There's nothing here yet
T.O.R. is a total overhaul mod, featuring an all-new, balanced world inspired by various popular fantasy series.
Current version: BETA 1.3
Features of BETA 1:
- V1 World Map (1617/~1700 provinces) (select "ToR" map)
- Map of Ravenfield (very WIP, 206/~500 provinces) (select "ToR Ravenfield" map)
- Over 180 new civilizations (over 400 planned)
- 30 formable civilizations
- Increased population and economy growth for higher realism
- New government types, and adjustments to existing ones
- HRE replaced with Ravenfielder Empire
- English (always complete)
- Russian (incomplete and undergoing major revisions)
- Lithuanian (incomplete)
Tasks for BETA 2 (ETA March 2020):
- Change all editor civilizations to game civilizations
- New Dark Age (550-1300) scenarios
- Add extra ideology flags
- Finish the V1 World Map
- Further balancing of countries
- Revised terrain modifiers
- Beginning of Draconia map (800-1000 provinces)
Tasks beyond BETA 2:
- V2 World Map (~6000 provinces) (Betas 4-7)
- Simple World Map (~450 provinces) (Betas 3-4)
- Full World Map (~9000-10000 provinces) (Full Version 1.0 and beyond)
- Maps for all major regions in the continent of Ravenfield (Betas 4 and beyond)
- Maps for Eastern Lands, Southern Lands, Draconia, Pacifica and Terra Australis (Betas 2 and beyond)
- Add more than 400 new civilizations (Betas 3 and beyond)
- Add over 100 scenarios (total) (Betas 3 and beyond)
Download link: https://drive.google.com/open?id=1n7gWD7STqukRVJm_I8EV1QW1upEQPmVy (backup your game first)
BETA 1.2 download link, in case 1.4 doesn't work properly: https://drive.google.com/open?id=1wGSCVX9dK_i9Zz4ah1vsZ3nwmzX_p2WA (backup your game first)
Also, for pre-1.3 users, download these backgrounds: https://drive.google.com/open?id=1QS4X7R8eCFgZUxLsFqMdVSyncHbXBbU_.
This is my first serious mod, all constructive feedback is welcome.
!NEW UPDATE! today I bring you a new update of the scenario where I add a total of more than 47 historical events in addition to updating the map and adding more nations such as the colonies of Canada and adding the British company of the East Indies the events are in Spanish but in update 4 I will put in English for those who do not understand Spanish
Age of civilizations Overhaul mod-17 NEW SCENARIOS,NEW 12 IDEOLOGIES,NEW LEADERS, BETTER PICTURES LEADERS,NEW BACKGROUND,NEW FONT,NEW ICON,NEW FORMABLE CIVILIZATIONSBy oooo666y5534
War of the Quadruple Alliance
Seven Years War
American war of independence
The Great War
Great Northern War Franco-Prussian War Yugoslav Wars Invasion of Russia Rise of Islam World war II+ ideologies:
Better pictures leader
I created a scenario on a grand scale! It's called "Everyone in the world". As the name suggests, the scenario adds every single civilization in the game in one map and puts them in 5000 B.C.
In this scenario, everyone starts as a one province tribal nation and must build an empire to stand the test of time, all while fighting other civs for dominance.
I've decided to make this mod in addon+, because it adds more civilizations and it fixes a bug that is in the base game where the game freezes if you go to a certain point in the future.
Personally, I recommend you spectate this scenario as it can be really entertaining seeing certain nations rise and fall. However, I'm not stopping you from playing the scenario yourself.
Heres a few things you should know before downloading:
1 - Certain nations are excluded from this scenario like the USA, Canada, and Brazil because I thought it would be interesting to include the states as tribes instead. I didn't do this with every nation though, so you can still play as country's like France, Australia, and South Africa.
2 - Addon+ includes the Canadian provinces as playable civs, but for some reason they don't have names in the base mod. Because of this, I've taken it upon myself to fix these names. The name patch will come with the mod. I've also decided to fix some of the Brazilian state names because of a bug that occurs with some states, like Paraná for example. You see Addon+ uses a unique font that I think replaces the old one, however this font doesn't have characters for words like "á" so if you play the game and look at a nation like Paraná that has an "á" in it's name the game can't render it because it doesn't appear as a character in the font so instead of "Paraná" it will say "Paran". I decided to fix this bug by replacing the "á" with an "a" so that way it can look more proper in game.
3 - There is a bug that can happen in this scenario with AI games, I call this bug the "Anarchist rebels" bug. Basically, sometimes if a rebellion happens instead of the rebels forming into a new country instead the rebels will just disappear and the land they occupied will become neutral land. Something even stranger about this bug is if you look at the land that the rebels use to occupy then you'll see a star on a province, as if its a capital of a nation even though theres no country in that land. Theres no way I know of fixing this bug so you'll just have to deal with it during AI only games.
4 - This mod doesn't download to your game files automatically. You have to mainly put the mod files in the game files. They're will be some tutorial note pads in the mod files that will tell you where to put them.
5 - World Leaders not included, sorry.
So that was everything you had to know. I hope you enjoy this mod!
Heres a download link: https://drive.google.com/open?id=1a08INgsdAFO-szwGTQqk-Ijrw5RNFJ55
Make sure to have the latest version of Addon+ installed before setting this up!
Also, as for the 1960s cold war scenario, sorry that progress has been so stagnant. I've been taking a bit of a break from AoC2 as I've started to get a little bored of the game. I've also been working on other personal projects other than AoC2. I still wanna finish the mod and I promise to release it sometime this year.