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Age of Civilizations
  1. hamhacker_exe

    hamhacker_exe

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    • By GpobreXD
      Esse é meu primeiro mapa, ele foi criado recentemente então coisas podem não funcionar lembrando que algumas fronteiras podem não estar certas (com a exceção do, Paraguai, Brasil,Argentina e uruguai, essas fronteiras foram criadas por min)  eu coloquei alguns eventos. É isso caso algo não funcione me falem aqui.  Eu atualizei e coloquei a america central, norte e a europa, possivelmente algumas naçoes da epoca podem nao existir ou estarem erradas. eu vou colocar em ingles e em portugues o post porque eu percebi que tem muita gente que fala em ingles e vi poucos Brs, é isso se algo não funcionar me avise e se quiser indicar alguma alteração indique por favor. adeus 
       
      ENGLISH
      This is my first map, it was created recently so things may not work remembering that some borders may not be right (with the exception of Paraguay, Brazil, Argentina and Uruguay, these borders were created by min) I put some events. That's it if something doesn't work tell me here. I updated and added central america, north and europe, possibly some nations of the time may not exist or be wrong. I will put the post in English and Portuguese because I realized that there are a lot of people who speak English and I saw few Brs, that's it if something doesn't work let me know and if you want to indicate any changes please indicate. goodbye
       
      Paraguai.rar
       

       
       
       
    • By New_Panarey
      "Today I am leaving to all map makers my own concept of a fictional world. I don't have much knowledge about how map creation works within the game interface, so I'll leave this design to whoever wants to create it. I am old enough to understand these things." Alejandro Ruíz
      This map is subject to intellectual property, so credits must be granted to the author.
       
       
    • By Tuyuko
      I've decided to continue making the 1960s scenario mod using the already existing addon+ mod. Why? Well funny story, on Saturday I downloaded the mod out of curiosity, however I did not expect it to fully wipe all my game progress. This includes the 1960 scenario data. So, I had to remake the entire thing, which took awhile, but I did it. Thankfully, all the custom leaders survived, but things like the custom ideologies I added are gone. Luckly, I have them saved in the scenario mod folder, but I'll have to find a way to reintegrate them into the game.
      Heres some screenshots of what the scenario looks like now

       

       

       
       
    • By Marius
      Guys we need a lot of thinks for these to work but we could do it.
      Starting with tech
      The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees
      Next buildings
      The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.
      Next units should be implemented 
      Infantery
      Cavalery after will become tanks
      Ships( you should build it in port level 3)
      Each with different modifiers
       
      Resourses like iron wood food fish iron and more
       
      Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys 
      And last
      Religions and cultures 
       
       
    • By Lativ
      Me and my friend made a petition, let's show Łukasz how many of us there are! Link below.
      https://www.change.org/p/łukasz-jakowski-save-age-of-civilizations-2
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