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    • By Valixor
      LATEST PROGRESS UPDATE
      Released 12:53 UTC, 5 December 2021
      Alpha 1.0 Released!   WotEC now has a Discord server: https://discord.gg/qr9zZpKErP
      War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with 9,427 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore.

      Alpha 1.0 files:
      Download mod for PC
      Release Date: 5 December 2021
      (open README.txt file for instructions)
      (156 MB compressed, 175 MB uncompressed)
      Download mod for Android
      (145 MB)
      Current WotEC version: Alpha 1.0
      (OLD) Demo 1 + Demo 2 Download link: https://drive.google.com/file/d/1qOYpnWU8OKhY_3mdCYg9Eh5KLnn8T8yG/view?usp=sharing
      Release Date: 5 August 2021
      (OLD) Demo 1.1 Download link: https://drive.google.com/file/d/12AWkjeYdRBsEpANeAM6xW4V7oq9mfKs-/view?usp=sharing
      Release Date: 4 July 2021
      New features:
      3 new scenarios 3 new civilizations Improved background (OLD) Demo 1 Download link: https://drive.google.com/file/d/1N7MGP961tQ1R2g2f4CtmtsZ4_2yTRe7A/view?usp=sharing
      Release Date: 24 June 2021
      Post bug reports in the comments.
      (version color markers):
      Demo 1, Demo 2 Pre-Alpha Alpha Beta Final Candidate Final  

      CURRENT MAPS
      First Demo Map (551 provinces) (select "War of the Eight Continents (Demo 1)" map) Second Demo Map (1,091 provinces) (select "War of the Eight Continents (Demo 2)" map) The Known World/War of Six Continents/V2 World Map (9,427 provinces) - 312 super-regions, ~1,100 regions (select "The Known World" map)
      PLANNED MAPS
      Simple V2 World Map (~1,250 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! >14,000!!!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces)
      CIVILIZATIONS
      147 civilizations in the First Demo and 619 in the Second Demo, over 2,000 in Alpha 1.0! 351 formable civilizations in Alpha 1.0 5 new ideologies (Imperial Core and Imperial Province are already in Alpha 1.0 scenarios, rest will come in subsequent versions) FUTURE: Over a dozen new ideologies, many with unique playstyles
      GAMEPLAY
      Post update: more detailed
      Increased population and economy growth for higher realism More realistic populations, with province growth rates up to 200% New government types, and adjustments to existing ones More terrain types, with more powerful modifiers HRE replaced with Empire of Dacanium Capitulation system, based on that of Bloody Europe II Other minor code changes, as well as a color randomizer for game civilization editor: Ultimatum max relations changed from -10 to +25 Increased minimum army to attack from 10 to 50 Miscellaneous general changes FUTURE: Overhauled game mechanics, extended settings, super-events, restored features*, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances,  Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Empire of Dacanium has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs

