‼️NOW WITH 400+ CIVILIZATIONS ‼️
❗60+ NEW CIVILIZATIONS❗
A brief foreword:
This scenario has been in development for quite a while and I've reached the first major milestone in this project. Its come a long way since V1, but this is not the end for the scenario. Anyways, thank you for your continued interest and support for SEPARATISTS and I hope you enjoy this version.
Well, I'm glad you asked!
Added Asia Added Saint Pierre and Miquelon Changed North American borders Updated some flags What is the future of SEPARATISTS?
Here's a general plan:
V4: add form-able civilizations, such as separatist movements that come from ancient kingdoms/empires
V5: add events (will be primarily for larger civilizations)
V6/Final: add more events (for smaller civilizations), review borders, etc.
Future: I'll continue to run general maintenance on SEPARATISTS, but won't make larger changes.
HEY! THAT DOESN'T MAKE SENSE!!!
If you find an error in one of the borders that you want changed, PLEASE LET ME KNOW. If I missed a secessionist movement, PLEASE LET ME KNOW. I'd also appreciate if you link me to a source about the movement. I want this scenario to depict all separatist movements as accurately as possible (with the standard AOC2 map).
Full Map: Africa: North and Central America: Europe: Middle East: South America: South Asia: East Asia: North and West Asia: \ Oceania: DOWNLOADS (Original):
Open the SepV3_Civs zip folder Open the SepV3_Civs folder Open File Explorer Go to C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\game\civilizations_editor in File Explorer Copy everything in the SepV3_Civs and paste it into civilizations_editor Replace the files (if prompted) Scenario:
Open the SepV3_Scen zip folder Open the SepV3_Scen folder Open File Explorer Go to C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\map\Earth\scenarios in File Explorer Move 1562988474400yhoimcbd and paste it into scenarios Replace the files (if prompted) DOWNLOADS (3.1):
Open the SepV3.1_Civs zip folder Open the SepV3.1_Civs folder Open File Explorer Go to C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\game\civilizations_editor in File Explorer Copy everything in the SepV3_Civs and paste it into civilizations_editor Replace the files (if prompted) Scenario:
Open the SepV3.1_Scen zip folder Open File Explorer Go to C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\map\Earth\scenarios in File Explorer Move 1562988474400yhoimcbd and paste it into scenarios Replace the files (if prompted) Flags:
Open the SepV3.1_Flags zip folder Open the SepV3.1_Flags folder You should now see two folders (SepV3.1flags and SepV3.1flagsH) Open File Explorer Go to C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\game in File Explorer find the flags and flagsH folder copy the files from SepV3.1flags and put them into flags Replace the files if prompted copy the files from SepV3.1flagsH and put them into flagsH Replace the files if prompted
SEPARATISTS (EUROPE ONLY) V1:
Hello! This is a scenario I made that tries to make every separatist movement in Europe independent. This is the first version, so I will continue modifying the map to make it more accurate. If you are familiar with one of these movements and see an inaccuracy, please let me know and I will fix the problem in the next version. I plan on continuing the separatists scenario to include the entire world, but that might take a while.
The current scenario only has new civilizations, no events or form-able civilizations (although I intend to add them later).
Pictures: Full Map Ukraine and Moldova Russia Serbia Czech Republic and Slovakia Italy Denmark Germany France Netherlands and Belgium Spain Poland REQUIRED FILES:
(insert to Age of Civilizations II > map > Earth > scenarios)
(insert to Age of Civilizations II > game > civilizations_editor)
I have experienced an annoying mechanic of the Rebels.
Let's say I conquered some land and I'm still on war and a rebellion starts, then if I try to get this piece of land back I actually give all my soldiers to the opponent and that country gets the land back.
I think it could be fixed by not allowing a rebellion in a war zone (conquered province, but still on war).
I made a video showing that game mechanic:
Collect all Troops to a specific Spot In a configurable Radius >=1 and <=15 Select a province that is set as a "Go To" spot, this is where all troops in a radius of up to 15 Provinces will move to in 1 Button Click This is very useful if you conquered a country with a lot of troops and split every time you get a new land
Move all Troops to a specific Spot Worldwide! Select a province as a "Go To" spot. This is useful if you need to support Allys or Vassals that fight somewhere else. I had this issue in a game where i as Germany joined an alliance with Russia and Austria and they fought China and i had no way of moving all my troops quick enough to stop that fight, Russia was almost lost twice!
Annex Countries that are not a vassal Like Russia did it with the Crimea Potential Risk of starting a War with that country. Depending on Economy e.g. if that country can afford to pull a war. Potential Risk of starting a War with friends of that country. Depending on existing friendly Nations with the country you try to annex. If there are no Friends, have fun calling it your new land. Potential Risk of starting a Revolution in these Provinces after Annexation. Does NOT depend on Economics or Stability. Stability Drops to 1% no matter what... Small Bonus to the Military and Economy in adjacent Provinces Less Upkeep Cheaper / Quicker building of Farms and workshops/shops Less income during War Unable to build Forts Minus Stability, that's not a thing, so Stability instantly drops to 1%.
Diplomatic Negotiation. Takes at least 10 and a maximum of 25 turns. Less Risk of starting any form of War. Medium Risk of starting a revolution. If Revolution is the case, negotiations will be slowed down by another 10 rounds. Depends on Economics and Stability If Economy is decently high: Add up all economic Values and devide by the amount of Provinces, subtract 20%. If Average Stability is >=40% If the province has been raided before, Higher Chance of Integration of the other population Integration doesn't drop to 1% Base Integration of 40% if troops are in an adjacent Province to that country Troops will be lost if negotiations are positive, therefor Integration Bonus Theoretical Integration of Half the Province Value -0.002% per 20 People Example Value = 99% devided by 2 == 49.5% People = 4630 People devided by 20 == 231.5 ~= 232 Multiply 232 with 0.002 == 0.464% 49.5% - 0.464% == 49.036% <-- New Integration Level This has a heavy impact on Countries with big Population numbers! Population over 499950 will always be 1% Integration Only if no troops in adjacent Provinces (from your Nation!) Provoke a Revolution in other Countries Pay the population You need to be Enemies with the opposing Country You need to have a Ministry of Foreign Affair built in your Capital New Type of Building that lets you interact with the different needs of another Country Also lets you provoke Revolutions in enemy Nations Can only be built in your Capital city, will be destroyed if you move capital to different Province This will be expanded over Time!