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By Dyndyk Dudun
I think everyone is faced with the fact that if you miss 40 recruits and they will travel all over your country I understand how to solve this problem, but I do not know where the files with the settings of the armies are located if you know where please help
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By DOMIN7PL
PL:Chciałbym podać sugestie którą można by było dodać do gry. Mianowicie chodzi tu o ranking globalny armii naszego państwa na przykład jak jest ranking ekonomi na świecie tak mógłby być taki ranking wojska/armii
Powiedzcie co myślicie o tym pomyśle.
ENG:I'd like to give some suggestions that could be added to the game. Namely, it is about the global ranking of our country's army, for example, as is the economy ranking in the world, it could be such a military / army ranking
Tell me what you think about this idea
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By Yetaloz
If you're not so pacient on taking diplomacy with everyone and likes war as this game is dedicated, welcome, this post may help you with some war tactics on this game
1 - Let them attack: first of all, if you build a good defense against a weaker and smaller nation (Example: China vs North Korea) Let them attack until their economies are struggled, (this may be noticed if they attack with less troops), then after all the attacks, strike violently against the enemy and win the war with low resistance.
2 - Don't be sieged: NEVER let any enemy siege your army, it may makes it without supplies and weaken army, you may lose alot of troops, that is not glorious and the enemy may push back against you, also do sieges against strong armies of like 2000+ soldiers to weaken the enemy.
3 - Allies: Allies are the cherry of the cake in this game, with allies together both of you can beat a stronger nation (example Camboja and Laos vs Thailand) they also have a nice force that may help you alot in battle, also if your army is completely destroyed, your ally can still hold the positions when you're recovering your army, i've used this tactic alot of times and worked pretty well.
4 - You're never overprepared: Thinking that you're overprepared for any war can be some kind of illusion, (don't think like you can't take luxembourg with 70000 troops, please) this game is a box of surprises that can destroy you some time (example: 3 nations may declare war at you at the same turn), you need to have absolute trust that you're going to take that country.
5 - Have a good economy: To have a good army, you need first to have a very well developed economy, so you can still be stabilized with an enormous army spending, this may help you to recover the army in case of emergencies, if not have a good economy, VERY HIGH CHANCE of your treasure be negative and you lose cause you can't rebuild the army.
6 - Armoury and Supply camps: NEVER forget about these 2 buildings, they ABSOLUTELY are important for your wars:
Armoury: Basically troops become cheaper, very good for builds of enormous armies
Supply Camps: Very important if you're invading a big country (Example: invading russia)
Thank you all for the attention, Hope i helped you alot, if you got any extra tips, comment it, it may help new players to get good at this kinda complicated game.
- Yetaloz
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By Farenhite
I was thinking about an idea where based off of how many troops you have compared to the enemy it would take off a percentage + a bit extra. Instead of it being subtraction based where battles occur instantaneously; this will allow you to hold off/take longer to invade while you/the enemy has some time to get reinforcements.
And a bit unrelated but Forts also should be modified to be more powerful.
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By PETER
There is a serious problem when it comes to technology in the game, and it is ticking like a time bomb.
Technology in the game is grossly oversimplified, and in a lot of strategies largely ignored. This post will explore ways to make the game more in depth, realistic, and balanced. It will be split into two subs: Balance and military.
BALANCE
When it comes to technology, the game is broken. Every time, the bigger nations with the bigger economies are leaps and bounds of the smaller nations, say the HRE. This is a joke, as regions should develop in technology uniformly. Development of technology should be not be dependent on income, but instead possibly a fixed speed. It could be increased with events, which I already do in my Too True 1440 campaign.
Of course the problem with this is the player loses the freedom necessary to say, build an Indian colonial empire. As I said earlier, I have events in my campaign giving tech points to certain civilizations. Say, the Renaissance or printing press.
There is still much to do in this topic. Any suggestions to replace the income system?
MILITARY
This is an in depth look on specific new modifiers that could added to invest technology points in. As of now, all seven modifiers basically increase your income. This means people do not care as much about it, and rightfully so. There should be added new modifiers affecting the outcome of a battle. These include:
Offensive modifier
Defensive modifier
Fort modifier
Siege modifier
Fort maintenance modifier
Navel battle modifier
These new 6 modifiers would greatly change the game in a good way. Now this would add realism, where a smaller European army could destroy a larger Chinese army.
This list can still be worked on, so feel free to comment any changes!
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