Jump to content
Age of Civilizations
Naoiph

My ideas for the game

Recommended Posts

1. The ability to make custom buildings for mods and stuff.

2. Aircraft. Aircraft would be like the ground army but can only be trained in provinces with an airbase. To attack with aircraft you could go into into a special 'Aircraft' map view. Aircraft can move 2 or 3 provinces at a time and can move through your territory, nations which you have military access to's territory and enemy territory. When over enemy territory there will be two buttons which will be kind of like the 'plunder' button for ground troops. One will commence a bombing raid which destroys population and economy and the other, close air support, kills troops. A random percentage of aircraft get 'shot down' after each turn the bombing or close air support happens.

3. Capitulation. When a country loses a percentage of its provinces, every turn after that there should be a random chance of the country capitulating and surrendering.

4. More types of resources.

5. Better AI.

6. Religions doing something (In the game files there are religion icons and a json file so I think this might come soon)

7. Leaders dying.

8. Elections for new leaders (maybe)

that is all my idea so far

 

edit: and also the icon for democracy should be changed. I don't think a crown would be suitable for it

Edited by Naoiph

Share this post


Link to post
Share on other sites
20 hours ago, Naoiph said:

1. The ability to make custom buildings for mods and stuff.

2. Aircraft. Aircraft would be like the ground army but can only be trained in provinces with an airbase. To attack with aircraft you could go into into a special 'Aircraft' map view. Aircraft can move 2 or 3 provinces at a time and can move through your territory, nations which you have military access to's territory and enemy territory. When over enemy territory there will be two buttons which will be kind of like the 'plunder' button for ground troops. One will commence a bombing raid which destroys population and economy and the other, close air support, kills troops. A random percentage of aircraft get 'shot down' after each turn the bombing or close air support happens.

3. Capitulation. When a country loses a percentage of its provinces, every turn after that there should be a random chance of the country capitulating and surrendering.

4. More types of resources.

5. Better AI.

6. Religions doing something (In the game files there are religion icons and a json file so I think this might come soon)

7. Leaders dying.

8. Elections for new leaders (maybe)

that is all my idea so far

 

edit: and also the icon for democracy should be changed. I don't think a crown would be suitable for it

I mean, wouldn't this destroy the simplicity of the game ? Resources, aircraft, leaders changing and religion would make this game so complicated. And as everyone knows, this game got attention because of its simplicity. So espacially more resources would destroy the game, at least In my opinion. Would like to hear your answer for this.

Share this post


Link to post
Share on other sites
3 hours ago, aijec said:

I mean, wouldn't this destroy the simplicity of the game ? Resources, aircraft, leaders changing and religion would make this game so complicated. And as everyone knows, this game got attention because of its simplicity. So espacially more resources would destroy the game, at least In my opinion. Would like to hear your answer for this.

maybe more resources would destroy the simplicity, and now that I've thought of it from a different viewpoint I agree with you. I don't agree about leaders and aircraft though, as aircraft are basically the same as normal units but with two plunder buttons and leaders dying would just make the game better and more interesting to play.

Share this post


Link to post
Share on other sites
On 3/10/2019 at 7:58 PM, Naoiph said:

3. Capitulation. When a country loses a percentage of its provinces, every turn after that there should be a random chance of the country capitulating and surrendering.

Then you should also introduce a "home provinces" mechanism. I don't want to just capitulate as the Netherlands just because they conquered Dutch East Indies.

Share this post


Link to post
Share on other sites
On 3/19/2019 at 8:53 AM, JustAnUser said:

 Then you should also introduce a "home provinces" mechanism. I don't want to just capitulate as the Netherlands just because they conquered Dutch East Indies.

The player wouldn't Capitulate unless they press a button or something to surrender. Normally it is leaders or the government the surrender.

Share this post


Link to post
Share on other sites
On 3/10/2019 at 1:08 PM, nrgmira said:

Close the project. For he does not want to do anything.
 No updates, nothing. Let further fixes "bugs". 
Why add something new to the game, I'd rather fix the fucking useless bugs.

Facts

Share this post


Link to post
Share on other sites

The commercial trade that I say is like the trade that the West and the East were doing through the Silk Road (I don't know in detail which country was involved in the trade).

