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桑榆不是鱼

Europa Universalis 4 MOD Of AoH II

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The mod is great,you re but i think you should make the AI join ally more often and make them more willing to give mil acc, remove the ( - ** allies) in allience oferring add force limit and neft The Ottomans (80k income is insane x.x)

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On 1/2/2022 at 11:49 AM, 桑榆不是鱼 said:

Hellow everbody.Do you want to try my NEW MOD?

I made a Age of Civilization 2 mod that restores Europa Universalis 4 on the PC side, using a new system (a game system made by players that enhances AI military diplomacy, enriches gameplay and increases the difficulty of the game).

This is a detailed description of the mod:

  • about 30 scenarios form the BC3000 to AD2020
  • Complete restoration of maps and countries of Europa Universalis 4 (slightly optimized)
  • Use a COAT OF ARMS instead of a rectangular flag
  • Smarter AI which will reject unreasonable diplomatic proposals, will take the initiative to form alliances and handle relationships, and will take the initiative to give gifts and insult enemies.
  • The more useful happiness mechanism, happiness is affected by war, war weariness, taxes and unemployment, and if you can't manage your country well, it can lead to excessive unemployment and eventually the collapse of the country towards civil war.(The specific values are still being adjusted)
  • The new UI is used to restore the style of Europa Universalis 4.
  • New tags and some flag fixed.
  • Automatic develop function.Open your country's diplomatic interface and there is a green heart button in the resolution. Ten rounds of economic trusteeship can be carried out for you, which can help you complete projects such as regional investment and building construction. When your country is too large, try using this button to relieve operational stress.
  • One-click festival function.Tired of constantly clicking on holidays to boost happiness? Maybe you need this, a one-click festival, to consume as much of your current round of action and money as possible in all the provinces that can be celebrated.
  • One-click recruitment and automatic management of the army. The former will spend all your money on conscription across the country (use it with care, as the location of his activation is uncertain and may help in war), and can be used when you need to massively expand your army. Automatically managing your army will help you move scattered around the army to the front line where the enemy borders, which can only be used in peacetime.
  • Event read fix, as we all know (and some people may not know yet), in the old version of Age of Civilizations 2, when you archive, those events with the condition "an event has been triggered" will never be able to trigger these events because the event trigger records cannot be read, and after you read the file again, these events will never be triggered. The new system fixes this issue.
  • World news events, which allow certain events to be broadcast to the whole world, such as in this mod, the Renaissance, colonialism, Enlightenment and other ideas will be received all over the world. And give bonuses to the corresponding countries.This technology can mainly be used to restore modern news events.But there is no deeper application in this mod for the time being.

NO.1 Scenario: Rise of the Ottoman The main scenario of the mod.E39ED9D38C984D6DDEA9FF50D8AAE970.jpg

This scene almost restores the ottoman rise map in the European storm, resetting the flags of all countries and modifying the national color scheme accordingly.More importantly, of course, more than 500 events have been made to the game.64DDA6E614B4AC647626D501F9C45294.jpg

There are a large number of complete chains of events in mod. include:

  1. The complete chain of events of the Ming Dynasty, from the immigration to Taiwan, to the unification of the Central Plains, was followed by the conquest of northeastern China, Mongolia, Xinjiang, and the countries of Korea and Southeast Asia. Each event will reward you and guide you to the next event.
  2. Complete random events in Ming, Byzantium, France.There are dozens of random events, including emperor court events, advisor events, trade events, diplomacy events, etc., and one of them will be triggered randomly in a certain number of rounds.
  3. Mission tree of the Sultanate of Delhi, the Grand Duchy of Moscow, Afghanistan, England, Austria, Ottoman, Byzantium, France.All task trees are made up of events, which is a shame, and when you complete a task, there will be events that reward you and tell you what to do next.The mission tree of the Delhi Sultanate guides you to reunify India, and the mission tree of Afghanistan allows you to get rid of Timur and march into India to form the Mughal Empire. Moscow's mission tree guides you to unify the Russian region, establish the Russian Empire, expand into Eastern Europe and Siberia, and Russia's exclusive Siberian frontier event can help you quickly occupy Siberia. England's mission tree is relatively simple, mainly to allow you to unify the British Isles and form the United Kingdom. The Austrian Quest Tree guides you to establish joint rule with other countries and expand the Austrian Empire. If you use the task tree to expand, you can easily expand your territory. However, limited by the mechanism of Civilization Age 2, perhaps the connectivity mechanism is not ideal. Ottomans have a rich chain of events that allow you to build the Ottoman Empire across three continents, conquering Byzantium and the Mamluks as well as other countries. Events in Byzantium are mainly the restoration of the homeland, when you recover some important Roman cities, there will be events to give rewards, when you roughly recover the territory of the Roman Empire, there will be events that allow you to choose to continue as the Greek "Eastern Roman Empire" Byzantium or the orthodox Roman Empire.
  4. Ming's Mandate of Heaven reform mechanism, Ming was originally a heavenly government, allowing him to maintain a large standing army, but in terms of income, combat effectiveness and other aspects are extremely weak, once the rise of Walla or Manchuria, it may pose a threat to Daming. Therefore, Daming needs to improve himself through reform. Daming's government forbade it to conduct scientific research, but when his happiness grew to more than 95%, he could deduct happiness (that is, the mandate of heaven value) in exchange for reform and science and technology points, and when Daming completed the five mandate of heaven reforms, the political system could be transformed into an incomparably powerful Chinese imperial government. As a player around Daming, you can take advantage of the weakness during Daming's reforms to defeat Daming.89345C3040DBC310EA12E501ADFD851D.jpg
  5. Other events: Colonial events, where Spain could initiate a voyage westward to discover the Americas and establish colonies in Cuba and New Mexico. Portugal could also establish a Brazilian colony. After the British occupied North America, they could form thirteen colonies (the United States after independence) and Canadian colonies. The Hundred Years' War between Britain and France, the Hundred Years' War between England and France is still continuing, if there is no agreement between the two sides for peace, then the war will soon begin, France will recover the territory of Normandy and other regions, and finally the Hundred Years' War will end. The Rose Wars event, which britain could trigger without being in war (mainly for the sake of balance), would recur rebels, and red and white roses would compete for control of the throne. The polish joint rule over Lithuania was an event in which Poland annexed Lithuania and established a glass confederation (imperfect). The Prussian Events, Brandenburg had the task tree event of unifying Germany and establishing Prussia as well as further establishing the German Empire. The Jianzhou Jurchens also had events that could unify Manchuria and establish the Qing Dynasty. The Mongols could return to China, establish the Great Yuan, and later form the real Mongol Empire. After the collapse of the Wallachia, the Dzungars will be divided.In the event of the Burgundy succession, French Austria could inherit Burgundy, and Burgundy could choose to be independent, but each option would result in a different outcome.
  6. Easter Egg Event: After 1500, there is a probability of triggering (only 10% of each game is general), mechanical intelligence invades The Earth, and declares war on all major civilizations. Fight for The Earth!F62E48CCD7CF346948E825A7F558D001.jpg

NO. 2 65002F3C5F1352B5DB243517505D639892B.jpg

In 650, the Tang Dynasty in the east reached its maximum territory, with several capital protectorates ruling the frontier, the Arabs in the west were rising, and the Byzantine Empire was in decline.

NO. 3 Year 5 A.D215E1A96A128FEFA422F7EC95F4309C3.jpg

The original scene, with a little restoration.

NO. 4 1200 AD04AC0F2072A349B0996F18018D7205E2.jpg

It was also a primitive scenario, with extensive modifications to the east, refining the Mongol tribes and strengthening the tribe of Genghis Khan, who would quickly rise to unify Mongolia and launch a conquest of the entire world, trying to defeat him. The border between the Western Xia and Jin Dynasties was revised, and the flag of the Western Xia was replaced with the Western Xia script instead of Chinese characters.

NO. 5 1917 ADF715186C1C47291918CDA1E78B4A254E.jpg

China is in a period of warlord melee, while the West is fighting World War I. When the Allies gained superiority on the battlefield, Germany would surrender, the Treaty of Versailles would be signed, the German colonies would be divided, and the Allies would be dissolved. And in Russia, a vigorous revolution is breaking out, and the overwhelming revolutionary army will overthrow the corrupt Russian government and unite the country under a new leader.

