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    Johnson jack

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    memososisi

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    • By Shop_Soy
      The Ultimate Mod for AoH2! (PC ONLY)
      Alright the title might be a bit deceiving, this is defenitely not the ultimate mod for AoH2, but I think it's cool either way! I started working on this mod after temporarily cancel my other two mods: Shop Soy: Der Kalter Krieg and Vive la France!
      This mod will work as a base for me to remake those previous mods and hopefully other people too! There is not a download link yet but I should get a demo ready to publish soon enough! It's also important to mention I used @Chairman Baad's The Lost Update mod to make a base since I don't know how to program... He said on the mod's page that I didn't need to give credit but I want to make him smile ^^
      Warning: This mod is only available for PC
      Features:
      -A bunch of new ideologies
      -Improved suggested owners
      -New historical civilizations
      -Slightly better UI (can't promise)
      -Some extra scenarios
      -Updated flags for some countries
      -A couple of new provinces
      DEMOv4 Features:
      -provinces reseted to default
      -new scenarios
      -new custom nations
      -new formable nations
      -correction/merging of unnecessary nations
      Download (MEGA): https://mega.nz/file/Xy5wETTT#tVTkAA4lurgFklMM75WzWRKmqAbvtrx8BMjgGUYHEDU
      Download (DRIVE): https://drive.google.com/file/d/1-fRe3QTSCQ02kJTTvUltAR4WeFl5fjVt/view?usp=sharing
      Pictures:

      New ideologies

      New scenarios
       
    • By Bing Bong
      Whenever I try to recruit people, it tells me I need 10 movement points. I've tried switching ideologies and everything, but I just can't figure it out. I think it might have something to do with the Governments.json file because I downloaded a mod earlier calls ModernDay+ and it required me to replace the original Governments.json file with their own that has Putinism as one of their ideologies. I can't play the game correctly like this, so it would be great if someone could help!
    • By DasSoldat88
      THE NEW WORLD ORDER is an alternative story mod that seeks to bring a chaotic setting with various events and campaigns to bring a new gameplay style, diferent from what players are used to.
       
      NEW DISCORD SERVER: https://discord.gg/MFw8xfuzVT
       
      Updates 02/12/2021
      In the last few days i made some progress that i will share, i will post a gameplay too so keep atention.
      Obs: The gameplay is outdated in some points. You can see the diference when look at the images.
      Atomwaffen Gameplay: 
      Images 02/12/2021
       

      First of all I would like to apologize for any spelling mistakes, I don't completely master English. I would also like to point out that the mod is fully in PTBR but if you like I'm ready to translate the game, but for the events i would have to ask for help because there are several and I don't have time for that alone.   --------------------------------------------------LORE------------------------------------------ The year is 2003, the invasion of Iraq as a result of the war on terror begins. Prepared for an alleged war and with broad support from its former enemy, Iran, Saddam's forces prevail and play the cards in the Middle East for the formation of an Arab coalition aimed at controlling oil prices. In 2005, as part of the coalition's plan, a wide-ranging revolt is launched in Saudi Arabia, overthrowing the monarchy and establishing an Islamic Republic aligned with the coalition. Now with the Middle East in hand, the coalition is manipulating the market in its favor, the US and its allies, disenfranchised by the defeat against the Iraqis, are in a difficult situation with the social and economic crisis at the door. With the 2008 crisis, the situation that already seemed irreversible becomes even worse. Chaos ensued as unemployment rose and solutions were thrown into the air by the most varied factions, the United States of America was a powder keg and the explosion came with the assassination of President Barack Obama on September 10, 2009, which happened was the breakdown of the United States of America into several states with factions calling war for unification in their own ways. The World in 2010...

      Middle East...

      Europe...

      And... Disunited States
      Some of the US Warlords...

       
       
       
    • By Xjento
      Hello.
      I wanted to make the cold war again.
      i can't say if it will be released but i'l try.
      What i wanna add are ideologies, civs, events 
      added: fall of the Soviet union
      Now in progress: scenario's
    • By Veoxide
      What is wrong with this code? With it, the game crashes.
       