 

Share this post


Link to post
Share on other sites
On 3/10/2019 at 11:58 AM, Naoiph said:

1. The ability to make custom buildings for mods and stuff.

2. Aircraft. Aircraft would be like the ground army but can only be trained in provinces with an airbase. To attack with aircraft you could go into into a special 'Aircraft' map view. Aircraft can move 2 or 3 provinces at a time and can move through your territory, nations which you have military access to's territory and enemy territory. When over enemy territory there will be two buttons which will be kind of like the 'plunder' button for ground troops. One will commence a bombing raid which destroys population and economy and the other, close air support, kills troops. A random percentage of aircraft get 'shot down' after each turn the bombing or close air support happens.

3. Capitulation. When a country loses a percentage of its provinces, every turn after that there should be a random chance of the country capitulating and surrendering.

4. More types of resources.

5. Better AI.

6. Religions doing something (In the game files there are religion icons and a json file so I think this might come soon)

7. Leaders dying.

8. Elections for new leaders (maybe)

that is all my idea so far

 

edit: and also the icon for democracy should be changed. I don't think a crown would be suitable for it

Son muy buenas sugerencias

On 3/10/2019 at 12:08 PM, nrgmira said:

Close the project. For he does not want to do anything.
 No updates, nothing. Let further fixes "bugs". 
Why add something new to the game, I'd rather fix the fucking useless bugs.

Lukasz esta trabajando en una actualizacion para Arreglar bugs, y aparte trabaja En lanzar el juego en IOS....

Share this post


Link to post
Share on other sites
On 4/9/2019 at 5:26 AM, SUDAMXX said:

Son muy buenas sugerencias

Lukasz esta trabajando en una actualizacion para Arreglar bugs, y aparte trabaja En lanzar el juego en IOS....

Hey, wake up, aren't you embarrassed that there are no normal updates since January 4? He released the game for 4 months on iOS? Then he is a terrible developer who cannot solve 1 problem in 4 months. I see nothing new in the game. He has already received his money, it's time to close the project. And you, his faithful dogs (no offense) believe in all his shit. I will be glad if I am wrong and he will release a cool update, but for now, what I wrote is a fact.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By X-MALICUR
      Because for some reason that's not possible.
      Would also be cool to create civilization vassals while in the peace deal.
    • By X-MALICUR
      This game can be annoying and painful micro management hell hole for literally no reason. Disbanding all troops from each one of your provinces is tedious and unnecessary. Moving all your troops to a border when all of them are spread out is tedious and unnecessary.
      Hell, maybe move all troops to this border equally button aka a front line button? This would make the game for mobile especially a lot less of a nuisance.
      Playing this game on mobile is a nightmare or even in general.
    • By X-MALICUR
      So one can be playing as let's say russia and declares war as germany.
      This is a communist vs national socialist nation in europe. 10 turns into the war fucking democratic New Zealand and or fucking South Africa  all the way across the fucking world will declare war on you for literally no reason at all. Weird ass war declarations like this will literally happen with no merit everytime you play and ruins your immersion and gaming experience. What I usually do is just peace out with them and then next turn they accept. So then it's like what the fuck? Other times this doesn't work.
      Something needs to be done and fixed.
    • By X-MALICUR
      Hungary vs Russia. 
      Hungary marches all the way to Moscow, while russia takes all of Hungary's core territory.
      Hungary goes all the way to Siberia expanding 360 degrees and somehow they are still going and not capitulated.
      This makes the game not only a pain in the ass to play but makes no sense.
      The capitulation system should be like the one in hearts of iron 4. 
      Meaning you take this _ much of a nation's core territory, this in return capitulates a nation. The winner who has the most war score should occupy the entire capitulates nation.
    • By X-MALICUR
      If troops are encircled there should be punishments and drawbacks. In age of civilizations 2 there is not.
      Troops shouldn't be able to move around in all 360 degrees and go twenty thousand provinces whilst encircled.
      Matter of fact, one shouldn't be able to move there troops at all until it has been reconnected with ones own territory.
      There should also be turn by turn casualties. Let's say one turn 1 percent of encircled troops perish and then next turn lets say 10 percent and then it just increases and increases until inevitably all of them are dead.
      This would make the game a lot more fun and less fucking annoying.
       
       
×
×
  • Create New...