NO 6 The destruction of the YUAN Empire

The Yuan Dynasty, which has ruled China for nearly a hundred years, is collapsing, all kinds of rebels are rising up, and warlords loyal to the Yuan Dynasty government are also taking action, it is obvious that the Yuan Dynasty and the end, more importantly, after the collapse of the Yuan Dynasty, who will unify China? The incident allowed Zhu Yuanzhang, the King of Wu, to grow in power and eventually establish the Ming Dynasty. This scenario is not finished.A9663567684390C3856ACCF894A80D4E.jpg

NO.7 World War II259D21C9588DFB27A3499E8D8AA46851.jpg

Original scenario, not much content.The flag of the Chinese warlord was modified

This is the download address:version:1.31.4 https://drive.google.com/file/d/1-dRIa8oTB-pumRwhnyC_pUruX0RThQrv/view?usp=drivesdk 

1.31.5: https://drive.google.com/file/d/10s1eOebA8PzBZ6rCLwp5vPc8_1blx1WO/view?usp=drivesdk

Note to the game:

  1. In diplomacy, joint rule will cause the game to crash. Our players discovered when studying the code that Lucas had mistaken the code of the joint rule. It should have asked the country under the joint rule to annex the country under the joint rule. , But Lucas did the opposite completely. When you submit your application for union rule, you will be annexed, but Lucas did again that the player will never be annexed by ai, and no one found this error. In order to prevent the occurrence of the "Soviet Union Rule Donutua", our producer deleted the code that protects the player and finally found that Lucas's code was reversed. , So we adjusted the order of the joint rule in the event. Because the player protection was lost, the joint rule in the diplomatic proposal will eventually cause the player to be annexed and the game crash. This will be fixed later.
  2. The default aggressiveness of the game is 0, please adjust to 100% to achieve the best experience (you can also adjust freely according to personal preferences)
  3. All the texts of the events, the names of the leaders, and the names of the cities are written in Chinese, so they are not visible in the English version. I tried to solve this problem. However, there seems to be no way to localize these texts in the Civilization Age 2 forum.
  4. Unemployment rate is very important, and there are also certain bugs that cause happiness to fall. Please pay attention to the unemployment rate.

update 2021.1.12

Guys, this is good news. The Europa Universalis mod is getting its next update. This is just a small update that mainly fixes some balance issues that the game originally had. such as economic growth. In past versions, the growth rate of the economy was tightly controlled by a cap. This resulted in you having to manually invest to solve the unemployment problem, and now the investment bar is fixed, allowing you to solve most unemployment problems by pulling the investment bar. In addition to this, the polity has been modified accordingly, and the problem of suddenly turning an empire into a republic or even a communist state in the later script will no longer arise (probably). Because of the expansion of the economy, the income growth brought by the economy has greatly increased, so I have weakened the economic income, but it will still be the main component of your income.

In addition to this, the latest update includes some event fixes and UK event improvements, with more than a dozen new fun events and ten random events added to the UK.

Screenshot_2022-01-11-10-29-49-684_age_of.civilizations2_zeng.demin.thumb.jpg.5ef11b71d2a921cadac8b577159b1025.jpgScreenshot_2022-01-11-10-30-07-633_age_of.civilizations2_zeng.demin.thumb.jpg.30dced571427bce63d9b0d7b7d0f644e.jpg

Really need the full English version....

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On 1/12/2022 at 2:39 PM, Luigiss Cornelious said:

Is There A Tutorial On How To Download This?

Android: download from the given link, allow from unknown sources (I think), and just let it download.

PC: The only way I know how to use it is bluestacks, which is free. Download bluestacks, on the side bar look for the icon with 'A-P-K' on it, select the A-P-K file, and download it onto the emulator. Shortcuts such as 'r' and 't' won't work since it is the mobile version, it may take some getting used to. 

