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Trans-Amur

Bloody Europe II | New update

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4 hours ago, Trans-Amur said:

I agree, I also noticed this bug, you will need to fix some parameters

How can we do because i dont know balancing

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1920 alternative scenario is very good scenario and i want to play it with more countries but you removed 1.1.6 and i cannot play 😞

Maybe 1.1.9 will be fix this problem

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On 1/11/2022 at 3:00 PM, The German Empire said:

Bring back music on android its unplayable 😞

Bro why the hell you need this music so much 🤨, wait until next update, same music every time i open game is not even nice to hear as it gets too monotonous, just play something in background if you really cant play without music

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there are glitched civ names normally this isnt an issue but they keep popping up as rebellions which is annoying
their names always dont have capital letters and they're stuff like "bar" or "bas3"

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New solutions for states!

Two new solutions have been added: history and support for nationalities

History allows you to view all the events that took place in your game party. This mechanic has been moved from statistics to decisions for states.

"Nationality Support" allows you to raise the population of other nationalities in your country

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dzQWcKCYnuU.jpg?size=1280x606&quality=96&sign=8b2ee3fb0ef2c48bcf6e82788333c7b8&type=album

Edited by Trans-Amur

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9 hours ago, Basileía Rhōmaíōn said:

Does the difficulty level only affect rebels?

No, the level of difficulty affects the income of the player and the income of the bots, so the higher the difficulty level, the more income the bots have and the less income the player has

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6 hours ago, ineedaname said:

there are glitched civ names normally this isnt an issue but they keep popping up as rebellions which is annoying
their names always dont have capital letters and they're stuff like "bar" or "bas3"

This is a localization error, the tags of many states are not translated into English

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ThankThe lag when game crashes when you select civilization is because if you play as Armenia you can form a civilization that does not have a name and plz  make the game faster. there is also a bug that if you edit a city or terrain types or growth rate after you restart the game the changes dissapear thank you(Android Version ) can you also make the game faster ?

Edited by User someone

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On 1/15/2022 at 3:28 AM, Lipark JP modder said:

I will share my idea for new military system for AoH2.

I worked a bit on this but I'm lazy and busy. 

 

  • [Move] is now divided into 3 orders.
    1. [Attack] - use more movement points on this. Attack enemies provinces and occupy them. you need to border with enemies.
    2. [Deffence] - use more movement points. troops start to stand on deffence. add some DEFFENSIVE BONUS
    3. [Move] - transfar your troops to neigobouring provinces. need less movement points. but decrease ATTACK BONUS and DEFFENSIVE BONUS
     
  • Innovated Technologies.
    1. Industory - Increase efficincy of Industrization. In fact Investiments.
    2. Infrastructures - Decrease cost of buildings. Increase effiency of Infrastructure Invenstiment. Increase Populations
    3. Diplomacy - Increase of maxinum of diplomacy points, chance of success of diplomatic actions, daily increase of diplomacy points
    4. Military - Increase of Attack points and deffensive points
    5. Expedition - Decrease cost of colonization, Expand the view of world.
    6. Management - Increase Tax Income and Management of money. Increase Movements points
    7. Research - Increase the efficiency of research
     
  • Terrien buffs
    As real life army struggled in crossing high mountains, buffs can be added to army when they crossing river, desert, high mountains.
    Add new building of Blidges.
     
  • Millitary-keep cost
    Increase cost of keep army. but increase buffs of supply basement. so you can stay your army there.
    In addtion, each troops spend some movements points each turns. More troops you have, more movements points required to keep them
    for example, if you have 30000 armies, in case you divided them into 10000, 10000 and 10000. spend 3 movements points every turns.
    but in case you don't divided them just spend 1 movements points every turns. so you should bundle your army when you  aren't in war.
     
  • AI movements.
    Increase AI's movements. and add some patarns of moving armies.

    well making new units of army is still hard for me.

