By Italian PeC
The grandest project in age of history 2's history yet.
This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting.
The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras.
The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more.
THE MAIN FOCUS:
The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles.
Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events.
Among other things, AOI will include:
- a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑
- over 200 new provinces to make borders look better and create better "greater countries"⚔️
- 30 new scenarios 💥
- 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️
-1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️
- A completely new UI✅
- new music🎶
This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished.
The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g
PC RELEASE: https://drive.google.com/file/d/1iMKxYSofCiQyelzBQh3cj_LNkt3QMxa1/view?usp=sharing
ANDROID(MOBILE) RELEASE: https://drive.google.com/file/d/1lYnhUZWGLcliSxFL-fNWeCuek42ljdDr/view?usp=drivesdk
By SHAH OF PERSIANS.
I think it's easier if in adding leader section we could customize the numbers of percentage of being powerful of leaders, for example perhaps you wanna add a leader with 150% research ,so it will takes so long till you reach there. And the thing is(I think this is a problem though) that after that you added a leader his won't be found in leaders part.
Hi, the army in this game could look a little different, what if it was divided into types? For example:
-Insurgents (In addition, the possibility of choosing as the country which we want to start an uprising and regain independence.)
-Horse Riding Charge
So here is the idea:
So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal)
Why should it be in the game?
1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released)
2.AI cant release vassals
3.it will make the game less bordergory
4.It will be easy to make your own colonies (in the map editor just like formable civs)
5.No more hours spent on events (literally just like formable civs you will be able to choose which civs will be able to form the colony)
6.Good for roleplay (pretty obvious why)
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls