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Bloody Europe II | New update

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52 minutes ago, ARITIFICIAL INTELLIGENCE said:


 In fact, Suzema left the forum for a short time between the end of 2020 and June 2021. He also said that he was tired of making mods and expressed his apologies and said that everyone can edit his mods. You can ask if you don't believe

yeah we can edit Vr 1.0.0 for free

but he copied Vr 1.1.2 without trans-amur's credit. he should have credited him to show who edited code.

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53 minutes ago, ARITIFICIAL INTELLIGENCE said:

There are so many good mods in the forum, why just pay attention to it here

1. Its an old mod, so many old players are familiar with it

2. It adds lots of New civilizations, scenarios and provinces

3. Most importantly, it changes the in game code in many ways, creating a new experience for new and old players alike

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woa nice finally after 3 months there is an update! now the diplomacy bug is no more and i can continue playing as communist western europe

this mod is so amazing and fun! keep on the work, sir!

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On 10/20/2021 at 10:59 AM, Basileia Ton Rhomaion said:

Yea BEII is updated on VK but it may be in English yes but we'll the keyboard doesn't work 


On 10/20/2021 at 5:52 PM, Lipark Japanese modder said:

all command was transfared to russian language


Well shit

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On 4/28/2021 at 3:07 PM, Trans-Amur said:


Hey! I know you are working really hard on this, but in a far future, will there ever be a "bloody world" scenario?

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On 5/29/2021 at 9:00 AM, Trans-Amur said:

CFG class method getCostOfRecruitArmyMoney I have 0xa this is the number 10 in the hexadecimal number system, you will have 0x5, you can put any value, for example 100, the number 100 in the hexadecimal number system will be 0x64


hey @Trans-Amur can you explain to me how to change minimum army to attack an province with images pls? i dont know the exact smali and exact line where its noted

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