This is basically a remake and submod of Fate of World R.E created by Kerems and his development team.
This submod is focused in the XX and XXI century in which there will be many events and alternative history with the title Redux to make it look better, the mod features are...
- 10 events per scenario in the 20th and 21st century and more than 60 events for important scenarios such as WW2
- fixed scenarios
- new music
- 471 new provinces (4740 provinces in total)
- new leaders
- new scenarios with events
- some cities renown
(Sorry if you see bad traduction)
Events (Created for now)
The last war (scenario in next update)
2019: The world today: 2 events
2000: Millenium Dawn: 8 events
1990 (scenario in next update)
1948: 3 events
1945: Endsieg: 14 events
1942 Stalingrad: 26 events
1941:The Great Patriotic War: 19 events
1939: Blitzkrieg (scenario in next update)
The Old Order: First days of Latin America: 42 events
1936: Gathering Storm(Main scenario): 187 events
1919: After the Great War: 4 events
1918: 0 events
1915 Trench Warfare: 0 events
1910: The Great War: 52 events
1900 (events in next update): 0 events
1861: American Civil war: 4 events
1836: A New Era: (events in a next update)
1792: The French revolution (scenario in a next update)
1750: Seven years war(scenario in next update)
The first crusade: (scenario in next update)
Android: not yet
LATEST PROGRESS UPDATE
Released 12:53 UTC, 5 December 2021
Alpha 1.0 Released! WotEC now has a Discord server: https://discord.gg/qr9zZpKErP
War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with 9,427 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore.
Alpha 1.0 files:
Download mod for PC
Release Date: 5 December 2021
(open README.txt file for instructions)
(156 MB compressed, 175 MB uncompressed)
Download mod for Android
Current WotEC version: Alpha 1.0
(OLD) Demo 1 + Demo 2 Download link: https://drive.google.com/file/d/1qOYpnWU8OKhY_3mdCYg9Eh5KLnn8T8yG/view?usp=sharing
Release Date: 5 August 2021
(OLD) Demo 1.1 Download link: https://drive.google.com/file/d/12AWkjeYdRBsEpANeAM6xW4V7oq9mfKs-/view?usp=sharing
Release Date: 4 July 2021
3 new scenarios 3 new civilizations Improved background (OLD) Demo 1 Download link: https://drive.google.com/file/d/1N7MGP961tQ1R2g2f4CtmtsZ4_2yTRe7A/view?usp=sharing
Release Date: 24 June 2021
Post bug reports in the comments.
(version color markers):
Demo 1, Demo 2 Pre-Alpha Alpha Beta Final Candidate Final
First Demo Map (551 provinces) (select "War of the Eight Continents (Demo 1)" map) Second Demo Map (1,091 provinces) (select "War of the Eight Continents (Demo 2)" map) The Known World/War of Six Continents/V2 World Map (9,427 provinces) - 312 super-regions, ~1,100 regions (select "The Known World" map)
Simple V2 World Map (~1,250 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! >14,000!!!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces)
147 civilizations in the First Demo and 619 in the Second Demo, over 2,000 in Alpha 1.0! 351 formable civilizations in Alpha 1.0 5 new ideologies (Imperial Core and Imperial Province are already in Alpha 1.0 scenarios, rest will come in subsequent versions) FUTURE: Over a dozen new ideologies, many with unique playstyles
Post update: more detailed
Increased population and economy growth for higher realism More realistic populations, with province growth rates up to 200% New government types, and adjustments to existing ones More terrain types, with more powerful modifiers HRE replaced with Empire of Dacanium Capitulation system, based on that of Bloody Europe II Other minor code changes, as well as a color randomizer for game civilization editor: Ultimatum max relations changed from -10 to +25 Increased minimum army to attack from 10 to 50 Miscellaneous general changes FUTURE: Overhauled game mechanics, extended settings, super-events, restored features*, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances, Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Empire of Dacanium has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs
TOTAL REMAKE IN PROGRESS
ETA: Released! (first demo), Released! (second demo), ~3-4 months (Alpha 0.1), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change!
First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~3,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all 9,424 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game?
