Jump to content
Age of History Games
Trans-Amur

Bloody Europe II | New update

Recommended Posts

12 hours ago, TheRedstoneSword said:

I think the idea to add religions is really good, it'd add a really needed element to the game which would make it a lot funner and a lot more interesting. 

Yes, I tried to add religions (who has an android version of the mod, you can even look in the --- file next to Government.json) And this attempt was unsuccessful, the game did not see my classes and simply ignored, but now I understand the problem, I think i need to try again

Edited by Trans-Amur

Share this post


Link to post
Share on other sites
1 hour ago, Trans-Amur said:

はい、私は宗教を追加しようとしました(Androidバージョンのmodを持っているので、Government.jsonの横の---ファイルを見ることができます)そしてこの試みは失敗し、ゲームは私のクラスを認識せず、単に無視されました、でも今は問題がわかったので、もう一度やり直す必要があると思います

i know your attempt to add special ideologies. 
there are special translations in the language file 

Share this post


Link to post
Share on other sites
2 hours ago, Lipark Japanese modder said:

btw your code of 1.1.5 version isn't adopted in vanilla aoh2. 

what should i add to vanilla to work your 1.1.5 version code?

now i reluctanly base 1.1.4 code to make hoaoh2 code

you need to change the file extension "pix" to png, it should be like this "pix.png"

And unify the background of the map into one and instead of _R and _L It is necessary to put for a single background _M

Share this post


Link to post
Share on other sites
Just now, Trans-Amur said:

you need to change the file extension "pix" to png, it should be like this "pix.png"

And unify the background of the map into one and instead of _R and _L It is necessary to put for a single background _M

In the future, it will be even more difficult to do this, that is, combine the mod code with other modifications, since I added new icons to the game, now they will also need to be inserted into the mod that you want to combine with the BE code

Share this post


Link to post
Share on other sites

I was wondering if anyone could help me install this mod on PC as when I unzip the original file the .Jar file isn't there. Instead there is a another Zip file  

Share this post


Link to post
Share on other sites

This mod is amazing improvements are really visible

The amount of provinces you put in is actually impressive.

1 problem however.

Whenever i want to give a nation max Research points the national debt goes through the Roof.

Even I you are in sandbox mode,you can't spend on goods, investments, research....Wich is a shame .

Nonetheless great game!

Share this post


Link to post
Share on other sites
31 minutes ago, Thegermanguy said:

In my opinion, it would be necessary to increase the minimum to 1000 or to 1500.
I think it would make war more realistic.

scenarios from older ages like 1200 would be impossible to play as by smaller nations, so the idea is nice but would make an old age playable only as the strong countries. Or you would have to invest in your country or maybe ultimatum for puppet and then annex, for me its actually a good idea to increase the minimum cause russia keeps sending 100 into my country or they attack my defensive province which removes defensive bonus from it which is stupid that 100 army removes it all cuz it takes 50 turns to max it

Share this post


Link to post
Share on other sites
2 hours ago, Poland_in_1939 said:

scenarios from older ages like 1200 would be impossible to play as by smaller nations, so the idea is nice but would make an old age playable only as the strong countries. Or you would have to invest in your country or maybe ultimatum for puppet and then annex, for me its actually a good idea to increase the minimum cause russia keeps sending 100 into my country or they attack my defensive province which removes defensive bonus from it which is stupid that 100 army removes it all cuz it takes 50 turns to max it

Guess I can't play Ragusa

Share this post


Link to post
Share on other sites
14 hours ago, Albert speer said:

This mod is amazing improvements are really visible

The amount of provinces you put in is actually impressive.

1 problem however.

Whenever i want to give a nation max Research points the national debt goes through the Roof.

Even I you are in sandbox mode,you can't spend on goods, investments, research....Wich is a shame .

Nonetheless great game!

