than the rest of Eurorpe. Even in 1440(hence why the renaissance happened AFTER it fell). I would recommend somewhere between 45 and 50

 

I will try increasing the technology but I'm not sure if I can increase it too 45 - 50 because it will be too easy to play. Plus a.i. Byzantium will go colonize somewhere. 

Share this post


Link to post
Share on other sites
4 hours ago, siyomono0 said:

I will try increasing the technology but I'm not sure if I can increase it too 45 - 50 because it will be too easy to play. Plus a.i. Byzantium will go colonize somewhere. 

The debt becomes a nightmare after you get 20k troops. So playing as byzantium is impossible at least for me tho. How about putting the technology between 25 and 35? Also why does England/GB colonize australia? I think it just feels kind of stupid in 1440 Lmao XD. Still if you think thats a great addition then ok. 

Share this post


Link to post
Share on other sites
2 hours ago, OI lo said:

The debt becomes a nightmare after you get 20k troops. So playing as byzantium is impossible at least for me tho. How about putting the technology between 25 and 35? Also why does England/GB colonize australia? I think it just feels kind of stupid in 1440 Lmao XD. Still if you think thats a great addition then ok. 

i will try your suggestions and test it out, I think I will put the Australia colonization event later as well 

Share this post


Link to post
Share on other sites
7 hours ago, Spartanspy said:

How do you download it on android

I have no idea mate, you have to ask someone who already downloaded it on android. Sorry for the news but I have no idea how to do it.

Share this post


Link to post
Share on other sites
22 minutes ago, siyomono0 said:

I will try that but if you want to change into great Britain you can just invade Scotland to get the event

thanks for letting me know

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Aryan79
      Note: none of this mods belong to me, I take all of them from VK Chanel : 
      AOC | New Time | AOH
      (you can visit this Channel by this address :https://vk.com/club204935391) 
       
      Note 2 : all of these mods are only on android. 
       
      Note 3 : sieg edition and sieg redux + only support Russian language, but addon+ 1.4.1 supports both English and Russian languages.
       
      Note 4 : These mods only added codes of bloody europe 2 to already existed mods of addon+, sieg edition, sieg redux, these new mods do not have any new province.
       
      Note 5 : combined version of sieg redux is the called sieg redux + (it is also called addon 3.0 by Russian community) 
       
      Note 6 : sieg redux + is only in Russian language but thanks to domb (a member of Website) we have the English language version of sieg redux +, but there Wil be no city names. 
       
      Bloody europe 2 changed the codes of the game and make the game so much better, when 1.1.3 version of the mod released, a channel in VK decided to combine the codes of bloody europe 2 with some other mods, these mods include : addon+ 1.4.1, sieg edition, sieg redux (there were also some other mods which deleted by channel, these are the only survived).
       
      the new mechanics are : capitulation system, you can invest much more money on economy and development level (and some times you can invest all of your money on economy and development level) , when you playing on sandbox mod (or God mod) you get 99,999,999 money and 999.9 movement points, and other bloody europe 2 stuff. 
       

      I hope you enjoy the game.
       
      _______________________________________________
       
      Original Combined version of bloody europe 2 with sieg edition taken from VK Chanel (Russian language): 
      https://drive.google.com/file/d/1ghZ6SKFxrC4OfMhBRQ5rjjdccXasjY6y/view
       
      _______________________________________________
       
      Original sieg redux mod (without codes) :
      https://disk.yandex.ru/d/APw5OgvR4fKhbQ
       
      _______________________________________________
       
      Original Combined version of bloody europe 2 with sieg redux taken from VK CHANEL (Russian language) :
       https://drive.google.com/file/d/1EhHjatpOIsOpWiwmUMsulIMvffddXG0c/view
       
      _______________________________________________
      Some changes for Sieg redux by Trian RA:
       
      https://drive.google.com/file/d/14fB3JOUUvTkoQIUYhrp0sAGhx3ElzNtk/view?usp=drivesdk
       
      -Russian languange only
      -english keyboard with original console commands
      -game days per turn changed to 7 days
      ______________________________________________
      Combined version of bloody europe 2 with sieg redux+ English language (translated by domb) :
      https://www.mediafire.com/file/ujjz0monor0dvf2/Sieg_Redux_%2B_1.1.3%28eng%29.---/file
       
      _______________________________________________
       
      Original Combined version of bloody europe 2 with addon+ 1.4.1 taken from VK Chanel :
       https://drive.google.com/file/d/1d2SgmmK989x25M_a_XQMAIxCcM7EYNo0/view
       
      ______________________________________________
       
      All the new combined mods by Trian RA (with English keyboard and cheat commands) :
       
       
      --------------BIG UPDATE----------------
      PROJECT -COMBINED- ANDROID
      1. Addon+ | Addon+ 1.4.1 | ivr7
      2. Conquerors+ | Conquerors | AoCModdingTR
      3. FoW R.E+ | Fate of World Remastered Edition | AocModdingTR
      4. Gathering Storm+ | The Gathering Storm 2.0 AoCModdingTR | BaronAoC
      5. Great War+ | The Great War | The Best
      6. HoA RE+ | Hearts of AoH Remastered Edition | Simon Wilford
      7. Imperialism+ | Age of Imperialism | Italian P&C
      8. King of Dynasties+ | King of Dynasties | Krauser3ful
      9. Medieval+ | Medieval Age Scenarios | Ple2
      10. Sieg Redux+
      11. TNO+ | The New Order | Aren / Aryan
      Mega: https://mega.nz/folder/25wXHC4S#pWTSGrFaFD29oCKv3KP55Q
       