Edited by Seabseab2

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On 1/22/2022 at 11:11 AM, Meowbbq said:

 When will the next update come and what will it add??

i dont know maybe after the spring festival.I want to change the government systerm.emmm,,but my mod is not popular,,,

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4 hours ago, 桑榆不是鱼 said:

i dont know maybe after the spring festival.I want to change the government systerm.emmm,,but my mod is not popular,,,

Don't worry about it if you work hard and don't give up the mod will be popular one day 

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The best mod of europe universalis IV, 

I have played it and it is the best mod, very good job, the only thing is that the games go a little slow as time goes on because the population and the economy is too much, it should be lowered, but from the game's edition it does not let it be lowered

For the rest, the mode is perfect, it has everything, congratulations for the work.

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Amazing mod, amazing code. This look like a beta version of Ultimate Overhaul with such code change.
Just dunno why it pass turn slowly.

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On 1/26/2022 at 8:35 AM, Bruh_moment_AF said:

Why i can't change ideology?

ideology is not finished yet,in the future,Your ideology or polity can be upgraded with the times and the level of technology. Democracies will be able to conduct elections at every time. Choose candidates who are biased towards diplomacy, administration or military. The monarch is the country, which can be reformed from a backward monarchy to a bureaucracy, a constitutional monarchy, and an enlightened monarchy. This is a relatively large project, so it will be added in the next update. At the same time, the next update will also add a human pool and a new combat system. In the new combat system, the engagement of the two armies will not consume all their forces at one time, but will be determined by the front, and the two sides consume a certain amount of strength to each other. If the offensive wins, the defender will retreat to the adjacent plot. If the defender wins, the offensive will withdraw to the original place. This combat mode allows you to surround and completely annihilate the enemy.

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21 hours ago, Anti Lukaz Jazkowazki said:

he said he won't steal it cause thats would be illegalz and also to honour you... so he ask for permission 

Screenshot_2022-02-01-13-56-17-782_age_of.civilizations2_zeng.demin2.thumb.jpg.998b78a87d7a313e2d01a362ab80fe72.jpgScreenshot_2022-02-01-13-56-46-458_age_of.civilizations2_zeng.demin2.thumb.jpg.16e760962512f08c727b632946825318.jpgthis is how the code works.But I am not the code author, the author is another friend of mine, I don't know if he will authorize. Here shows the situation of engagement in the new version, a war may last longer than now, and the pool of manpower above will also limit the development of small countries. The last icon at the top of the screen is government support. In theory, it will change according to your ruling situation and people's happiness. But there are actually bugs still.Screenshot_2022-02-01-13-56-46-458_age_of.civilizations2_zeng.demin2.thumb.jpg.16e760962512f08c727b632946825318.jpgScreenshot_2022-02-01-13-57-10-171_age_of.civilizations2_zeng.demin2.thumb.jpg.d6f28afef68832c23ea41b543a7ce1a7.jpg

Screenshot_2022-02-01-13-56-33-302_age.of.civilizations2.zeng.demin2.jpg

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18 hours ago, 桑榆不是鱼 said:

Screenshot_2022-02-01-13-56-17-782_age_of.civilizations2_zeng.demin2.thumb.jpg.998b78a87d7a313e2d01a362ab80fe72.jpgScreenshot_2022-02-01-13-56-46-458_age_of.civilizations2_zeng.demin2.thumb.jpg.16e760962512f08c727b632946825318.jpgthis is how the code works.But I am not the code author, the author is another friend of mine, I don't know if he will authorize. Here shows the situation of engagement in the new version, a war may last longer than now, and the pool of manpower above will also limit the development of small countries. The last icon at the top of the screen is government support. In theory, it will change according to your ruling situation and people's happiness. But there are actually bugs still.Screenshot_2022-02-01-13-56-46-458_age_of.civilizations2_zeng.demin2.thumb.jpg.16e760962512f08c727b632946825318.jpgScreenshot_2022-02-01-13-57-10-171_age_of.civilizations2_zeng.demin2.thumb.jpg.d6f28afef68832c23ea41b543a7ce1a7.jpg

Screenshot_2022-02-01-13-56-33-302_age.of.civilizations2.zeng.demin2.jpg

Nice excited for the next update

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      - Added Nile, Danube, Iberian, Euphrates and Tigris Rivers

      - Improved the WW2 Scenario
      In v1.1 and earlier, in the WW2 scenario, France topped the rankings despite being a powerless country of the era. He could easily defeat Nazi Germany. In order to make this absurd situation more realistic, a detailed nerf (power reduction) was applied to the country of France. The powerful states of the period, Nazi Germany and the Soviet Union, were given buff (empowerment). The nerf made to France was made more logical by detailing. The Gallic region, where France's main territory is located, was made stronger, while the value of the African territory, where France's colonies are located, was reduced to a minimum. So, when you play with a country that is an enemy of France, it will be a little difficult on the territory of main France, but it will be quite easy for you to invade the rest of France after you drop the main line.