This is such a bug in the game. With a large superiority of the economy over the population, this bug occurs, the balance simply goes away by 2 billion

Share this post


Link to post
Share on other sites
On 7/7/2021 at 5:28 AM, Balls said:

Thats very creative! I hope Lukaz reads it and considers it lmao

 

41 minutes ago, Trans-Amur said:

This is such a bug in the game. With a large superiority of the economy over the population, this bug occurs, the balance simply goes away by 2 billion

 

41 minutes ago, Trans-Amur said:

This is such a bug in the game. With a large superiority of the economy over the population, this bug occurs, the balance simply goes away by 2 billion

For me it goes negative.

For example i have over 2B population when I look at the population chart it show that the minority groups have a larger population then the country I'm playing as.

 

Share this post


Link to post
Share on other sites
19 hours ago, Poland_in_1939 said:

scenarios from older ages like 1200 would be impossible to play as by smaller nations, so the idea is nice but would make an old age playable only as the strong countries. Or you would have to invest in your country or maybe ultimatum for puppet and then annex, for me its actually a good idea to increase the minimum cause russia keeps sending 100 into my country or they attack my defensive province which removes defensive bonus from it which is stupid that 100 army removes it all cuz it takes 50 turns to max it

I think increasing it to 500 will have no problem. even a one province country can make 500 soldiers

Share this post


Link to post
Share on other sites
11 minutes ago, Hitler the secend said:

I think increasing it to 500 will have no problem. even a one province country can make 500 soldiers

on even older scenarios or the Age of Civilization game mode even 100 troops is sometimes a lot but even so i would increase it to more than a thousand, that would make small countries harder to play but i like this idea anyway
I dont really know, maybe 500 is good too, i just like the idea of having real number of troops but 500 is pretty realistic i guess so Trans amur should consider it

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Valixor
      LATEST PROGRESS UPDATE
      Released 16:40 UTC, 19 May 2022
      Alpha 1.3 Released!   WotEC now has a Discord server: https://discord.gg/qr9zZpKErP
      War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with 9,638 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore.

      Alpha 1.3 files:
      Download mod for PC
      Release Date: 19 May 2022
      (open README.txt file for instructions)
      (171 MB compressed, 195 MB uncompressed)
      Alpha 1.3 Patch 1 (27/05/2022)
      Upon release of Alpha 1.3, a patch will be made to upgrade installations from Alpha 1.2 to 1.3.
      ^ Screw that, too much effort to pick out which parts are from Alpha 1.3 and which ones are earlier...
      Download mod for Android
      (160 MB), best played with 8-core devices
      Older versions:
      Alpha 1.2:
      Download mod for PC (12/03/2022, 169/191 MB)
      Alpha 1.2.1 patch (13/03/2022)
      Download mod for Android (158 MB)
      Alpha 1.1:
      Download mod for PC (08/01/2022, 158/178 MB)
      Download mod for Android (147 MB)
      Alpha 1.0:
      Download mod for PC (05/12/2021, 156/175 MB)
      Download mod for Android (145 MB)
      Current WotEC version: Alpha 1.3 Patch 1
      (OLD) Demo 1 + Demo 2 Download link: https://drive.google.com/file/d/1qOYpnWU8OKhY_3mdCYg9Eh5KLnn8T8yG/view?usp=sharing
      Release Date: 5 August 2021
      (OLD) Demo 1.1 Download link: https://drive.google.com/file/d/12AWkjeYdRBsEpANeAM6xW4V7oq9mfKs-/view?usp=sharing
      Release Date: 4 July 2021
      New features:
      3 new scenarios 3 new civilizations Improved background (OLD) Demo 1 Download link: https://drive.google.com/file/d/1N7MGP961tQ1R2g2f4CtmtsZ4_2yTRe7A/view?usp=sharing
      Release Date: 24 June 2021
      Post bug reports in the comments.
      (version color markers):
      Demo 1, Demo 2 Pre-Alpha Alpha Beta Final Candidate Final  

      CURRENT MAPS
      First Demo Map (551 provinces, 7 scenarios) (select "War of the Eight Continents (Demo 1)" map) Second Demo Map (1,091 provinces, 15 scenarios) (select "War of the Eight Continents (Demo 2)" map) The Known World/War of Six Continents/V2 World Map (9,657 provinces, 47 scenarios) - 321 super-regions, ~1,120 regions (select "The Known World" map)
      PLANNED MAPS
      Simple V2 World Map (~1,350 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! >14,000!!!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces)
      CIVILIZATIONS
      147 civilizations in the First Demo and 619 in the Second Demo, over 2,300 in Alpha 1.3! 407 formable civilizations in Alpha 1.3 5 new ideologies (Imperial Core, Imperial Province, Kaal and Socialism are already in Alpha 1.3 scenarios, rest will come in subsequent versions) FUTURE: Over a dozen new ideologies, many with unique playstyles
      GAMEPLAY
      Post update: more detailed
      Increased population and economy growth for higher realism More realistic populations, with province growth rates up to 200% New government types, and adjustments to existing ones More terrain types, with more powerful modifiers HRE replaced with Empire of Dacanium Capitulation system, based on that of Bloody Europe II Global events, prototype for future super-events Other minor code changes, as well as a color randomizer for game civilization editor: Ultimatum max relations changed from -10 to +25 Increased minimum army to attack from 10 to 50 Miscellaneous general changes FUTURE: Overhauled game mechanics, extended settings, super-events, restored features*, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances,  Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Empire of Dacanium has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs

      TOTAL REMAKE IN PROGRESS
      ETA: Released! (first demo), Released! (second demo), Released! (Alpha 1.0-1.2), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change!
      First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~3,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all 9,424 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game?
      Remake progress articles:
      Sunset on the Old World
      January 2020 - June 2021
      Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins
      June 2021 - August 2021
      First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) First Demo Progress: Part 3 - Map Complete (17/06/2021) First Demo Progress: Part 4 - Connecting the Dots (18/06/2021) First Demo Progress: Part 5 - Testing, Testing, Testing... (18/06/2021) First Demo Progress: Part 6 - A Lot of Flags... (20/06/2021) First Demo Progress: Part 7 - Almost Done... (24/06/2021) First Demo: Released! (24/06/2021) Second Demo Progress: Part 1 - More Background Completion (29/06/2021) Second Demo Progress: Part 2 - A Darkness Falls on the World... (30/06/2021) Second Demo Progress: Part 3 - Background Complete! (01/07/2021) Second Demo Progress: Part 4 - Province Drawing 2 Electric Boogaloo (02/07/2021) First Demo: Scenario Update (04/07/2021) Second Demo Progress: Part 5 - Still Scribbling... (05/07/2021) A Time-Based Solution for Province Movement (06/07/2021) The Technology Question (09/07/2021) Second Demo Progress: Part 6 - Too Many Provinces... (13/07/2021) Second Demo Progress: Part 7 - The Province Genocide (16/07/2021) Second Demo Progress: Part 8 - Provinces in the Map Editor (17/07/2021) Second Demo Progress: Part 9 - Nearing Completion (18/07/2021) Second Demo Progress: Part 10 - Province Statistics (19/07/2021) Second Demo Progress: Part 11 - A Civil War of Sorts (19/07/2021) Second Demo Progress: Part 12 - The World in 2021 (20/07/2021) Second Demo Progress: Part 13 - Divide and... Conquer? (22/07/2021) Second Demo Progress: Part 14 - Pick Your Poison (25/07/2021) Second Demo Progress: Part 15 - The Eastern Rekoviad (27/07/2021) Scenario Showcase: Mythic Dynasties (28/07/2021) Scenario Showcase: Winter is Coming (30/07/2021) Scenario Showcase: Between East and West (30/07/2021) Scenario Showcase: The New Age (31/07/2021) Scenario Showcase: Century of Humiliation (01/08/2021) Scenario Showcase: Shattering of the Flower (01/08/2021) Scenario Showcase: Superregion Wars (03/08/2021) Scenario Showcase: Turn of the Old Millennium (03/08/2021) Scenario Showcase: Age of Darkness (04/08/2021) Second Demo: Released! (05/08/2021) - END OF DEMO DEVELOPMENT Leaving the Boundaries
      (making of full 10,000 province map and Alpha development)
      August 2021 - December 2021
      Full Map Progress: Part 1 - Yet Another Beginning (07/08/2021) - BEGINNING OF FULL MAP DEVELOPMENT Full Map Progress: Part 2 - The First Thousand (08/08/2021) Full Map Progress: Part 3 - Going East (09/08/2021) Full Map Progress: Part 4 - A Little Break Now... (12/08/2021) Full Map Progress: Part 5 - War of 2.5 Continents (28/08/2021) Full Map Progress: Part 6 - The Sun Shines Over the Full Map (01/09/2021) Alpha Progress: Part 1 - Watch your Terrain (05/09/2021) Alpha Progress: Part 2 - Civilization Confetti (27/09/2021) Alpha Progress: Part 3 - I'm sure it's grown out now... (03/10/2021) Alpha Progress: Part 4 - Forward Through Time (14/10/2021) Alpha Progress: Part 5 - A Thousand Years of Progress (05/11/2021) A Change Beyond Any
      (Beta development and implementing of new features and mechanics)
      December 2021 - ?
      Reaching the Finish Line
      (progress towards Final version)
      ? - ???
      * New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing

      Statistics below for the old, pre-remake version. 
      Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod)
       
      FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first)
      FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first)

      Features of Old FINAL 2.0:
      MAPS
      V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS
      Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY
      Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire LANGUAGES
      - English (always complete)
      - Russian (incomplete and undergoing major revisions)
      - Lithuanian (incomplete)

       
    • By jorenqt
      i dont own this mod 
       
      its a europe mod/map with 6k provinces!



      (after opening the game change it to scale 2x to remove the lag)

      android: https://drive.google.com/file/d/1obnNuzf6agy5R1HwNiPp7Z2md74RnrqJ/view?usp=drivesdk
      pc have no english version but if you cant to play it in russian download the one posted by the creator
    • By jorenqt
      this mod is originally russian but i translated it to english
       

       
       
      android: https://drive.google.com/file/d/1obnNuzf6agy5R1HwNiPp7Z2md74RnrqJ/view?usp=drivesdk
      this is for android only there is no english translation for pc

      but if you want to play it russian go to the creator
      (after opening the game change it to scale 2x to remove the lag)


      can you guys also help me for putting bloody europe codes into it?
    • By Çağan Ayyıldız
      VICTORIA II MOD REMAKE
      Long time ago we started the new mod Victoria II, but due to some special problems we had to leave...

      BUT IT COMING BACK. EVEN BETTER THAN BEFORE...

      This mod contains:
      - Victoria II map.
      - BEII Features such as packet, auto-asimilation, national festivals ect.
      - One very detailed scenario per fifty years. ( There will also be additional scenarios for important dates but they are doesn't VERY detailed.)
      - 4 backgrounds.
      - So many new leaders.
      - WW1 and WW2 scenarios with plenty of events.
      - Custom icons and gui.
      - Victoria II Musics and SFX.
      - Victoria II UI.
      - New ideologies
      And much more!
      coming soon...



      Join our Discord for instantly informed of the slightest devlopoment: https://discord.gg/Wp4yFsX28x
      Subscribe our YouTube Channel:
      https://www.youtube.com/channel/UCIT1tOZrp07GvnuDE9HLoQg

      ALSO THANKS FOR

      Province making and adveristing: @Aspect
      Packet, auto-asimilation, country drop, withdrawing etc: Bloody Europe II (@Trans-Amur)
      UI and Old background: @Mka
      A.P.K.: @Victory Modding
      Realistic background: @urdekreiz
      BETA testing: @Looker
      -and you-
  • Our picks


  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...