      Game days per turn changed to 7 days to make it more playable
       
      cheat commands for combined mods by Trian RA:
      (
      hi
      setarmy (value) / setarmy 111111
      army = +11111 Army
      money = +11111 money
      population = +11111 population
      economy = +11111 economy
      technology (value) / technology 690 = now you can cheat technology to 690 (6.9) not just 100 (1.0) but if you cheat technology to 690 diplomacy points will bug 

       
      You can install them without delete the original mods
       
      An important note from Trian RA : 
      note: since I am not asking permission before starting this project, i will deleted some mods if  original modders not pleased with this project.
      _______________________________________________
       
      I have to thanks the Trian RA for his great work in making new combined versions of aoh2 mods and adding English keyboard and editing cheat commands , and Domb for adding several languages into sieg redux+. 
       
       

    • By Kingpvz
      Helo thare! I started to make a map in AoH2 called alavida. Don't forget to follow and share your thoughts in the comments!
      I'll be also adding a lot of scenarios, that's a thing! Don't forget to follow to never miss an update!
      Support me on patreon please (click here)
      Background: 
       
      PROVINCES: 2565 
      NATIONS: 94
      SCENARIOS: Test Scenario; 2021; 2013; Venostanian Civil War; Mauritovanian Civil War; 1518; Stanovia; First Alavidian War 1946; Poprattian Civil War; First Alavidian War 1647; Second Alavidian War 1979; Second Alavidian War 1981; Second Alavidian War 1985; Second Alavidian War 1987; 1969; 1919; 1933; WW1; WW2 1939; WW2 1945; 1990; Help Fakoslovakia regain it's terriories!
      PROVINCES DONE:

       
      Some useless population stats (8/29/21)
      Stanovian Federation: 180.8M
      - General Stanovian State: 59.3M
      - Slavic Stanovian State: 61.4M
      - Venes: 1.2M
      - Lapytovian Stanovia: 1.1M
      - Fourthy Union: 27.3M
      - Protipalia: 1.7M
      - North Stanovia: 780k
      - Nalian Zelav Stanovia: 697k
      - East Spikc: 1.3M
      - West Spikc: 9.4M
      - North Keban: 3.2M
      - South Keban: 4.7M
      - Kespral-Towiiu: 2.3M
      - Central Towiiu: 1.9M
      - Tkebekh: 751K
      - Eastern Zi: 594k
      - Islandia: 3.2M
      Martinovia: 322.6k
      - Tromp Province: 101k
      - Southern Province: 23.7k
      - Guinea: 21.9k
      - Province of Kadiaen: 176k
      Venostan: 12.3M
      - Tzie Kakükm': 6.7M
      - Tzie Be'trkom: 1.2M
      - Piskowsze Region: 2.9M
      - Letran Bë'ge: 671k
      - Nakaii Bë'ge: 906k
      Other Countries
      - Jurovia (without Avar): 24.5M
      - Avar: 19.5M
      - Zuzanovia: 81.4M
      - Venistan: 3.7M
      - Venestan: 983k
      - Suchovia: 307k
      - Slovakoria: 672k
      - Slovakioria: 511k
      - Johanca: 21M
      - Ukrevol Kingdom: 1.1M
      - Retwonia (with Stanovian Retwonia): 2.8M
      - Zelavian Empire (without Colonies): 1.7M
      - Zelavian Empire (only Colonies): 670k
      - Scann': 2.7M
      - Mauritovania: 9.3M
      - Martinovian Kingdomen: 731k
      - Venostan Kingdom: 1.3M
       
      #slavsunite
       
    • By Italian PeC
      The grandest project in age of history 2's history yet. 
      This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting.
      The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras.
      The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more.
      THE MAIN FOCUS:
      The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles.
       
      Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events.
       
       
      Among other things, AOI will include:
      - a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑
      - over 200 new provinces to make borders look better and create better "greater countries"⚔️
      - 30 new scenarios 💥
      - 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️
      -1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️
      - A completely new UI✅
      - new music🎶
      This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished.
      The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g
       
      PC RELEASE: https://drive.google.com/file/d/1iMKxYSofCiQyelzBQh3cj_LNkt3QMxa1/view?usp=sharing
      ANDROID(MOBILE) RELEASE: https://drive.google.com/file/d/1lYnhUZWGLcliSxFL-fNWeCuek42ljdDr/view?usp=drivesdk
      VERSION 1.1











    • By HussainDude1
      When I started to mod the game everything was perfectly fine. However, In the next day, (I believe) I did some modifications to governments types and then whenever I try to Start a scenario or Change government via scenario editor, The game crashes, If you know a way to fix this please tell me, Thanks.
    • By Shop_Soy
      Welcome to Shop Soy: Der Kalter Krieg's official page. SS:DKK is yet another WW2 Axis Victory scenario but with a twist: It's my story, with my characters and my lore. This scenario is heavily inspired in The New Order and Thousand Week Reich mods for HoI4 and was made only for fun, I don't condone noir support any extreme ideologies presented in this mod (With the exception of one: Nationalism).
      Content:
      -Slightly improved UI
      -A few new ideologies
      -Tons of new leaders and civilizations
      -Lots of events
      -And more (that I'm too lazy to remember)
       
      DEMO AVAILABLE!! v1.2
      https://mega.nz/file/OrIXmQ4A#i_TX1Y_uF0EATHvlxdgP_gu2WjYkEa88lH3FgQ-hJks
       
      Heil Shop Soy!
       





  • Popular Now

  • Our picks


  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...