The WWII Mod
The WWII Mod, a Mod based on WWII
Expected to be in the Mod:
1... 1936 (Has Events and accurate cores)
2... 1939 (Has accurate cores)
3... 1941 (Has accurate cores)
4... 1943 (Has accurate cores)
5... 1945 (Has accurate cores)
2... Further scenario information:
1... China is reworked, more accurate warlords and cliques.
2... Only for 1936, events are history based.
3... Equador finally has an accurate border.
3... Edited UI (limited edits):
1... New UI style, borders edited to look more gold.
2... Logo text changed to "The WWII Mod".
3... Flag UI changed, now has some texture.
4... New Ideologies
1... National Socialism
More can be added in the future.
These are most of the things that will be in the Mod, more can be sugested in the comments of course.
I will be providing screenshots in the future, also detailing how many events an nation has.
Expected Release Date:
If you wish to help, please tell me, making events takes some time 😕
By Italian PeC
The grandest project in age of history 2's history yet.
This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting.
The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras.
The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more.
THE MAIN FOCUS:
The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles.
Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events.
Among other things, AOI will include:
- a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑
- over 200 new provinces to make borders look better and create better "greater countries"⚔️
- 30 new scenarios 💥
- 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️
-1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️
- A completely new UI✅
- new music🎶
This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished.
The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g
PC RELEASE: https://drive.google.com/file/d/1iMKxYSofCiQyelzBQh3cj_LNkt3QMxa1/view?usp=sharing
ANDROID(MOBILE) RELEASE: https://drive.google.com/file/d/1lYnhUZWGLcliSxFL-fNWeCuek42ljdDr/view?usp=drivesdk
By Chairman Baad
Just cross-posting this code editing tutorial from Lipark here. Lipark shows you how to edit the code in the AoH2 .dex file. He explains how you can change the minimum army count to attack, the cost of the army required to attack, the effects of buildings, and the minimum limit to AI aggressiveness.
I made a scenario that adds some events to the Victorian Era, ill probably update it every week or so, if you find any bugs with the Scenario, tell me in comments.
The only files this scenario changes are the Italy and Yugoslavia formables.(as of now)
The events in the scenario are not made to be realistic or represent real life events, I just added what I thought would be fun.
United States: 1
United Kingdom: 2
OttomanEmpire : 2
Ottoman Empire: 2
Russian Empire: 2
Download the formable civs file too.
We Wanted Adapt The Victoria II Game To The Aoh2 Game İn The Most Similar Way
Let Me Tell You Immediately What Happens In Victoria II Mode
-Victoria II Soundtrack
-Victoria II İcons
-New Formable Civilizations
- +90 Scenarios
-A Victoria II Like Background
Tr:Victoria II Oyununu Aoh2 Oyununa En Benzer Şekilde Uyarlamak istedik
Victoria II Modunda Neler Olduğunu Hemen Söyliyeyim.
-Victoria II Müzikleri
-Victoria II İconları
-Yeni Şekillendirilebilir Senaryolar
- +90 Senaryo
-Victoria II ya benzeyen bir arka plan
-Çağan ayyıldız/ @Çağan Ayyıldız
Help With Scenarios
Beta Downloand Link:
Issues To Fix İn The Full Version Avaible İn Beta
- 1 Island Becoming 1 Provinces (Too Many Navy Wars Happening In This Case)
Age of Civilizations II - Conqueror's II Mod
Fix: 0 relations glitch. Plus new way to switch countries.
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls