(Read this before you start questioning things)
I have not seen any thing to do with colonization and just the start date 1440, so I decided to do that a bit like eu4, Best played in 100 A.I aggressiveness
What this mod provides:
Only England, France, Portugal and Castile colonize. (A.I will colonize faster than you so you have to compete or war) Events. (more for the future) Major powers do not die immediately. (depends on player action) Creation of dutchy of Prussia, polish - Lithuanian commonwealth, Spain, Tsardom of Russia and Austria-Hungary (soon japan) by events Ming is weakened a lot. (+ Civil war) Western Europe cant colonize Africa until 1480, exceptions are Nigeria and Angola. (that's why there is wastelands on the coasts) More realistic populations Tribes cant take all of America with armies If you defeat a western power you can free it's colonizes, such as thirteen colonizes, south Africa and more It will stay kind of historical depending on what you do / choose or what the A.I chooses Cons of the mod:
Still a lot of cancer. Not done yet. (Lacks Content) If your a tribe then don't border anyone until your a monarchy otherwise you are at war with western Europe. (I'm to dumb to fix) Western Europe is 50+ technology points above the rest of the world, except Brandenburg and Muscovy Not even close to historical events such as when Columbus discovered America Less tribes ( I need to do this because if I don't then it will be less realistic) Warnings: Don't turn on wasteland provinces colonization
How to set it up:
1) Place both civilizations (the two folders on top) in 'civilisations_editor'
2) Replace the original 1440 scenario with this Mod
Current new Update Contains:
- Some mistakes and bugs Fixed
- Added random events such as Falkland's colonization and India too
- Events such as China's civil war and ottoman invasion are improved and have extra events (for example you can become Greece)
- Americas and colonizable lands now can form their independent nation (e.g. peace treaty can free countries like America or Australia) + (no events for independence wars)
- Might have done extra things as well I just don't remember what I added
-Better Prussia events / maybe France and ottoman events, I think I added china escaping into Taiwan if you lose the civil war or something
I posted the forth update because I was bored (I won't be posting often, this is because I have a life outside of editing pixels)
AoHA+ is a modification dedicated to Improving vanilla Age of History Asia.
The aim of this mod is to add new scenarios, civilizations and formable countries to improve Age of History Asia. I added too new types of government and changed the UI a bit to improve the game.
THE MOD IS CURRENTLY A BETA, and for now only the Twentieth and Twenty oneth century are improved
300 New Civilizations (Version 0.1) 800 New Civilizations (Version 0.2);
40 New Formable Civilizations (Version 0.1) 100 New Formable Civilizations (Version 0.2);
14 Types of Goverment;
New Wonders + Reworked Ui;
Improved Flags and Civilizations Names (Version 0.2);
New Content In 0.2:
Download Link (Version 0.2):
PC = https://drive.google.com/file/d/13zaxwLmfdq3R1pomZz4pgNyN4o45MqLt/view?usp=sharing
Download Link (Version 0.1):
PC = https://drive.google.com/file/d/1OKe6mp5jrcHCIWqUXyyJaCALTeNs1svV/view?usp=sharing
Hello to everyone interested in my mod so far! I'm already starting work on it, don't worry, I estimate a beta version available ready before the end of the month!
Age of the Emperors is an aoc2 mod, which has more modern scenarios and set from the 20th century, but has the focus from 1300 to 1945, which was the time of the great empires and monarchies, from 1945 came the cold war and kind of the monarchy and empire that emerged, is not interesting for this mod.
- Will there be events for more current scenarios?
Yes! A great part of the community expects a mod full of scenarios and events, something innovative, and this is what Age of Emperors seeks to bring, because more than having the focus on older data, I will work with current scenarios to please at least a large part of the community and everyone who was waiting for the mod!
- Do you intend to create a specific world of your own with provinces, terrain types and continents so that the mod will originally become yours?
Yes, using a base game pattern is not something I like very much, but it will have to be that way in the beta version, but later on I plan to change it!
Mod will be open for you to decide and comment your ideas!
Age of Civilizations II - Conqueror's II Mod
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls