I have seen plenty of people asking how to do this. The process isn't very neat and is easy to mess up so it is advisable to save before doing it.I will assume that you can use console commands. There are plenty of tutorials for that. Here it goes.
Let's take Germany and France as our example. You're Germany and want to switch to France. Use console command addplayer to control France. As France offer Germany any province, say Calais. As Germany accept the offer and then release yourself as any nation in Calais(make sure that you have ticked the play as released vassal button and that you are only giving that one province. I have occasionally messed this up). Then as Calais offer a union to France(not the other way around if you wanna have the French tag, weird I know). Accept the union and voila you are in single player again. If you wish to change your flag back to normal the n just switch your ideology and then switch it back.(if you are a poor nation you can use the formable nations editor to do it in a relatively cheap way, though it is a bit more tedious. Go to Editor>Map editor>Whichever map you use>Formable nations. You can probably figure out the rest. If you can't just ask.)
If this was too confusing then you can ask me what you don't understand. I can probably make a video tutorial if you want.(Due to timezones and the fact that I don't check everyday, you might have to wait a while for the reply).
You can use this method to avoid border gore, make your vassals join your alliance to allow your allies and other vassals to pass through them, change their ideology(though there is a simpler way to do that), make them form a certain nation when your allies just refuse to form a nation for whatever reason, add a little flavour to your game or simply to switch to a nation which you find interesting in any of your game (and probably a lot more).
The economy is the most important thing in Age of civilization 2, without it you couldn't even build up an army to invade other countries or even defend yourself for bigger threats, in this post ill be showing you how to stabilize a prosperous economy in ANY kind of country.
(Notice that ill be playing as luxembourg in this tutorial)
1 - Taxes, and spending: One notable thing on taxes is that you can be putting it 1 little more to the acceptable tax and still not loose happiness, good to be winning some tips like 3 - 19 which is good for me. Also set every spending at its minimum (in future we may do some changes).
2 - Technology points: A very obvious decision for a better economy, i suggest to you be spending more in (Economy growth and income production, also put some in the rest).
3 - Development: Development is the cherry of the cake talking about economy, the development defines how much less unneployment you have in your nation, with more jobs rising, more gold you will get, all due to yhe investiment on development. So, keep investing alot in development in all provinces ultil it reaches the maximum capacity (defined by technology level).
4 - Buildings: Building Workshops is a pretty good way to be getting more money, they add up to 5% more income producton (in other levels 10% and 15%), Also building librarys is good to have more technology points and level, (more useful to the 2nd and 3rd tips).
5 - REEEE at economy: For last, REEEEEE all your money on economy, expending thousands on it, your economy will explode like a nuclear bomb in some turns.
6 - Other tips: Keep in mind to be upgrading your economy buildings such as the workshop and the library to get more technology points.
After many turns, look what have i done after doing all the tips i gave to you guys. (2731 turns)
By CoolieZN (🇧🇷)
How to Make Events?
The country that will receiver the pop-up with the event :T
Trigger are Basically the thing that makes the whole thing work. If the recipient (country) is doing alright with the trigger, than the outcome (result) is going to happen. For exemple: If the trigger is [Civilization Existe: Turkey], If the country Turkey doesn't exists, than the event is not Gonna pop up for the recipient.
Alright, but in this case, Turkey DOES exists, to the trigger is working, than, the event will do the result. Let's say that in this case, the outcome is [Update Relations with Argentina], than, if Turkey exists <trigger>, Turkey is going to update relations with Argentina <outcome/result>.
Here how events work: a trigger makes the outcome work. For exemplo, if the trigger is [Government] that means that if the recipient has the government: (youchoose) the pop-up will appear. For example:
That means that if the trigger is good/working (the trigger is usa being communist) IT is going to play the outcome
I hope you guys understand it. But if you didn't, you Can comment bellow and I Can do a YouTube video maybe