      TOTAL REMAKE IN PROGRESS
      ETA: Released! (first demo), Released! (second demo), ~3-4 months (Alpha 0.1), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change!
      First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~3,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all 9,424 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game?
      Remake progress articles:
      Sunset on the Old World
      January 2020 - June 2021
      Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins
      June 2021 - August 2021
      First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) First Demo Progress: Part 3 - Map Complete (17/06/2021) First Demo Progress: Part 4 - Connecting the Dots (18/06/2021) First Demo Progress: Part 5 - Testing, Testing, Testing... (18/06/2021) First Demo Progress: Part 6 - A Lot of Flags... (20/06/2021) First Demo Progress: Part 7 - Almost Done... (24/06/2021) First Demo: Released! (24/06/2021) Second Demo Progress: Part 1 - More Background Completion (29/06/2021) Second Demo Progress: Part 2 - A Darkness Falls on the World... (30/06/2021) Second Demo Progress: Part 3 - Background Complete! (01/07/2021) Second Demo Progress: Part 4 - Province Drawing 2 Electric Boogaloo (02/07/2021) First Demo: Scenario Update (04/07/2021) Second Demo Progress: Part 5 - Still Scribbling... (05/07/2021) A Time-Based Solution for Province Movement (06/07/2021) The Technology Question (09/07/2021) Second Demo Progress: Part 6 - Too Many Provinces... (13/07/2021) Second Demo Progress: Part 7 - The Province Genocide (16/07/2021) Second Demo Progress: Part 8 - Provinces in the Map Editor (17/07/2021) Second Demo Progress: Part 9 - Nearing Completion (18/07/2021) Second Demo Progress: Part 10 - Province Statistics (19/07/2021) Second Demo Progress: Part 11 - A Civil War of Sorts (19/07/2021) Second Demo Progress: Part 12 - The World in 2021 (20/07/2021) Second Demo Progress: Part 13 - Divide and... Conquer? (22/07/2021) Second Demo Progress: Part 14 - Pick Your Poison (25/07/2021) Second Demo Progress: Part 15 - The Eastern Rekoviad (27/07/2021) Scenario Showcase: Mythic Dynasties (28/07/2021) Scenario Showcase: Winter is Coming (30/07/2021) Scenario Showcase: Between East and West (30/07/2021) Scenario Showcase: The New Age (31/07/2021) Scenario Showcase: Century of Humiliation (01/08/2021) Scenario Showcase: Shattering of the Flower (01/08/2021) Scenario Showcase: Superregion Wars (03/08/2021) Scenario Showcase: Turn of the Old Millennium (03/08/2021) Scenario Showcase: Age of Darkness (04/08/2021) Second Demo: Released! (05/08/2021) - END OF DEMO DEVELOPMENT Leaving the Boundaries
      (making of full 10,000 province map and Alpha development)
      August 2021 - December 2021
      Full Map Progress: Part 1 - Yet Another Beginning (07/08/2021) - BEGINNING OF FULL MAP DEVELOPMENT Full Map Progress: Part 2 - The First Thousand (08/08/2021) Full Map Progress: Part 3 - Going East (09/08/2021) Full Map Progress: Part 4 - A Little Break Now... (12/08/2021) Full Map Progress: Part 5 - War of 2.5 Continents (28/08/2021) Full Map Progress: Part 6 - The Sun Shines Over the Full Map (01/09/2021) Alpha Progress: Part 1 - Watch your Terrain (05/09/2021) Alpha Progress: Part 2 - Civilization Confetti (27/09/2021) Alpha Progress: Part 3 - I'm sure it's grown out now... (03/10/2021) Alpha Progress: Part 4 - Forward Through Time (14/10/2021) Alpha Progress: Part 5 - A Thousand Years of Progress (05/11/2021) A Change Beyond Any
      (Beta development and implementing of new features and mechanics)
      December 2021 - ?
      Reaching the Finish Line
      (progress towards Final version)
      ? - ???
      * New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing

      Statistics below for the old, pre-remake version. 
      Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod)
       
      FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first)
      FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first)

      Features of Old FINAL 2.0:
      MAPS
      V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS
      Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY
      Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire LANGUAGES
      - English (always complete)
      - Russian (incomplete and undergoing major revisions)
      - Lithuanian (incomplete)

       
    • By Magolor
      Hello, Age of History II community!
      This is Magolor (Talirian). After months of silence, finally I'm coming back with the brand-new Age of Modding v0.9.8.0 UPDATE!
      - You are a new modder, you want to make a mod with custom events, maps, musics, icons and everything else, but don't know how to do?
      - You are a skilled modder, you have so many ideas but it takes too much time and effort to realize?
      - You are a gamer, you want to quickly improve the game experience with prettified event pictures, custom music and modified game rules?
      Now, Age of Modding can save your day!
      Age of Modding (AoM for short) is a Windows software, designed to help AoH2 modders, providing a super convenient and intuitive GUI-based modding pipeline.
      >>>Age of Modding v0.9.8.0 UPDATE Download Link<<<
      -----
      Current Version 0.9.8.0 features Include:
      - Brand-New UI: Taken from PyDracula, a UI way better than previous one! Enjoy the tool's efficiency as well as beauty.

      - Better Map Generator Algorithm: No more gaps between provinces; more options and more flexibility; allowing separated provinces including enclaved provinces. Creating huge maps with thousands of provinces within 10 minutes!

      - Pictures Manager: As in v0.9.0.0. Convert UI files to different scales, resizing event pictures and leaders portraits. Together with the Game Base Manager. You can finally enjoy large event pictures in your game experience!

      - Texts Manager: As in v0.9.0.0. Convenient event localization, and text-based event making pipeline under the help of a new format. Improved in v0.9.8.0 with more intuitive edition. Automatic registration of charset: never going to have missing characters again! (still improving)

      - Mods Manager: As in v0.9.0.0. Manage game with different mods and versions: add, clean, rename, move and export to .zip file to be ready to publish with just one click.

