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  1. PApaSpitler

    PApaSpitler

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    • By Dwayne the rock
      So i've ran into a problem with the game's event system when trying to make a ww1 scenario with events in the bloody europe 2 map. The problem is caused by the fact that the ai can only have one event per turn. So when i was making the collapse of russia, i had made two events for Germany in  the same turn. The decision of what to do with Poland, and the decision of what to do with Latvia and a part of Estonia. The ai could only do one event, so it did the baltic one. This meant that Poland reverted back to Russian control in a few turns. I tried to fix this by making the events repeatable but in a way that once they had been done, their conditions couldn't be met anymore( for ex. Establishing polish duchy or partitioning them. The event shouldn't fire again if Poland already existed or if Germany controlled certain provinces). This didn't work, so the events just kept repeating infinitely. Does someone know a way to make the ai do both of the events, or a way to make sure the events wouldn't repeat?
      Appreciate if anyone could help
      https://imgflip.com/i/4u2u2p
      Map 1. Map one turn after Russia's collapse
      https://imgflip.com/i/4u2u70
      Map 2. Map some time after Russia's collapse. As you can see, Russia got Poland back and germany kept changing the decisions outcome meaning the baltic changes too
      https://imgflip.com/i/4u2ufv
      Baltic event 1. The things supposed to prevent the event from refiring.  Germany cant control land there and the puppets made through other outcomes can't exist 
      https://imgflip.com/i/4u2um9
      Baltic event 2. For the event to fire in the first place, Russian empire needs to have taken this decision, the one that causes the collapse of Russian empire.
      https://imgflip.com/i/4u2us6
      Polish event 1. The top one says that the Polish kingdom can't already exist. The second one says that Germany can't control certain provinces in the Polish land(The old Russian Poland). These are to prevent the event from refiring
      The third ane fourth one say that either the Russian empire needs to have taken the decision that causes the collapse of the empire, or the Russian state needs to exist, which is created when the empire collapses.
    • By Kingpvz
      I made a Community in Gamejolt for AoH!
      Join it: https://gamejolt.com/c/aoh-7e6irn
      That's it for today :3
    • By Ern and Vaux
      LESSER PROVINCES, ENDLESS OPPORTUNITIES
      It's similar to base game, but it is without not needed provinces, only Europe is finished and i will release a beta with just Europe
      -This mod will have about3000 provinces.
      -New Scenarios
      -Better and Faster Gameplay
      -1st Beta with 652 Provinces, Just Europe
      Scenarios that this mod will include:
      -2020
      -1991
      -1947
      -1945
      -1941
      -1939
      -1936
      -1444
      -1200
      -900
      -601
      -5
      If You have a suggestion about scenarios please write it as a comment.
      Some Screenshots:Carolingians and Danelaw:900
      1444
      PROGRESS:
      PROVINCES:DONE
      CONTINENTS:DONE
      CONNECTIONS:DONE
      REGIONS:DONE
      GROWTH RATES:DONE
      TERRAINS:DONE
      SCENARIOS:7 DONE
      SUGGESTED GOVERNMENTS:
      COLONIAL GOVERNMENT(SIMON WILFORD)
    • By Prostik1
      Hello English-speaking players of Age of History! I want to inform you that a global mod for aoh 2 will be developed soon. This will be due to the multiplayer, where you can play more comfortably than in the vanilla version. Now our goal is to remove the old Remote Play and add new functionality. You can create your own servers, or join others. Choose a country and play for your health!
      https://discord.gg/KRqXHSUQd8
    • By Ern and Vaux
      Well i did some events for USSR in my alt-scenario then i did some too for turkey and decided to try them USSR events worked when i was playing USSR, Turkish ones did too but when i played turkey Turkish ones worked but USSR ones didnt
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