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Trans-Amur

Bloody Europe II | New update

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Btw you could make only real population scenarios insteaad of those with real population and economy cause its hard to play against 16 000 000 economy country which kinda sucks, population only would not be bad i think

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2 hours ago, Poland_in_1939 said:

Btw you could make only real population scenarios insteaad of those with real population and economy cause its hard to play against 16 000 000 economy country which kinda sucks, population only would not be bad i think

But then there will be another problem. You will not be able to normally buy troops due to lack of money, since the income will be small, I know this, since I tested this option

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31 minutes ago, Trans-Amur said:

But then there will be another problem. You will not be able to normally buy troops due to lack of money, since the income will be small, I know this, since I tested this option

Oh well, that might be caused by unemployment, as i said some weeks ago you could try to change that so the game is more realistic and also that might fix this population-economy problem

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when I transfer it to the computer and try to open the game I get the error of faulty or invalid jar file. what should I do @Trans-Amur

I've been writing this for a long time but you don't answer please reply
 

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El 5/2/2021 a las 10:31, Trans-Amur dijo:

¿Puedes ofrecer qué agregar al juego? Intentaré hacerlo, pero no pidas tanques a los aviones.

Podría hacer un máximo de población reclutable, por ejemplo, el 2,5% de la población es recruitable

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15 hours ago, kant_575 said:

Which File is the stronger rebel military fantigue think located?

Rising revolutionary risk can be changed in the Ages.json file. You need to change REVOLUTIONARY_RISK_MODIFIER:

and in order to change the strength of the rebels, you need to change the game code, you can change it in the dex or jar file

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On 6/16/2021 at 1:05 AM, Hacktor said:

when I transfer it to the computer and try to open the game I get the error of faulty or invalid jar file. what should I do @Trans-Amur

I've been writing this for a long time but you don't answer please reply
 

The file needs to be replaced, only the "age" folder

the "Com" folder does not need to be replaced by the jar file of the game

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On 6/15/2021 at 11:08 PM, Poland_in_1939 said:

Oh well, that might be caused by unemployment, as i said some weeks ago you could try to change that so the game is more realistic and also that might fix this population-economy problem

I have tried changing unemployment. In the game, these are just numbers, or rather the ratio of the economy to the population

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3 minutes ago, Trans-Amur said:

Breakthrough in changing the interface, now the interface looks much better)

9F66_UWUpWI.jpg?size=1280x606&quality=96&sign=7696bae2347319a30c94b578d415db5a&type=album

c7NSJ_kqARg.jpg?size=1280x606&quality=96&sign=6d6501c2871c6ce2c110fda9b9577a32&type=album

MaL2DFX2CXY.jpg?size=1280x606&quality=96&sign=d2024e9963855504f256dc9a94779c1a&type=album

yhHY4YITAus.jpg?size=1280x606&quality=96&sign=9b767b87f51fb93644aea188a0927e76&type=album---------------------------------------------------------------------erIjskY7now.jpg?size=1280x606&quality=96&sign=b9fadc6c7719f5b3408b988ef998e77e&type=album

i dont know if that's supposed to be sarcasm or not, assuming the ui for mobile will be much wider it would be cool

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1 minute ago, Hons said:

i dont know if that's supposed to be sarcasm or not, assuming the ui for mobile will be much wider it would be cool

Yes, this is a joke. I am now changing the value in the code (values that affect the interface) and sometimes it leads to the following results, but if we are serious, you can just change the UI to a larger one

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23 minutes ago, kant_575 said:

I want to get rid of the ideologys You added Like Theoracy, Anarchism, etc. So how do i get rid of them?

Hmm. What for? You can just not play with them, no one is forcing you to play with these ideologies, I even became interested in the reason, if they seem to be something like fiction, then no, the same anarchism, but there was no full-fledged country with such, but the state was, for example, the uprising of the anarchists in Catolonia; Makhno, etc. And we also have not ideologies, but forms of government, I'm really interested in why you wanted to remove these ideologies, please tell us.

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Posted (edited)
1 hour ago, Trans-Amur said:

Hmm. What for? You can just not play with them, no one is forcing you to play with these ideologies, I even became interested in the reason, if they seem to be something like fiction, then no, the same anarchism, but there was no full-fledged country with such, but the state was, for example, the uprising of the anarchists in Catolonia; Makhno, etc. And we also have not ideologies, but forms of government, I'm really interested in why you wanted to remove these ideologies, please tell us.

I want to get another Mod with Bloody europe which has Custom Ideologies  Like anarchism, Theoracy, And others ,So if i download that mod with bloody europe Which already has Custom ideologies Then the whole game will bug out. So Thats why i want to get rid of the custom ideologies On bloody europe Its so The two mods wont bug out the game. so which file are these custom ideologies at?