      { Government: [ { Name: "Neutrality", Extra_Tag: "", GOV_GROUP_ID: 0, AACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 0.98, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 0.98, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 3, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 9, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 255, G: 255, B: 255 }, { Name: "Republic", Extra_Tag: "r", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 0.98, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 0.98, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 3, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 9, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 0, G: 90, B: 166 }, { Name: "Absolute_Monarchy", Extra_Tag: "m", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEFAULT", R: 255, G: 194, B: 36 }, { Name: "Constitutional_Monarchy", Extra_Tag: "k", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 218, G: 165, B: 32 }, { Name: "Communism", Extra_Tag: "c", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.16, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.05, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 0.97, ADMINISTRATION_COST: 1.08, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 18, COST_OF_PLUNDER: 6, DEFENSE_BONUS: 3, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "COMMUNISM", R: 204, G: 0, B: 0 }, { Name: "Authoritarianism", Extra_Tag: "e", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEFAULT", R: 105, G: 105, B: 105 }, { Name: "Fascism", Extra_Tag: "f", GOV_GROUP_ID: 2, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.05, MILITARY_UPKEEP: 0.98, ADMINISTRATION_COST: 1.0, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 18, COST_OF_PLUNDER: 6, DEFENSE_BONUS: 5, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "FASCISM", R: 51, G: 108, B: 168 }, { Name: "Nationalism", Extra_Tag: "n", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.05, MILITARY_UPKEEP: 0.98, ADMINISTRATION_COST: 1.0, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 4, COST_OF_MOVE_TO_THE_SAME_PROV: 1, COST_OF_MOVE_OWN_PROV: 0, COST_OF_RECRUIT: 7, COST_OF_DISBAND: 16, COST_OF_PLUNDER: -1, DEFENSE_BONUS: 1, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "FASCISM", R: 139, G: 69, B: 19 }, { Name: "Anarchism", Extra_Tag: "a", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.07, INCOME_TAXATION: 1.08, INCOME_PRODUCTION: 1.02, MILITARY_UPKEEP: 0.99, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.03, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 6, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 2, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "COMMUNISM", R: 200, G: 0, B: 0 }, { Name: "CityState", Extra_Tag: "s", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.26, MIN_GOODS: 0.1, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.02, INCOME_TAXATION: 1.02, INCOME_PRODUCTION: 1.02, MILITARY_UPKEEP: 0.94, ADMINISTRATION_COST: 1.2, ADMINISTRATION_COST_DISTANCE: 7.25, ADMINISTRATION_COST_CAPITAL: 0.025, COST_OF_MOVE: 10, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 14, COST_OF_PLUNDER: 4, DEFENSE_BONUS: 12, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "CITYSTATE", R: 117, G: 28, B: 136 }, { Name: "Horde", Extra_Tag: "h", GOV_GROUP_ID: 2, ACCEPTABLE_TAXATION: 0.22, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.08, RESEARCH_COST: 1.35, INCOME_TAXATION: 1.08, INCOME_PRODUCTION: 0.96, MILITARY_UPKEEP: 1.04, ADMINISTRATION_COST: 1.05, ADMINISTRATION_COST_DISTANCE: 1.08, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 6, COST_OF_MOVE_TO_THE_SAME_PROV: 1, COST_OF_MOVE_OWN_PROV: 1, COST_OF_RECRUIT: 20, COST_OF_DISBAND: 26, COST_OF_PLUNDER: 4, DEFENSE_BONUS: 0, CAN_BECOME_CIVILIZED: 1, CIVILIZE_TECH_LEVEL: 0.50f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "HORDE", R: 28, G: 99, B: 75 }, { Name: "Tribal", Extra_Tag: "t", GOV_GROUP_ID: 3, ACCEPTABLE_TAXATION: 0.30, MIN_GOODS: 0.1, MIN_INVESTMENTS: 0.06, RESEARCH_COST: 0.4, INCOME_TAXATION: 1.1, INCOME_PRODUCTION: 1.00, MILITARY_UPKEEP: 1.6, ADMINISTRATION_COST: 1.175, ADMINISTRATION_COST_DISTANCE: 9.15, ADMINISTRATION_COST_CAPITAL: 0.01, COST_OF_MOVE: 15, COST_OF_MOVE_TO_THE_SAME_PROV: 8, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 12, DEFENSE_BONUS: 10, CAN_BECOME_CIVILIZED: 1, CIVILIZE_TECH_LEVEL: 0.35f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "UNCIVILIZED", R: 51, G: 153, B: 102 }, { Name: "Rebels", Extra_Tag: "u", GOV_GROUP_ID: 4, ACCEPTABLE_TAXATION: 0.24, MIN_GOODS: 0.08, MIN_INVESTMENTS: 0.14, RESEARCH_COST: 8.0, INCOME_TAXATION: 1.15, INCOME_PRODUCTION: 0.95, MILITARY_UPKEEP: 0.15, ADMINISTRATION_COST: 1.04, ADMINISTRATION_COST_DISTANCE: 1.00, ADMINISTRATION_COST_CAPITAL: 0.1, COST_OF_MOVE: 6, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 0, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 20, COST_OF_PLUNDER: 20, DEFENSE_BONUS: 2, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: true, AI_TYPE: "REBELS", R: 92, G: 92, B: 92 }, ], Age_of_Civilizations: Governments }  
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