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Age of Civilizations
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    • By KaosChrysor21
      The title is longwinded but basically what I'm trying to do is to make an event that can be received by the player, no matter what country he is playing as. This is kind of a compromise since I know that you can't make events with multiple recipients, but if there's any way to make this work that'll be great, thanks!
    • By anonymous8
      Add spies, you can send them to another country to get some information like:
      Army size, How much gold they have, How much gold they earn, How much they can recruit etc.
      There is a chance the spy will get caught. But, the weaker the nation, the lower the chance he gets caught. If he got caught the country might decrease relations with you.
      If a country sends a spy to your country, they will get your info and see if you're weak so they can attack you. If your country is strong, they might fail and you get a message that [country] sent a spy to you, then you can decide what to do: send insult, declare war, demand other stuff etc.
    • By Dave ☢
      Age of Civilizations 2: Ultimate Overhaul
      It's been a while!
      Welcome, dear people, who are still interested in the Development of UO! I do not know why the discord invite is invalid, i set it to forever, lmao.
      So, I'm back. (Again), and we are still working on the mod. But due to the current situation of the Virus in europe, this all can just crumble down. I am happy, that I didn' t stop development, because these last time were incredibly harsh. But I'm back. (Fixed the Discord server link.)
      We need Scenario & event creators!
      Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc...
      This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things.
      Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this.
      This mod will include the following list of things:
       
      Translated Loading Screens
      Scenarios:
      The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!)
       
       
      Overhauling the World War II Scenario in the following ways:
      Adding historical events with descisions.
      Setting an other start time for the Scenario for better readiness.
      Giving More corresponding bonuses to leaders given by their personality.
      Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events.
      Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you.
      A Cold War Scenario is also being made, but i'm not promising anything for this one.
      Backgrounds:
      Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good.
      Government, ideologies:
      From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Despotic Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV.
      Languages:
      Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages.
      Custom Maps:
      Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Budapest and The map of Graz.
      Leaders:
      Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible.
      Thank you for reading!
      Current Status: Started with V0.0.4.8 on 22nd of january 2020
       
      Systems:
      -A HOI4 style focus tree, but in this mod, it's called "Descision Tree", to avoid being sued by Paradox.

      (I can't show you the whole thing just yet.)
      -There will be lots of new stuff in the game, as we just decompiled it. These new system include:
      -More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...)
      -Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism
      -Ideological support system (See: hearts of iron 4) as you do your actions
      -Changing the values of terrains, planning before war nescessary
      -Adding seasons, each one having it's own effects on attacks, income and happiness
      -Adding religions
      -Adding a "secret service" action, where up to 400 people can work on a specific assignment, such as:
      Assasination
      Espionage
      Capture
      Recapture
      Special Operations
       
      *1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you'd like to translate to your own, come to our discord!
       
      If you want to help me create the mod, or get a  look in the development diary with more images about the mod, feel free to join our discord server!: https://discord.gg/MnYRMxh
       
    • By StandingTNT
      It's a bit anoying to, let's say, have two French countries, that both have different nationalities. It doesent make sense that France 1 has to asimilate land from France 2. Isn't there any way to make a system like in Victoria 1/2, where every country has accepted cultures. Maybe we could have the ability to make our own cultures, and if we make new countries, we could have the option to asign them accepted cultures. The cores can stay the same, but when we make new scenarios, we could add to each province as many cultures as we think are necesary. Maybe when raising soilders, you could have the option from wich culture these soldiers should be.
      That's my suggestion
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