Edited by kant_575

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I want to get another Mod with Bloody europe which has Custom Ideologies  Like anarchism, Theoracy, And others ,So if i download that mod with bloody europe Which already has Custom ideologies Then the whole game will bug out. So Thats why i want to get rid of the custom ideologies On bloody europe Its so The two mods wont bug out the game. so which file are these custom ideologies at?

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4 hours ago, Trans-Amur said:

Hmm. What for? You can just not play with them, no one is forcing you to play with these ideologies, I even became interested in the reason, if they seem to be something like fiction, then no, the same anarchism, but there was no full-fledged country with such, but the state was, for example, the uprising of the anarchists in Catolonia; Makhno, etc. And we also have not ideologies, but forms of government, I'm really interested in why you wanted to remove these ideologies, please tell us.

I want to get another Mod with Bloody europe which has Custom Ideologies  Like anarchism, Theoracy, And others ,So if i download that mod with bloody europe Which already has Custom ideologies Then the whole game will bug out. So Thats why i want to get rid of the custom ideologies On bloody europe Its so The two mods wont bug out the game. so which file are these custom ideologies at?

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Please fix these things.

1. Rospixelized flag of communist Estonia

2. New stamps for the authorities (constitutional monarchy and technocracy)

3. Plunder (When you have military access from a country, you can plunder it without any consequences, and our provinces can be plundered, but in the province menu it says that our province cannot be plundered because only the occupied provinces can be plundered, I know that it is difficult but please do it if you can)

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10 hours ago, kant_575 said:

I want to get another Mod with Bloody europe which has Custom Ideologies  Like anarchism, Theoracy, And others ,So if i download that mod with bloody europe Which already has Custom ideologies Then the whole game will bug out. So Thats why i want to get rid of the custom ideologies On bloody europe Its so The two mods wont bug out the game. so which file are these custom ideologies at?

you don't have to spam also ideologies are located at "games" folder, you'll see a json file named governments.

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13 hours ago, kant_575 said:

Я  хочу получить еще один мод с Кровавой Европой, в котором есть собственные идеологии, такие как анархизм, теорация и другие, поэтому, если я загружу этот мод с кровавой Европой, в которой уже есть собственные идеологии, тогда вся игра выйдет из строя. Итак, вот почему я хочу избавиться от нестандартных идеологий Кровавой Европы. Так что эти два мода не исправят игру. так в каком файле находятся эти нестандартные идеологии?

Game/Governments.json

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      GAMEPLAY
      Post update: more detailed
      Increased population and economy growth for higher realism More realistic populations, with province growth rates up to 200% New government types, and adjustments to existing ones More and more diverse terrain types, with more powerful modifiers HRE replaced with Ravenfielder Empire* FUTURE: Overhauled game mechanics, extended settings, super-events, restored features**, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances,  Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Ravenfielder Empire* has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Name in old mod, new name TBD
      ** Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs

      Statistics below for the old, pre-remake version. 
      Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod)
       
      FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first)
      FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first)
      BETA 1.2 download link, in case Final 2.0 doesn't work properly: https://drive.google.com/open?id=1wGSCVX9dK_i9Zz4ah1vsZ3nwmzX_p2WA (backup your game first)
      Also, for pre-1.3 users, download these backgrounds: https://drive.google.com/open?id=1QS4X7R8eCFgZUxLsFqMdVSyncHbXBbU_.

      Features of Old FINAL 2.0:
      MAPS
      V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS
      Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY
      Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire LANGUAGES
      - English (always complete)
      - Russian (incomplete and undergoing major revisions)
      - Lithuanian (incomplete)

      Tasks for FINAL 1.0.1 (ETA ????):
      - Create a pre-alpha version of the Ravenfield map with scenarios based on the world map (provinces complete, scenarios WIP)
      Tasks for FINAL 1.1 (ETA ????):
      - Change all editor civilizations to game civilizations (will probably go on beyond FINAL 1.1)
      - New Dark Age (550-1300) scenarios
      - Add extra ideology flags
      - Finish the Eastern Lands
      - Further balancing of countries
      - Revised terrain modifiers
      - Beginning of Draconia map (800-1000 provinces)
      Tasks beyond FINAL 1.1:
      - V2 World Map (~6000 provinces) (Betas 4-7)
      - Simple World Map (~450 provinces) (Betas 3-4)
      - Full World Map (~9000-10000 provinces) (Full Version 1.0 and beyond)
      - Maps for all major regions in the continent of Ravenfield (Betas 4 and beyond)
      - Maps for Eastern Lands, Southern Lands, Draconia, Pacifica and Terra Australis (Betas 2 and beyond)
      - Add more than 800 new civilizations (Betas 3 and beyond)
      - Add over 100 scenarios (total) (Betas 3 and beyond)
      This is my first serious mod, all constructive feedback is welcome.

       
    • By YankeS
      Szukam polskiego scenariusza z eventami. Najlepiej gdyby był w czasach współczesnych. Gdyby ktoś mógł wysłać link do pobrania to byłbym wdzięczny.
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