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Trans-Amur

Bloody Europe II | New update

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Balance of effects from the farm. The buffs were too large and were not justified by the price and technical development.

The effects of buildings change in such similar lines, and I decided to immediately show them in the form of a code, there was no desire to take screenshots of every effect in the game, and so all the necessary information is placed in just one screenshot. I hope I understand how to add new building levels to the game.

L_UTsuX8G5Y.jpg?size=512x1080&quality=96&sign=62b55e085fc866edb46ac955064c81ff&type=album

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5 hours ago, Trans-Amur said:

Balance of effects from the farm. The buffs were too large and were not justified by the price and technical development.

The effects of buildings change in such similar lines, and I decided to immediately show them in the form of a code, there was no desire to take screenshots of every effect in the game, and so all the necessary information is placed in just one screenshot. I hope I understand how to add new building levels to the game.

L_UTsuX8G5Y.jpg?size=512x1080&quality=96&sign=62b55e085fc866edb46ac955064c81ff&type=album

Looks like you just add new line and stuff so good news that you figured it all out, what lvl you think should be the max? 10? I think it depends on how you change the effects of next one to not make it too op

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2 hours ago, nobody4444 said:

why don't commands work, or are there any specific commands for this mod? don't judge. i play it for fun

It might be the russian version of mod so it doesnt work in english, but if it is all good, then there are new commands like nucl, makes land wasteland, army (number) adds that amount of army, eco (i think) adds some economy, pop or population makes province have exactly 21,000 people or something, if commands doesnt work then you have wait for next version of this mod that is planned to be released at the end of the month

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