Guys we need a lot of thinks for these to work but we could do it.
Starting with tech
The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees
The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.
Next units should be implemented
Cavalery after will become tanks
Ships( you should build it in port level 3)
Each with different modifiers
Resourses like iron wood food fish iron and more
Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys
Religions and cultures
By Vasyan AOCer
Age of Civilizations 2 — a great game that has a huge potential and a motley, large community. How many people have become her loyal fans, who are still waiting for updates on the game, which was released on November 22, 2018 quite raw and with a lot of bugs. Major updates or even simple bugfixes we have not seen, and the developer continues to ignore the messages of players and does not plan to develop his masterpiece.
Łukasz, why did you start making a new game without finishing the old one? You have not yet completed your first, grandiose and large-scale project, updates for which are waiting for all the fans, but at the same time already strive to make a new game? Don't you realize that this very new project will be perceived by the audience with negative for the simple reason that you corny did not finish AOC 2?
What do we players need? We want to see at least one update that will fix bugs, and in the best case-will introduce global innovations in the game, with new chips and mechanics.
Łukasz, we, your loyal fans, will remember you as a wonderful developer, and the Creator of a large, and most importantly – a successful project, if you still do what we ask. Believe me, not every one of us wants to see a new project, while the existing one does not meet expectations and prospects. This can always be done later, you have a lot of time for new projects. First you need to bring to the ideal existing. After all, he really deserves it, and it will be better for everyone. Lukas, save AoC II.
We will be especially happy and grateful if you respond to our spam-action, which we had to arrange to get your attention and response.
Sincerely, dedicated players of your promising project.
i love this game, but i have got some ideas to make it a little bit more deep Game.
1. Supporting rebels:
It must be possible if we no have any rebeles, that we can build a new faction. (Maybe from Ideologies or Cores)
2. Government-typ from vassals,
If i create an Country as vassal it must be possible to chance it like i would like to do. Or if i can Chance in after creating a vassal.
(If i choose or Create one i ony have democracy)
3. Investing in a province:
We need to put more Mony inside. 20% is to less if i have enought Money. Maybe we can change it to max 100%. Becorse we have realy often to click in the game 😄
4. Vassal-Province Investing:
If i want to support my Vassals it will be a good idea if i can investing in thair Provinces.
5. economic aid:
Maybe we can create a button were i can support ecomomic's from another contry. I send money and the economy growing a few percent.
6. Aliances with more than one.
If i can ingame create an aliance between my Vassals or other countrys it would be a good idea. Like That: Create an offer for an alliance between X Country's. If a few Country's says no to this, only the other countrys starting beein in an alliance.
7. Cheats with Value:
For testing what is possible the game i used cheats. (Sometimes there a realy funny things to do with)
Maybe we can do it witch Values: Instat "Money" we can use "Money 5000" so we get 5000. Same with the other economy and so on.
8. Building-Mode with more Provinces.
Maybe it is posible to make a environment where we can build buildings in more than one province at the same time.
10. Domestic Policy:
As a new Windows With activatable buttons like that:
-> Military: pacifists or balanced or Military Sate
-> Laws: More to chose: Legal and illegal laws with specific advantages
-> Economy: Communism, Sozial, Kapitalism,
I have some ideas, but i think that is something for the developer.
I hope you can understand, my english isn't the best becorse I'm not from England or USA 😄
We don't know what does really Lukasz is doing. But maybe he plans to surprise us for a big update.
Let us just give our idea to make this game better anytime soon to the update.
Ideas to be sent:
Release a new country from the old country's provinces and that new country would be the old country's puppet or colony Can change the flag and name of a country on the spot on the game (flag editor would be included too to be on the spot) Once the country and its rebels get peace now, rebels can change their self (like on my second idea) and choose their fate if they want to be an independent new country or join another country (they want to join because of its core and maybe the rebel to that country because they've been conquered) (but once you're the player of a rebel country, once you join you'll gonna control now the country you've to join. but once your not the player, you won't control it and vice versa) More!!! (Actually not 'cause I have no other ideas xD) So Please Let Us Help Lukasz for Ideas to Make the Game Better
You can also give your ideas
Help me send this to Lukasz