      - Added canals and a system for the canals.. (Suez, Panama, Kiel..)
      For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels.
      Like "Being able to cross the Suez Canal in the scenario of the year 632"...
      But now you will be able to pass through the channels without disrupt realism.
      Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal). On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals.
      On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals.
      In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map.

      - Improved the background
      - Fixed some formable civilizations problems (like need lands from India for form the Yugoslavia)
      - India nerfed in WW1, WW2 and Modern World scenarios.
      - Nazi Germany buffed in WW2 scenario.
      UPDATE 3: CONQUERORS OF THE NEW AGE (17.03.2021)
      - Added +90 new scenarios
      - Added focus trees to some major countries
      - Added about 80 new formable civilizations
      - Added over 100 new leaders
      - Added %0 AI Agrression Feature
      - New Formable Civilizations Systems
      - About 1500 New Civilizations
      UPDATE 4: NEW FORMABLE SYSTEMS (SOON)
      - We'll add more formable civilizations systems (like Ottoman, Italy, Greece systems)
      - We'll fix some bugs and mistakes
      - We'll fix some borders in the scenarios
      After all of the updates, we'll release "Conqueror's II - Complete Edition"

      IMPROVED HRE (HOLY ROMAN EMPIRE) SYSTEM (With v1.2 "The Dark Age" Update)
      As you know, Conqueror's II is an EU4 mod. And when you attack a Holy Roman State in EU4, all the Holy Roman States go to war with you. But the Holy Roman system in Age of History 2 is useless. You can become another country and conquer the Holy Roman States very easily. To break this ease, tomorrow we will introduce the system of the Holy Roman Empire, which we have just added to the game. Conquering the Holy Roman States will no longer be as easy as it used to be. Especially, we will make states that were superpowers of their time, such as the Austrian Empire, stronger. And with this system, if you declare war on a Holy Roman State, All Holy Rome will declare war on you. This system will be more focused on scenario 1444.
      CHANGABLE OF LEADERS WITH EVENTS (WITH V2.0 (4TH UPDATE))
      We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquerors v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.
      I thank the Russian Community for sharing this feature with us. @Reich
      PICTURES:








       
       
      YOU CAN DOWNLOAD THE MOD FROM THE DESCRIPTION OF THE VIDEO! (V1.5 "CONQUERORS OF THE NEW AGE")
      AoC2ModdingTR YouTube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g
      AoC2ModdingTR Discord Server: https://discord.gg/XXkgg695u4
      AoC2ModdingTR Twitter Account: https://twitter.com/AoModding
      CREDITS:
      AoC2ModdingTR
    • By Ferhat5534
      Content:
      The Real 751 Map Oghuz Dormitories Realistic Technology Realistic Diplomatic Relations Realistic Population Rates Realistic Happiness Rates Great civilizations such as Abbasids, Tang Dynasty, Byzantium, Frankish Kingdoms ... Detailed settings for major countries like Abbasids, Tang Dynasty, Byzantine, Frankish Kingdoms Separate vassal and troops for Britain and Franks Vassals and more .. 68 Civilization Map Date: 16 May 751 Technologies; Abbasids ~0.23, Tang Dynasty ~0.29 Starting Army in the Capital ~400 Starting Population ~30000 Starting Economics ~20000 Startup Money 1500 Note: Conqueror's II v1.1 Required.
      Photos:

      Download:
      Archived
      Setup:
      Open Game Folder (...\Conqueror's II v1.1\map\EU4\scenarios), After downloading the file, extract the 751 file in rar and leave it to the scenarios, Then open the Age_of_Cilivizations file in the Scenario folder, Add (751; at the end or anywhere.) Open the game and load the scenario(751) good games.
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