      - Music Manager: Replace your own music and sound effects! It is easy! 

      - Game Base Manager (Dev): Change game base and change the rules! More technologies, different combating computations, different event picture sizes, different diplomacy, etc. Different game bases are collected from different mods. Also, I personally modified the original game base for simple things like war declaration turn. This is still under development and more documentations and explanations are definitely required.

      - Civilization Manager (Coming Soon): Civilization BATCH editor! Add hundreds of civilizaitions using one click only. Made available by the custom Game Base developed throughout months: serializable AoH2. This is still under development (I once finished it but the source code was lost in a catastrophic breakdown of my computer, together with all the source codes of the old v0.9.0.0 AoM 😞).

      -----
      Introductions and Tutorials of the old AoM are already uploaded on YouTube in English, please subscribe my Youtube channel Taliran: Talirian. Or if you want Chinese Tutorials, or have a bilibili account and willing to support me by subscribing my bilibili account Talirian: Talirian. (Please do subscribe if you are interested. Thank you very much for your attention!)
      Currently only English and Chinese (since I'm Chinese) are supported as interface language, if you would like to help me translate and add new languages, please contact me.
      -----
      Old Topic: AoM v0.9.0.0 Link
      -----
       
      Disclaimer:
      Please do checkout Tutorial, and please do backup your files. The software is currently under beta so BUGs may occur. Please contact me if you find any.
      The software is completely free of charge (and it will always be), and you could freely use it for any purpose in any way. But please notice:
      1. Though this is not compulsory and I have no means of checking, please add acknowledgement if you used this software during the production of your mod or map or whatever it is.
      2. It is allowed to profit, if you like, from mods created under the help of this software. But it is not allowed to profit by redistributing, selling or providing services from this software.
      3. Though this is not compulsory and I have no means of checking, using this software that I'm willing to share, you should also be willing to contribute to the community and share your findings whenever you discovered some new techniques in AoH2 modding.

    • By OurGames
      Ironstate: 1914 is an early version (we have alot of plans!) of the Age of History II mod that brings 1914 and 1910 into the game! New UI, National Focus Trees (coming soon), nations, ideologies and more! Lead your empire to victory! 

      Download Here

      DOWNLOAD
    • By RandomWarior
      The WWII Mod
             Limited Release
       
      This is the limited release of the WWII mod.
      Ive stopped working on the project for a while, but today i have decided to release it to the public, it  includes a new UI and a more realistic 1936 scenario, including events, countries with events are: Germany, China, Japan, Austria, Poland, Hungary, Romania, Czechoslovakia, United Kingdom and France. The scenario also has realistic cores, even on all colonies! (More info on features can be found in the old forum linked below!)
      The mod however is not finished, other promised scenarios have not been delivered upon, apart from that, it is complete, if anyone else wants to finish the mod and fully release it themselves, you are more then welcome to do so.
       
      Anyways, have fun!
       
      Download: https://drive.google.com/file/d/1mkbu_2uCJ6pwZEG2HccjAOcsI2NRSRID/view 
      Old Forum: 

      If there are any issues be sure to say so in the comment section.
       
       
    • By RandomWarior
      The WWII Mod
      The WWII Mod, a Mod based on WWII
      Expected to be in the Mod:
          1... Scenarios:
               1... 1936 (Has Events and accurate cores)
               2... 1939 (Has accurate cores)
               3... 1941 (Has accurate cores)
               4... 1943 (Has accurate cores)
               5... 1945 (Has accurate cores)
          2... Further scenario information:
               1... China is reworked, more accurate warlords and cliques.
               2... Only for 1936, events are history based. 
               3... Equador finally has an accurate border.
           3... Edited UI (limited edits):
                1... New UI style, borders edited to look more gold.
                2... Logo text changed to "The WWII Mod".
                3... Flag UI changed, now has some texture.
            4... New Ideologies
                1... National Socialism
                2... Socialism
                3... Nationalism
                More can be added in the future.
       
      These are most of the things that will be in the Mod, more can be sugested in the comments of course.
      I will be providing screenshots in the future, also detailing how many events an nation has.
       
      Expected Release Date:
           Limited Release launched: 
       
       
       
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