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Age of Civilizations

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Normal diplomacy 

Integrate vassal 

required >50 relations. It slowly (turn per turn) assimilate vassal ( unlike demand annexation that need to assimilate after annexing ), it cost diplomatic point and money depend on vassal size (population). 

Coalition  ( I know about coalition in trade) 

- Temporary alliance of few nation against large nation that have -50 relations with those nation, disband after war. 

Great power  

- Interfere in war ( take side, occupied province automatically transferred to the nation that you take side) 

Holy Roman Empire

- HRE Emperor 

- Grant / revoke electorate (+/- 20 relations) 

- Invite nation to HRE ( nation must be weaker than you ) 

- Non HRE member 

- Disband HRE ( HRE emperor and elector province is occupied ) 



- Add 'threat' (-20 relations) to nation that being conquered by you. -10 relations to nation that was at war. -20 relations to nation that you have their core. Nation that have HRE province get -20 relations to all HRE members. 

- HRE Emperor get +1 diplomatic point every turn. 

Edited by Adx97

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Great, agree for the coalition, maybe other types of alliances:


-alliance (the one in the game, needs +80 relations and others allies should affect less the alliance score: if there's positive realitions,that's ok)

-federation (+ 90 relations and able to do every diplomacy actions with success)

To be more realistic, all alliances should expire then you'll have to reform it. (10 years for an alliance, 20 for a federation)

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