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Age of Civilizations
  1. Cristiano Gaben

    Cristiano Gaben

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    • By Titaneagle
      1618 : The Religous War 시나리오
       
      이 시나리오는 1618년의 오스트리아를 중심으로 한 유럽을 배경으로 하고 있습니다.
       
      실제 역사에서 1618년은 종교 분쟁으로 시작된 대규모 전쟁인 삼십년 전쟁이 시작된 해 입니다.
       
      이 시나리오에서는 다양한 이벤트들로 실제 역사와 유사한, 또는 전혀 다른 새로운 역사를 표현합니다.
       



       

       
      연쇄이벤트 1)
       
      가톨릭과 개신교의 첨예한 대립이 긴장되고 있던 이 시기,
      작은 불씨 하나도 커다란 분쟁을 일으킬 수 있습니다.


       



        
      프라하 개신교도들의 작은 반란은




       

       

       

       
      여러나라의 개입으로 규모가 커집니다.
       

       
      이런 과정에서 왕권이 강화된 몇몇 나라들은


       
      중앙집권화에 성공합니다.
       
      연쇄이벤트 2)
      나라 내부의 안정을 되찾은 황제 오스트리아는 이 기회에 라이벌들을 무찌르려 노력합니다.


       

       
       이 역시 주변국들이 이해관계에 따라 개입하면서 
       



       
      분쟁이 커집니다.
       
      연쇄이벤트 3) 영국의 왕 찰스 1세와 스코틀랜드 주민들의 종교 갈등이 커집니다.


       
      스코틀랜드는 이에 굴복할 것인지 싸울 것인지 결정해야 합니다.


       
      스코틀랜드의 반란을 진압하는 과정에서 왕과 의회의 대립이 커집니다.


       
      결국 내전이 벌어지게 됩니다.
       
      연쇄이벤트 4)
       

       
      한때 강성했던 스페인 제국은 오랜 전쟁으로 지쳐있습니다.
       

       

       
      이베리아 반도의 소수민족들은 이 기회를 노려 독립을 시도하고 있습니다.
       
      이들은 전쟁으로 독립을 얻을 것인지, 또는 외교적인 방법으로 독립할 것인지 결정해야 합니다.
       

       

       

       
      이외에도 브란덴브루크-프러시아 연방 형성 등 다양한 이벤트들이 포함되어 있습니다.
       
      1618 The Religous war (1).zip
    • By NotSoAmerican
      So, uh, basically a fantasy map I made that will literally have 7000+ Provinces, which means it will barely work on my potato so unless you have a decent computer than it will probably crash every five minutes. Here is the map maker I used: https://azgaar.github.io/Fantasy-Map-Generator/. So here is the map and if you open image in a new tab and look you will see thousands of outlines which I will use for the map, scenarios will be made when I figure out a history for this. Signed, NotSoAmerican's 3 brain cells on life support. 
       

      Map of Hueteland
      Release Date: TBD
      Current Status: WIP
      Below is map progress!
       

      I sold my soul to the devil


    • By Basilio Paleologo
      I have created a fantastic world that I think. 
       
      update date
      November 23, 2018
      November 24, 2018
      December 11, 2019
      December 13, 2019
      fantasticworld.zip
    • By EdwardofBritannia
      UPDATE IN THE REPLY SECTION! THX!
       
      It's 1919, and the war is over.
      With the peace treaty signed, even though it wasn't what the French wanted, they were sure that it was going to end the germans, making them pay for what they have done.
      But it was not the case.
      Only some years later, the germans had reastablished their country into one of the major european powers. The french, were envy of what Germany had became. A leading economy, so big it could compare with the US. Not only that, but after striking a deal with Poland, the corridor and Danzig was given to them, in exchange for using the german ports freely. 
      The russians, after it's civil war, war left only with a small portion of what their empire was. With Ukraine, Belarus and the Baltics been independent.
      While that, the British Empire was collapsing, having to deal with rebelions everywhere, and losing money with so much military expending. Not only that, but their dominions were also hit by the weakness of the British Isles. 
      Now, it's 1936. With a France that is getting ready to revange, a Great Germany and a failing British Empire, what will you do? The world is in our hands..
       
      (Not enough events (there are about 20), no custom leaders and no diplomatic relations set up until now. Feel free to costumize the scenario, and help with the development by giving feedback! 🙂
      (Also, sorry for any mistakes in the texts and events, I'm brazilian). To install, put in the files on: Age of Civilizations II > map > scenarios

      1546453304968edebygoc.rar (0.1)
    • By PETER
      Courtesy of creator of Bloody Europe II map... Thank you!
      I've been making this by myself on my android.  Most of the civilizations, especially the tribes, but also many Greek and Etruscan city states, I had to make on my own.  I'm working on adding the ancient Irish tribes (Hibernia), splitting Illyria into more accurate tribes, and I'm working on tons of events.  Some of these include:
      The Macedonian conquest and subsequent partition (into Ptolemy, Seleucid, etc.) Rise of Parthia The Hunnic invasions Somehow simulating Germanic displacement of continental Celts without making playing as one of them practically impossible migration of Slavs Muslim invasions Most ambitiously, slowly transition each tribe into medieval kingdoms (Herules to Denmark, Swedes to Svealand, Gaulic kingdom unity, Britonic kingdom unity, etc.) However, there are still many problems I am facing. 
      First, the timeline moves too quickly before 500 A.D.  At first even at game speed 50% about 1-3 years pass each turn. yet once 500 A.D. is reached, it shifts to about 5 turns per year.  That is absurd as it takes only 500 turns to go from 600 B.C. to 0 (Not nearly enough time for the AI to conquer and grow.  Rome for example only starts to unite the Italian peninsula at 200 A.D.) yet it takes about 200 turns to go from 500 A.D. to 530 A.D.  This makes it very hard to make events based on dates and certain years.  I have to consider whether to put an event on its historically accurate date or on the date the AI will reasonably be ready for it.  
      I've seen others have the same problem, but there is this horrible bug that takes all of the tribes and maxes out their tech within the first 30 turns of the game.  Considering most of the civilizations are tribes in this scenario, it has ruined games.  The bug does not appear in AI only test runs, only when the game is actually being played.  
      This might only be a problem for android, but the growth rate editor is broken.  Why would I need to edit?  The default growth rate is clearly to reflect the industrial output of early modern Europe, but that is very different from ancient Europe.  For example, both the Rhineland and the Baltics, which should be extremely underdeveloped and forested regions, have higher growth rates than Gaul, which should be much more developed by comparison with trading towns, or even Italy or Greece.  How is it broken?  Every time I go to change it, it gets reset to the default.  As a side note, the terrain editors are also broken in the same way.  
      Last, this is mostly just an aesthetic worry, but adding cities is also broken, as in also immediately resets to default.  Not a functional problem, but there is something frustrating about the capital of Babylon being Baghdad, or the capital of Carthage being Tunis.  
      So I decided to reach out to the community for guidance. Also, when I am done I'd love to share it with all of you, but being on Android I don't know how.  









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