Remake progress articles:
Sunset on the Old World
January 2020 - June 2021
Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins
June 2021 - August 2021
First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) First Demo Progress: Part 3 - Map Complete (17/06/2021) First Demo Progress: Part 4 - Connecting the Dots (18/06/2021) First Demo Progress: Part 5 - Testing, Testing, Testing... (18/06/2021) First Demo Progress: Part 6 - A Lot of Flags... (20/06/2021) First Demo Progress: Part 7 - Almost Done... (24/06/2021) First Demo: Released! (24/06/2021) Second Demo Progress: Part 1 - More Background Completion (29/06/2021) Second Demo Progress: Part 2 - A Darkness Falls on the World... (30/06/2021) Second Demo Progress: Part 3 - Background Complete! (01/07/2021) Second Demo Progress: Part 4 - Province Drawing 2 Electric Boogaloo (02/07/2021) First Demo: Scenario Update (04/07/2021) Second Demo Progress: Part 5 - Still Scribbling... (05/07/2021) A Time-Based Solution for Province Movement (06/07/2021) The Technology Question (09/07/2021) Second Demo Progress: Part 6 - Too Many Provinces... (13/07/2021) Second Demo Progress: Part 7 - The Province Genocide (16/07/2021) Second Demo Progress: Part 8 - Provinces in the Map Editor (17/07/2021) Second Demo Progress: Part 9 - Nearing Completion (18/07/2021) Second Demo Progress: Part 10 - Province Statistics (19/07/2021) Second Demo Progress: Part 11 - A Civil War of Sorts (19/07/2021) Second Demo Progress: Part 12 - The World in 2021 (20/07/2021) Second Demo Progress: Part 13 - Divide and... Conquer? (22/07/2021) Second Demo Progress: Part 14 - Pick Your Poison (25/07/2021) Second Demo Progress: Part 15 - The Eastern Rekoviad (27/07/2021) Scenario Showcase: Mythic Dynasties (28/07/2021) Scenario Showcase: Winter is Coming (30/07/2021) Scenario Showcase: Between East and West (30/07/2021) Scenario Showcase: The New Age (31/07/2021) Scenario Showcase: Century of Humiliation (01/08/2021) Scenario Showcase: Shattering of the Flower (01/08/2021) Scenario Showcase: Superregion Wars (03/08/2021) Scenario Showcase: Turn of the Old Millennium (03/08/2021) Scenario Showcase: Age of Darkness (04/08/2021) Second Demo: Released! (05/08/2021) - END OF DEMO DEVELOPMENT Leaving the Boundaries
(making of full 10,000 province map and Alpha development)
August 2021 - December 2021
Full Map Progress: Part 1 - Yet Another Beginning (07/08/2021) - BEGINNING OF FULL MAP DEVELOPMENT Full Map Progress: Part 2 - The First Thousand (08/08/2021) Full Map Progress: Part 3 - Going East (09/08/2021) Full Map Progress: Part 4 - A Little Break Now... (12/08/2021) Full Map Progress: Part 5 - War of 2.5 Continents (28/08/2021) Full Map Progress: Part 6 - The Sun Shines Over the Full Map (01/09/2021) Alpha Progress: Part 1 - Watch your Terrain (05/09/2021) Alpha Progress: Part 2 - Civilization Confetti (27/09/2021) Alpha Progress: Part 3 - I'm sure it's grown out now... (03/10/2021) Alpha Progress: Part 4 - Forward Through Time (14/10/2021) Alpha Progress: Part 5 - A Thousand Years of Progress (05/11/2021) A Change Beyond Any
(Beta development and implementing of new features and mechanics)
December 2021 - ?
Reaching the Finish Line
(progress towards Final version)
? - ???
* New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing
Statistics below for the old, pre-remake version.
Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod)
FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first)
FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first)
Features of Old FINAL 2.0:
V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS
Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY
Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire LANGUAGES
- English (always complete)
- Russian (incomplete and undergoing major revisions)
- Lithuanian (incomplete)
The WWII Mod
This is the limited release of the WWII mod.
Ive stopped working on the project for a while, but today i have decided to release it to the public, it includes a new UI and a more realistic 1936 scenario, including events, countries with events are: Germany, China, Japan, Austria, Poland, Hungary, Romania, Czechoslovakia, United Kingdom and France. The scenario also has realistic cores, even on all colonies! (More info on features can be found in the old forum linked below!)
The mod however is not finished, other promised scenarios have not been delivered upon, apart from that, it is complete, if anyone else wants to finish the mod and fully release it themselves, you are more then welcome to do so.
Anyways, have fun!
If there are any issues be sure to say so in the comment section.
The WWII Mod
The WWII Mod, a Mod based on WWII
Expected to be in the Mod:
1... 1936 (Has Events and accurate cores)
2... 1939 (Has accurate cores)
3... 1941 (Has accurate cores)
4... 1943 (Has accurate cores)
5... 1945 (Has accurate cores)
2... Further scenario information:
1... China is reworked, more accurate warlords and cliques.
2... Only for 1936, events are history based.
3... Equador finally has an accurate border.
3... Edited UI (limited edits):
1... New UI style, borders edited to look more gold.
2... Logo text changed to "The WWII Mod".
3... Flag UI changed, now has some texture.
4... New Ideologies
1... National Socialism
More can be added in the future.
These are most of the things that will be in the Mod, more can be sugested in the comments of course.
I will be providing screenshots in the future, also detailing how many events an nation has.
Expected Release Date:
Limited Release launched:
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls