Hey everyone, im sadly to watch dead addon+, I decided to finish addon+. 2.0. There's not much I can say right now, but I have big plans. Now I do scenario Other World. He made on 70%. Also, I ported scenarios from addon 1.4. Coming Soon I finish do this mod!
Всем привет! Мне обидно смотреть за смертью аддона. Я решился взяться за него. Так как автору пофигу на проект. А тот кто делал пошёл делать свой мод. Поэтому я решил представить всему миру, обновлённую версию всеми любимого мода. Он в процессе, задавайте вопросы, я отвечу. Так вот я готовлю пока один очень глобальный и не обычный сценарий его готовность 70%.
Bloody Europe II thawed!
Now another person is in charge of the mod! I have recruited a development team and there will be updates in the future!
Bloody Europe II - it's a mod with a huge map of Europe.
In these mod is:
-Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)
-Large count of scenarios from ancient times to alternative future
-New fonts and music
-Plenty of new civilizations, form civs and unions
Mod has been released! Actual version - 1.0
My group in VK- firstovinc
My other mods:
Age of Elder Scrolls
Age of Pirates II
Mods by friends:
From the creator of the Star Wars mod...
I'm making a mod which will deliver you in the grim darkness of the far future, where is only war -
into the Warhammer 40,000 Universe!
A mod where you can play as a mighty Chaos Lord... an awesome Ork Warboss... an ambitious T'au Ethereal... or as the Emperor of Mankind himself leading His Legions to conquer the galaxy!
The map of Milky Way Galaxy of 41st millenium containing 4,982 provinces! 344 for Segmentum Solar, 1016 for Segmentum Obscurus, 395 for Segmentum Pacificus, 511 for Segmentum Tempestus, 1514 for Segmentum Ultima and rest of them for galactic fringes. First applied in Star Wars mod, organic bordering is applied to the most of the provinces. It was made to make borders look nicer. There is also a province size restriction: there are no provinces bigger than a certain cube of space (that's why you may see some gaps on the map). Systems were added as a concentric circles of provinces. There is also a couple of trinary systems! New biomes for the alien worlds that present in Star Wars mod plus 5 new biomes: Daemon World, Maiden World, Craftworld, Webway Gate, Space Hulk. One province = one planet (mostly). Most of them have very valueable bonuses and/or fines since most of them are extraterrestrial and hostile for the organic life (Molten Worlds, Toxic Worlds) or over-developed (Hive Worlds and Forge Worlds). Just check my map on the Landscape mode... The worlds I couldn't find an information for their landscape have the Hill (if aligned to the Imperium), Airless World (if unclassified) or Space Station biome (if it's just a sector). 400+ new, Editor-made civilizations including: 118 Imperium-aligned factions; 105 Chaos-aligned factions; 43 Ork factions; 28 Eldar factions; 31 Dark Eldar factions; 14 Tyranid & Genestealer factions; 30 Necron factions; 8 T'au-aligned factions; 31 minor xenos factions. 14 new Ages scoping the period since 8000 BC to 42000 AD plus War in Heaven set back 60 million years BC which sole purpose is to mark Necron leaders birth date. Initially, there would be only two scenarios: Warhammer 40,000 Civilizations from Homeworlds and 7th Edition set at the third quarter of the 41st millenium. Then here surely would be 8th Edition (set in the 42nd millenium), Great Crusade (set at the third quarter of the 30th millenium) and Horus Heresy (set at the beginning of 31st millenium). New government types borrowed from Addon+ but without governments which are useless in this universe (such as Liberalism, Syndicalism, Centrism, etc.) plus governments added in Star Wars mod: Corporate, Stratocracy, Magocracy, Hive Mind, Machine Intelligence. There are also 7 absolutely new governments: Decadent Hierarchy and 6 nomadic governments: Space Nomads, Caravaneers, Pirates, Order, Enclave, Commune. Almost 300 new leader portraits, both unique and generic, most of them are Hearts of Iron IV-styled and coloured depending on faction. For example, Chaos rulers have reddish background, while Orks have greenish one. New leaders were made for all new civilizations (except for Abhumans and minor xenos factions). 76 new tracks, both from Warhammer-related production and non-related but well-fitting to the the 40k universe. "Wonders" added to make finding important Imperial planets easier (not recommended if you are the professional fan or want the better feeling of Adiministratum official trying to find another Imperial world). New fonts stripped right from the 8th Edition codex. The mod will be released when I would consider "7th Edition" scenario to be rather interesting. There will be only a PC version, you are free to port the mod on Android.
WARNING! Regions are broken in this mod. Please do not check the map in the Regions mode.
Hello! This is my second project for AOC2, i have made a simple mod launcher in Batch
Batch Documentation: https://ss64.com/nt/
I have left some text files for you to get started
As the title says, this is open source, and you can edit it to your liking
It might not work for you if your windows installation does not have xcopy
Which should come with windows
You can search a tutorial online how to get it (Probably)
AOC2 Mod Launcher.rar (alpha 1.0) wine cmd compatible
AOC2 Mod Launcher V A 1.1.rar (alpha 1.1) wine cmd compatible
AOC2 Mod Launcher V A 1.5.rar (alpha 1.5)
AoC2 Mod Launcer V B 1.0.zip (beta 1.0)
AOC2 Mod Launcher V B 1.2.rar (beta 1.2)
AOC2 Mod Launcher V B 1.4.rar (Beta 1.4)
AOC2 Mod Launcher V B 1.5.rar <-- Latest version (Beta 1.5)
Run the .main.bat file using wine cmd
Article: https://www.linux.org/threads/running-windows-batch-files-on-linux.11205/#:~:text=Batch files can be run by typing "start FILENAME.,cmd.exe %2Fc FILENAME.
Command (In launcher directory): "~$ wine cmd" and run it from that console or "~$ /.main.bat" (Please use Version Alpha 1.0 or 1.1 for this)
1. Extra console logging and a notification when copying is done.
2. I removed auto start of AoC2.exe since it would not work.
1. New GUI added:
1a. New files to make the buttons work in batch
2. Minor code redesign
Update Beta 1.0:
1. Major code redesign (Visual Basic implemented)
2. Minor changes to original code (Batch code)
Update Beta 1.2:
1. File reorginesation
2. More options in the launcher
2b. Simple launch (Copies AoC2.exe to the mod folder)
Update Beta 1.4:
1. Added the ability to play your simple launch more easy.
2. Brand new GUI
Update Beta 1.5:
1. Changes in the GUI settings
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls