Jump to content
Age of History Games
Trans-Amur

Bloody Europe II | New update

Recommended Posts

7 hours ago, Trans-Amur said:

"How to change the maximum value of the settings for the growth rate of population and economy in the settings for the scenario"

Supplement to the guide:
"How to make disease mortality up to -100% in scenario settings"

1) Go to the mt manager and find the --- file of the game in which we will do our action
2) Go to Classes.dex
3) Find the Menu_CreateScenario_Settings class
4) If found, then click on it
5) Select the "Init" method
6) Many lines of code open before you, do not change them, in the search (Click on the three dots in the upper right corner) you need to look for the lines "getScenario_PopulationGrowthRate_Modifier" and "getScenario_EconomyGrowthRate_Modifier"
7) First, let's parse the line "getScenario_PopulationGrowthRate_Modifier"
- We have 2 values "0xa" and "0xc8" they need to be changed to "-0x1f4" and "0x13ec"
"-0x1f4" - Changes values to -600
"0x13ec" 0 Modifies values up to 5000
😎 Do the same with the line "getScenario_EconomyGrowthRate_Modifier"
9) find the line "getScenario_DiseasesDeathRate_Modifier"
- Can be found through the search, if necessary
10) we will have the values "0xf" and "0xc8"
- The value "0xf" is replaced by "0x0"
Do not touch "0xc8"
11) after these actions, we exit the code, when exiting, press save and sign the ---
12) how you signed up we can install the game
13) Go into the game -> editor -> select the script -> go to the script settings -> look at the result

((Perhaps there will be errors in the text, since I translated it through a translator))

lb1s7RkgQoE.jpg?size=512x1080&quality=96&sign=d979a909a0111963091d10ffb5f4e268&type=album

a8xNLjyDcoA.jpg?size=512x1080&quality=96&sign=a3e82b9ab691dd6a91658636b83bbf5c&type=album

5CDpAMMrRYk.jpg?size=512x1080&quality=96&sign=e6d3d1f93ca55fdeb0e683941bbf5160&type=album

Ryeh0ParQkA.jpg?size=1280x606&quality=96&sign=1f1a7b2186e55663ae25761e0421aa2f&type=album

@Trans-AmurHow to do the same on PC???

Share this post


Link to post
Share on other sites
9 hours ago, Trans-Amur said:

It needs to add the .png extension

To make it look like "pix.png"

after the change, it is better to remove the extension from the file, if you do not remove the game, it will not start

tysm

 

Share this post


Link to post
Share on other sites

Hello. I like this mod overall and while playing it found some bugs, at least I think so (I play in android the last version 1.1.5)

-For some reason the "I" letter of the alphabet is just cut from the names of the countries in the map

-The number of soldiers in the map aren't that much visible, later found out that if I zoom the province so much, that only one province is in the screen, only then it's possible (it's a little uncomfortable)

Thanks for your time with this mod, I'm really enjoying the modifications!

Share this post


Link to post
Share on other sites
11 hours ago, TredRL said:

Hello. I like this mod overall and while playing it found some bugs, at least I think so (I play in android the last version 1.1.5)

-For some reason the "I" letter of the alphabet is just cut from the names of the countries in the map

-The number of soldiers in the map aren't that much visible, later found out that if I zoom the province so much, that only one province is in the screen, only then it's ossible (it's a little uncomfortable)

Thanks for your time with this mod, I'm really enjoying the modifications!

 the secound problem is fixable by just going to settings and making one option max% or minimum%, i dont remember which cuz i didnt play in a long time

Share this post


Link to post
Share on other sites

@Trans-Amur Can you help with the following?

I need a code that can declare war, alliance, change relationship and ideology using only events.

And vassals mustn't declare independence.

Edited by Ecofcu

Share this post


Link to post
Share on other sites
6 hours ago, Basileía Rhōmaíōn said:

What is this? Does it have non-Europe maps as well?

The first image is addon+ 1.4.1 maps

The second one is sieg edition maps

The third one is sieg redux+ map

Screenshot_20210811_022127_age.of.civilizations2.jakowski.lukas2.jpg

Screenshot_20210811_022226_age.of.civilizations2.jakowski.lukas9.jpg

Screenshot_20210811_022417_age.of.civilizations2.jakowski.lukackk7.jpg

Share this post


Link to post
Share on other sites
10 hours ago, giannisgkouv2 said:

does this mod add any new provinces?

These mods only added codes of bloody europe 2 to already existed mods of addon+, sieg edition, sieg redux, these new mods do not have any new province. 

Share this post


Link to post
Share on other sites

Sorry for missing for a certain number of days) I just want to take a break from everything and enjoy the last days of summer as much as possible.

 

I can also supplement these ridiculous lines with pretty good news) tomorrow I plan to make an English-language build of the mod update version 1.1.6

Edited by Trans-Amur

Share this post


Link to post
Share on other sites

mod update!

On 4/28/2021 at 8:07 PM, Trans-Amur said:

Bloody Europe II - it's a mod with a huge map of Europe.

In these mod is:


-Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

-Large count of scenarios from ancient times to alternative future

-New fonts and music

-Plenty of new civilizations, form civs and union

-You will see changes in the game code that will change the game significantly

Actual version - 1.1.6

What's added in version 1.1.6:

- Now the maximum value of diplomatic points is 50.0

- Change in the name of unions

- Now the maximum ratio is 250, which increases the chance of forming a union and joining the alliance

- Increased population losses during battles

- Now when you hover over a province, you can find out more detailed information about it

- Removed TEST from new technologies, now the effects for technologies are displayed normally

- We have reduced the growth of the revolutionary risk, now the rebels do not appear so often

- Now the happiness of the population in the occupied provinces depends more on the level of tax in the country

- Fixed a bug with the right of passage of troops

- Added a new icon to the game without replacing the old ones

- Now the size of the country has a stronger effect on the action points

- Now some modifiers have a stronger effect on the stability of the province

- Changed some values in the game settings

- Increased the cost of changing the ideology

- Removed the restriction on increasing the cost of changing ideology if the state had more than 100 provinces

- Increased the brightness of the text at the bottom of the screen in the game loading menu

- The cost of forming a nation is now worth 10,000 coins

- It turned out to add a trade zone editor

- Change in localization

- Now, when a vassal is released, troops in small numbers appear on his territory

- Increased the growth of military fatigue by 10%

- Now the investment is valid for 10 moves

- Now happiness gives more stability

- Fixed large population growth rates on the map

- Fixed bugs in the regions on the map

- Correction of the landscape on the map

- Fixed some connections between provinces

- Changed bonuses and debuffs to different levels of difficulty

- Tribes have been strengthened

- Changes in the" technological " attack of troops

- Correction in the "dawn of the Ottoman Empire"scenario

- Correction in the "Great War"scenario

- Added more than 8,000 new lines of code and more than 40 new classes for the new mechanics (WIP)

- Minor fixes

We hope you enjoy it!


Here you can download the new version

PC:

Google - https://drive.google.com/file/d/165y1_V3yM75sIocHz0s1dyoEVTtcVN8Y/view?usp=sharing

Android:

Google - https://drive.google.com/file/d/1OFreTNjL-OIoivcpXSaxTna2yknuzZMz/view?usp=sharing

Installation:
PC 

Installation instructions for the mod:

move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).


Android

1.Download and run the file;

2. Install as normal game;

3. (Recommended) Delete the game cache if another mod or original game is present on the device;

4. Start the game (if the game freezes at 49% load, then turn off the game and start again).

qHNolPGpKhM.thumb.jpg.3a0c7773137d1c1481aad833b12184df.jpg

 

Share this post


Link to post
Share on other sites

@Trans-Amur

I suggest for future updates (Android)

1. The letter i is broken.

2. Change the stamp of the constitutional monarchy to a crown different from the others, not the symbol of a parlamentary republic.

3. Plundering should also be possible in the province menu (where you build buildings, it says that you cannot plunder your own province).

4. When we plunder the provinces of another country, when we have permission to pass through its territory, our relations should change for the worse.

Good luck in perfecting your game.

Edited by Marlubcel

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Valixor
      LATEST PROGRESS UPDATE
      Released 16:40 UTC, 19 May 2022
      Alpha 1.3 Released!   WotEC now has a Discord server: https://discord.gg/qr9zZpKErP
      War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with 9,638 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore.

      Alpha 1.3 files:
      Download mod for PC
      Release Date: 19 May 2022
      (open README.txt file for instructions)
      (171 MB compressed, 195 MB uncompressed)
      Upon release of Alpha 1.3, a patch will be made to upgrade installations from Alpha 1.2 to 1.3.
      ^ Screw that, too much effort to pick out which parts are from Alpha 1.3 and which ones are earlier...
      Download mod for Android
      (158 MB), best played with 8-core devices
      Older versions:
      Alpha 1.2:
      Download mod for PC (12/03/2022, 169/191 MB)
      Alpha 1.2.1 patch (13/03/2022)
      Download mod for Android (158 MB)
      Alpha 1.1:
      Download mod for PC (08/01/2022, 158/178 MB)
      Download mod for Android (147 MB)
      Alpha 1.0:
      Download mod for PC (05/12/2021, 156/175 MB)
      Download mod for Android (145 MB)
      Current WotEC version: Alpha 1.3
      (OLD) Demo 1 + Demo 2 Download link: https://drive.google.com/file/d/1qOYpnWU8OKhY_3mdCYg9Eh5KLnn8T8yG/view?usp=sharing
      Release Date: 5 August 2021
      (OLD) Demo 1.1 Download link: https://drive.google.com/file/d/12AWkjeYdRBsEpANeAM6xW4V7oq9mfKs-/view?usp=sharing
      Release Date: 4 July 2021
      New features:
      3 new scenarios 3 new civilizations Improved background (OLD) Demo 1 Download link: https://drive.google.com/file/d/1N7MGP961tQ1R2g2f4CtmtsZ4_2yTRe7A/view?usp=sharing
      Release Date: 24 June 2021
      Post bug reports in the comments.
      (version color markers):
      Demo 1, Demo 2 Pre-Alpha Alpha Beta Final Candidate Final  

      CURRENT MAPS
      First Demo Map (551 provinces, 7 scenarios) (select "War of the Eight Continents (Demo 1)" map) Second Demo Map (1,091 provinces, 15 scenarios) (select "War of the Eight Continents (Demo 2)" map) The Known World/War of Six Continents/V2 World Map (9,657 provinces, 47 scenarios) - 321 super-regions, ~1,120 regions (select "The Known World" map)
      PLANNED MAPS
      Simple V2 World Map (~1,350 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! >14,000!!!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces)
      CIVILIZATIONS
      147 civilizations in the First Demo and 619 in the Second Demo, over 2,300 in Alpha 1.3! 407 formable civilizations in Alpha 1.3 5 new ideologies (Imperial Core, Imperial Province, Kaal and Socialism are already in Alpha 1.3 scenarios, rest will come in subsequent versions) FUTURE: Over a dozen new ideologies, many with unique playstyles
      GAMEPLAY
      Post update: more detailed
      Increased population and economy growth for higher realism More realistic populations, with province growth rates up to 200% New government types, and adjustments to existing ones More terrain types, with more powerful modifiers HRE replaced with Empire of Dacanium Capitulation system, based on that of Bloody Europe II Global events, prototype for future super-events Other minor code changes, as well as a color randomizer for game civilization editor: Ultimatum max relations changed from -10 to +25 Increased minimum army to attack from 10 to 50 Miscellaneous general changes FUTURE: Overhauled game mechanics, extended settings, super-events, restored features*, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances,  Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Empire of Dacanium has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs

      TOTAL REMAKE IN PROGRESS
      ETA: Released! (first demo), Released! (second demo), Released! (Alpha 1.0-1.2), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change!
      First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~3,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all 9,424 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game?
      Remake progress articles:
      Sunset on the Old World
      January 2020 - June 2021
      Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins
      June 2021 - August 2021
      First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) First Demo Progress: Part 3 - Map Complete (17/06/2021) First Demo Progress: Part 4 - Connecting the Dots (18/06/2021) First Demo Progress: Part 5 - Testing, Testing, Testing... (18/06/2021) First Demo Progress: Part 6 - A Lot of Flags... (20/06/2021) First Demo Progress: Part 7 - Almost Done... (24/06/2021) First Demo: Released! (24/06/2021) Second Demo Progress: Part 1 - More Background Completion (29/06/2021) Second Demo Progress: Part 2 - A Darkness Falls on the World... (30/06/2021) Second Demo Progress: Part 3 - Background Complete! (01/07/2021) Second Demo Progress: Part 4 - Province Drawing 2 Electric Boogaloo (02/07/2021) First Demo: Scenario Update (04/07/2021) Second Demo Progress: Part 5 - Still Scribbling... (05/07/2021) A Time-Based Solution for Province Movement (06/07/2021) The Technology Question (09/07/2021) Second Demo Progress: Part 6 - Too Many Provinces... (13/07/2021) Second Demo Progress: Part 7 - The Province Genocide (16/07/2021) Second Demo Progress: Part 8 - Provinces in the Map Editor (17/07/2021) Second Demo Progress: Part 9 - Nearing Completion (18/07/2021) Second Demo Progress: Part 10 - Province Statistics (19/07/2021) Second Demo Progress: Part 11 - A Civil War of Sorts (19/07/2021) Second Demo Progress: Part 12 - The World in 2021 (20/07/2021) Second Demo Progress: Part 13 - Divide and... Conquer? (22/07/2021) Second Demo Progress: Part 14 - Pick Your Poison (25/07/2021) Second Demo Progress: Part 15 - The Eastern Rekoviad (27/07/2021) Scenario Showcase: Mythic Dynasties (28/07/2021) Scenario Showcase: Winter is Coming (30/07/2021) Scenario Showcase: Between East and West (30/07/2021) Scenario Showcase: The New Age (31/07/2021) Scenario Showcase: Century of Humiliation (01/08/2021) Scenario Showcase: Shattering of the Flower (01/08/2021) Scenario Showcase: Superregion Wars (03/08/2021) Scenario Showcase: Turn of the Old Millennium (03/08/2021) Scenario Showcase: Age of Darkness (04/08/2021) Second Demo: Released! (05/08/2021) - END OF DEMO DEVELOPMENT Leaving the Boundaries
      (making of full 10,000 province map and Alpha development)
      August 2021 - December 2021
      Full Map Progress: Part 1 - Yet Another Beginning (07/08/2021) - BEGINNING OF FULL MAP DEVELOPMENT Full Map Progress: Part 2 - The First Thousand (08/08/2021) Full Map Progress: Part 3 - Going East (09/08/2021) Full Map Progress: Part 4 - A Little Break Now... (12/08/2021) Full Map Progress: Part 5 - War of 2.5 Continents (28/08/2021) Full Map Progress: Part 6 - The Sun Shines Over the Full Map (01/09/2021) Alpha Progress: Part 1 - Watch your Terrain (05/09/2021) Alpha Progress: Part 2 - Civilization Confetti (27/09/2021) Alpha Progress: Part 3 - I'm sure it's grown out now... (03/10/2021) Alpha Progress: Part 4 - Forward Through Time (14/10/2021) Alpha Progress: Part 5 - A Thousand Years of Progress (05/11/2021) A Change Beyond Any
      (Beta development and implementing of new features and mechanics)
      December 2021 - ?
      Reaching the Finish Line
      (progress towards Final version)
      ? - ???
      * New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing

      Statistics below for the old, pre-remake version. 
      Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod)
       
      FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first)
      FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first)

      Features of Old FINAL 2.0:
      MAPS
      V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS
      Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY
      Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire LANGUAGES
      - English (always complete)
      - Russian (incomplete and undergoing major revisions)
      - Lithuanian (incomplete)

       
    • By 123
      Where in the code can I change the speed of assimilation?
    • By Çağan Ayyıldız
      VICTORIA II MOD REMAKE
      Long time ago we started the new mod Victoria II, but due to some special problems we had to leave...

      BUT IT COMING BACK. EVEN BETTER THAN BEFORE...

      This mod contains:
      - Victoria II map.
      - BEII Features such as packet, auto-asimilation, national festivals ect.
      - One very detailed scenario per twenty five years. ( There will also be additional scenarios for important dates but they are doesn't VERY detailed.)
      - Realistic and Victoria like background.
      - So many new leaders.
      - WW1 and WW2 scenarios with plenty of events.
      - Custom icons and gui.
      - Victoria II Musics and SFX.
      - Victoria II UI.
      - New ideologies
      And much more!
      coming soon...



      Join our Discord for instantly informed of the slightest devlopoment: https://discord.gg/Wp4yFsX28x
      Subscribe our YouTube Channel:
      https://www.youtube.com/channel/UCIT1tOZrp07GvnuDE9HLoQg

      ALSO THANKS FOR

      Province making and adveristing: @Aspect
      Packet, auto-asimilation, country drop, withdrawing etc (coming in version 1.1): Bloody Europe II (@Trans-Amur)
      UI and Victoria background: @Mka
      A.P.K.: @Victory Modding
      Realistic background: @urdekreiz
      BETA testing: @Looker
      -and you-
    • By FuseSelf555
      Who miss a Holy Roman Empire?
      Download Scenario here:
      https://www.mediafire.com/file/pr01h7w97jithq7/Modern_Divided_Holy_Roman_Empire.rar/file
    • By Hazen
      Hi!
      I ANNOUNCE THE START OF WORKS ON "EUROPE OF REBORN 1939"

      Recently I had an idea to do, I noticed that there are a lot of WW2 or Hoi4 mods on the forum anyway, so I had the idea to make a scenario with a real history events in 1939-1945. I know this is a big plan, and they fail quickest, especially if is done alone. It will probably take a long time, anyway project will be available when I do Europe and America complete enough 
      Current goal:
      -basic events in WW2 in Europe and North America
       
      For this scenario I am based on this mod, I really liked the new governance models and the simple map (author, if you don't want me to use your mod please write me):
       
      Below text is actual progress of scanario, 
      I will update it whenever I can 
       
       
      changelog:
      - better tlanslate and matched photos for events
      - added more events for Europe from 1936 to early 1939
      - basic events preceding World War 2 are complete

  • Our picks


  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...