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MaNameDroog

Tributary System and other suggestions

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Soo I know that there is already a tributary system where you can an % amount of income from vassals but I was thinking about a bit more complex system, so let`s begin. First of all, tributary states aren`t necessary vassals of any civ. , so it would be nice if Lukasz or any modder out there could implement a system wich lets you send demands to civs. of your choice to become a tributary state, wich in exchange it won`t increase the amount of money gained per turn but the tributary state must pay a certain % amount of money every year and the maximum % that you can demand is 45%, the higher the percentage is the higher the tributary civ. wants to stop paying tribute and decrease relations. It would be also nice to implement a ''make tributary state'' option in peace deals, and the ability to sop paying tribute if you`re playing as a country wich pays tribute to another, wich gives the country who established the tributary a casus belli wich could declare war on . Now time to get to the other list of suggestions:

New constructions:-Mines: Mines can be constructed only in mountainous provinces, the required tech level to construct would be 0.50 and it brings a +7% population growth, a +13% economy growth and a +20% income to that province, also the price would be 24000 gold

-Religious buildings:-Religious buildings differ from the location of the civ. , they would all have the same bonuses: +3% pop. growth, +2% income and +1% economy growth and+1% happiness  and the price to build religious buildings would be 2500 gold

 

The ability to change the name of alliances: Nothing much, but for the fact that it will allow you to change the name of the alliance that you have created with 1 or more civs.

 

Civs. buffs: Ottomans, Muscovy, Some japanese states, Aztec Empire, Austria, Bohemia

 

Civs. nerfs: Hungary, Ming, Mamluks, Timurids 

 

Trade routes: So trade routes would be consist of 2 types: land routes and sea routes. Land routes would lead to important land cities ( Berlin, Vilnius, Moscow, etc.) and would bring a +5% income and +3% economy growth, while sea routes would lead to important cities with sea access ( Rome, Tokyo, Venice, Genoa, etc.) and would bring a +17% income and a +9% economy growth in the province with the city

 

 

These are my suggestions for the game, hope this game becomes the ultimate budget grand strategy game 

Edited by MaNameDroog

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I love some of your requests! 😄

First of all I think that diplomatic system is almost perfect, but there's a huge lack on it: relationships are too unestable. Just in a few turns a nation whic coul have been your friend for years, starts hating you. I know that relationships get could throughout time, but i have never understood the option of "cut off relationships" with "X" nations with no reason. Why?! Die to this fact, in a maximum of ten year's time almost everyone hates you (even if you're not a potence). So, to sum up. I just think that good or neutral relationships should last more time (unless you act agressively, clearly), as it could also help to keep vassals under your control much more time. What do you think about ALL these? XD

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21 hours ago, sergidorian said:

I love some of your requests! 😄

First of all I think that diplomatic system is almost perfect, but there's a huge lack on it: relationships are too unestable. Just in a few turns a nation whic coul have been your friend for years, starts hating you. I know that relationships get could throughout time, but i have never understood the option of "cut off relationships" with "X" nations with no reason. Why?! Die to this fact, in a maximum of ten year's time almost everyone hates you (even if you're not a potence). So, to sum up. I just think that good or neutral relationships should last more time (unless you act agressively, clearly), as it could also help to keep vassals under your control much more time. What do you think about ALL these? XD

If you don't improve relations, everybody will hate you in 100 turns. As long you can't improve relations with every country, there always will be some weird countries that hates you. 

 

The system you say unstable is diplomacy of Turkey lol

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1 hour ago, goktug14 said:

If you don't improve relations, everybody will hate you in 100 turns. As long you can't improve relations with every country, there always will be some weird countries that hates you. 

 

The system you say unstable is diplomacy of Turkey lol

Jajajaja XD that's it!. I just don't understand why countries which love you at first, cut off suddenly relationships "oh yeah that's my shit and you can't stop me". But well, you're both right.

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