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Age of Civilizations
  1. PakoGerteMX

    PakoGerteMX

  2. Enyermanuelt

    Enyermanuelt

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    • By CoolieZN (🇧🇷)
      How to Make Events? 
       
      ×Recipient×
      The country that will receiver the pop-up with the event :T
       
      ×Trigger×
      Trigger are Basically the thing that makes the whole thing work. If the recipient (country) is doing alright with the trigger, than the outcome (result) is going to happen. For exemple: If the trigger is [Civilization Existe: Turkey], If the country Turkey doesn't exists, than the event is not Gonna pop up for the recipient. 
       
      ×Outcome/Result×
      Alright, but in this case, Turkey DOES exists, to the trigger is working, than, the event will do the result. Let's say that in this case, the outcome is [Update Relations with Argentina], than, if Turkey exists <trigger>, Turkey is going to update relations with Argentina <outcome/result>.
       
      Basically version:
       
      Here how events work: a trigger makes the outcome work. For exemplo, if the trigger is [Government] that means that if the recipient has the government: (youchoose) the pop-up will appear. For example:

      That means that if the trigger is good/working (the trigger is usa being communist) IT is going to play the outcome

      I hope you guys understand it. But if you didn't, you Can comment bellow and I Can do a YouTube video maybe
       
       
    • By Venboven
      Hey guys, as the title says, I need some help with scenarios - specifically the events.
      So, I made my own custom WWII scenario and I'm making events to have real life events play out historically in the game. When I'm finished, I hope it'll be like watching World War II unfold before my eyes in video game form. A perfect display of history.
      However, I've just run into my first problem: ending the Spanish Civil War. I built the scenario so that the game starts out with both sides at war. It's actually surprisingly random with whoever wins, but I've easily rigged it in favor of the Nationalists by manually giving them extra troops at the start. The problem instead lies with ending the war and having the Nationalists fully annex the Communist Republicans. They never have enough war score points. They usually end up taking just a few provinces and peacing out. To fix this, I've tried making an event: "End of the Spanish Civil War!" which will result in an immediate white peace between both sides and a capital move to Madrid. The white peace should allow the Nationalists full annexation of all conquered territory, which will be perfect because the event is triggered by Spain having 62 provinces or more, which is the amount of provinces they would have once they've occupied all Communist Republican territory. Only problem is, it doesn't fucking work. I've tried making other triggers/conditions for the event, such as "controlled provinces" and "occupied provinces" and brush-selecting the provinces of Spain. The "Number of provinces >=" which was what I tried using first, didn't work either. I've run out of triggers that would make sense. If anyone out there understands the events in this game, please help me. 😕
    • By Lamôni TTW
      Hello everyone I'm making a alternative Scenario of a alternative World War 1 Scenario 
      What's New?
      *New Civilizations/Nations:
      Example: Dervish State
      *Alternative Events:
      Example: Alternate Sindicalists War
      *New Revolutions/Rebellions/Revolts:
      Example:Revolts on Croatia
      So what do I do for you?
    • By Yetaloz
      In the game you can change the name of your country, now i wish that you could change the flag in the game :c
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