I think the new function like fortify that would give boost on one province until they move or few turns is interesting, also the bridges, that would require you add new type of connection between provinces that require you to build a bridge on both of them (or something like that)

The rest is too weird in my opinion but the one i mentioned are interesting and i know you are capable of doing that as you are very good at coding, also i have a question, what happened to the migrate option that allowed to move population, that was a great idea, could be used to transport people from certain country (that you are at war with or just any, if you abuse it you are just a cheater, who wants to play it like it should be, will do it) to your as a "worker", that could decrease stability and stuff but would increase maybe economy and definitely give more money, that was a great idea but would require you to make new type of unit that can not be attacked and attack itself and would require more money because transport and guard. I hope you read that so, sorry for ping. @Trans-Amur

 

Edited by Poland_in_1939
Added important thingy+

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9 hours ago, Poland_in_1939 said:

Я думаю, что интересна новая функция, такая как укрепление, которая будет усиливать одну провинцию до тех пор, пока они не переместятся или на несколько ходов, а также мосты, которые потребуют от вас добавления нового типа соединения между провинциями, которые требуют, чтобы вы построили мост на обеих из них ( или что-то вроде того)

Остальное, на мой взгляд, слишком странно, но то, что я упомянул, интересно, и я знаю, что вы способны на это, так как вы очень хорошо кодируете, также у меня есть вопрос, что случилось с опцией миграции, которая позволила переместить население, это была отличная идея, можно было бы использовать для перевозки людей из определенной страны (с которой вы воюете или просто любой, если вы злоупотребляете этим, вы просто читер, кто хочет играть так, как должно быть, сделает это) для вас как «рабочего», это могло бы снизить стабильность и прочее, но, возможно, увеличило бы экономику и определенно дало бы больше денег, это была отличная идея, но потребовало бы от вас создания нового типа юнита, который не может быть атакован и атаковал бы сам себя, и требуют больше денег, т.к. транспорт и охрана. Я надеюсь, что вы это прочитали, извините за пинг. @Транс-Амур

 

With the migration of the population, it was necessary to postpone a little, since it is very unfinished, first you need to abandon the province in order to move the population there and in cases of migration, the provinces are simply exchanged, and you would have to capture the province from which the population was migrated.

Creating a new unit is very difficult, if not impossible. In addition, the troops will merge into one army and this will only cause errors (theoretically)

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There are some big changes in this mod. more research functions like education and AI change, cheat code change.  Is there any ways to apply this changes to other mod or original game?

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11 hours ago, Trans-Amur said:

With the migration of the population, it was necessary to postpone a little, since it is very unfinished, first you need to abandon the province in order to move the population there and in cases of migration, the provinces are simply exchanged, and you would have to capture the province from which the population was migrated.

Creating a new unit is very difficult, if not impossible. In addition, the troops will merge into one army and this will only cause errors (theoretically)

I thought more about a boost for province defense etc.

I also have a few suggestions to you that you could include in next update

1. Make forming civilization possible if your vassal is in included provinces, it could annex them, whole country or just create the new country without those, might also work with allies, that those provinces are not required if your allie has it

2. Make forming civilizations less complicated, by that i mean delete the unnecessary provinces with nothing important in them and leave only the most important like big cities, or a region if thats what its based on etc. Because sometimes you need one province that does not matter at all

3. Balance the scenarios, some scenarios need more balance, for example very weak russia  has almost the same or higher economy etc which is not logical for some scenario, balance that would make at least the major countries more historical etc would be great

4. Add more scenarios, we are playing this game for a long time now and we have the same scenarios which we played already so many times, it would be very nice to have some new, maybe alternative ones to play on

Fixes or small changes that would be great: 

5. the population growth. (I think you know about it)

6. buff the workshop so its useful, it barely gives any money and it costs way more than it gives, just make it give more money or maybe also economy boost to province, workshop could generate economy just like farms give population

7. The names of civilizations

8. Selecting countries/searching for one when choosing civilization to release or play as in Age of Civilization mode causes lag and crashes the game

9. Music, you can just make it play, but it would be also very nice if you add more or make it play randomly so it doesnt start always with the same one and over and over again

10. Maybe new formable civilizations? (Also as Poland the west slavs one, is the sorbia region necessary? And parts of ukraine, if yes then you could add some from the Belarus, like Grodno or Brest, or maybe kaliningrad, would be hard to defeat russia so im not sure)

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