By CoolieZN (🇧🇷)
Hello, Guys! This is an cenario that focuses mainly on events. Most of them, decision events. These events are going to lead to 2027, an special year to my cenario, because some things are going to happen in 2027...
Lore: The year is 2020, things are changing, many countries are starting to think that socialism is a good idea, the world is in a way to a global ideology conflict and some countries are going to take advantage of this... But your decisions can change the fate of the whole World...
• [10/22/2019] Daily Update:
13 events added, some non-decision events and updated diplomacy, focusing on random events about economy, development and etc.
• Current Progress:
45 events; Improved the inital diplomacy; some non-decision events, EDPBE (Economy, Development and Population Bonuses Events)
Scenario states of India version 1
This scenario is about the states of India or the Civil War 🎌
This scenario has a few errors and the reason is not from me but from the design of the map 🇵🇱
In the next update we will try to add pictures of the leaders we will try to fix the border ❌
X x X
Author" PNC Tareq
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" Od ki 3n "
By CoolieZN (🇧🇷)
How to Make Events?
The country that will receiver the pop-up with the event :T
Trigger are Basically the thing that makes the whole thing work. If the recipient (country) is doing alright with the trigger, than the outcome (result) is going to happen. For exemple: If the trigger is [Civilization Existe: Turkey], If the country Turkey doesn't exists, than the event is not Gonna pop up for the recipient.
Alright, but in this case, Turkey DOES exists, to the trigger is working, than, the event will do the result. Let's say that in this case, the outcome is [Update Relations with Argentina], than, if Turkey exists <trigger>, Turkey is going to update relations with Argentina <outcome/result>.
Here how events work: a trigger makes the outcome work. For exemplo, if the trigger is [Government] that means that if the recipient has the government: (youchoose) the pop-up will appear. For example:
That means that if the trigger is good/working (the trigger is usa being communist) IT is going to play the outcome
I hope you guys understand it. But if you didn't, you Can comment bellow and I Can do a YouTube video maybe
Hey guys, as the title says, I need some help with scenarios - specifically the events.
So, I made my own custom WWII scenario and I'm making events to have real life events play out historically in the game. When I'm finished, I hope it'll be like watching World War II unfold before my eyes in video game form. A perfect display of history.
However, I've just run into my first problem: ending the Spanish Civil War. I built the scenario so that the game starts out with both sides at war. It's actually surprisingly random with whoever wins, but I've easily rigged it in favor of the Nationalists by manually giving them extra troops at the start. The problem instead lies with ending the war and having the Nationalists fully annex the Communist Republicans. They never have enough war score points. They usually end up taking just a few provinces and peacing out. To fix this, I've tried making an event: "End of the Spanish Civil War!" which will result in an immediate white peace between both sides and a capital move to Madrid. The white peace should allow the Nationalists full annexation of all conquered territory, which will be perfect because the event is triggered by Spain having 62 provinces or more, which is the amount of provinces they would have once they've occupied all Communist Republican territory. Only problem is, it doesn't fucking work. I've tried making other triggers/conditions for the event, such as "controlled provinces" and "occupied provinces" and brush-selecting the provinces of Spain. The "Number of provinces >=" which was what I tried using first, didn't work either. I've run out of triggers that would make sense. If anyone out there understands the events in this game, please help me. 😕